Difference between revisions of "Exotic Skills"
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(→Headquarters: Added new Exotic Skills as of v0.46.0.) |
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*'''Hibernation Mode''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do. | *'''Hibernation Mode''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do. | ||
| + | *'''Recursive Feedback''' ({{Number|100|icon=[[File:Exotic gem.png|20px]]}}) - Allows the power plant to boost itself. Power will charge correspondingly faster, although the power grid continues to tick at its regular speed. All other processes within the Power Plant are accelerated, just like in other buildings. | ||
| + | *'''Quantum Storage''' ({{Number|200|icon=[[File:Exotic gem.png|20px]]}}) - Enables charging beyond you max power at a reduced efficiency. Each order of magnitude (10x increase) in max power grants an additional 1% of your base charging rate during overcharge. | ||
==Mine== | ==Mine== | ||
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==Headquarters== | ==Headquarters== | ||
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*'''Trustworthy Trust Fund''' ({{Number|20|icon=[[File:Exotic gem.png|20px]]}}) - Reduces the total time it takes to regain all resources after a tier up by 3 hours. | *'''Trustworthy Trust Fund''' ({{Number|20|icon=[[File:Exotic gem.png|20px]]}}) - Reduces the total time it takes to regain all resources after a tier up by 3 hours. | ||
| + | *'''Foreign Contracts''' ({{Number|100|icon=[[File:Exotic gem.png|20px]]}}) - By establishing a connection with other islands we unlock 3 new contracts. | ||
| + | *'''Shard Database''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Increases the wave acceleration factor from software by 1% per regular building skill learned (multiplicative). Counts the building skills from all buildings and not just the headquarters. | ||
==Arcade== | ==Arcade== | ||
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*'''Armored Cargo Bay''' ({{Number|35|icon=[[File:Exotic gem.png|20px]]}}) - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships. | *'''Armored Cargo Bay''' ({{Number|35|icon=[[File:Exotic gem.png|20px]]}}) - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships. | ||
| + | *'''Shipping Fleet''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Increases the base Shipment count by +100% in formulas involving the shipment count. | ||
| + | *'''Import Taxes''' ({{Number|100|icon=[[File:Exotic gem.png|20px]]}}) - Raises the resource shipment rewards to the power of 1.1+0.01xLog10(Number of Shipments). | ||
==Trading Post== | ==Trading Post== | ||
| − | * '''Bargaining''' ({{Number|35|icon=[[File:Exotic gem.png|20px]]}}) - Increases the conversion rate by a additional 10%. | + | *'''Bargaining''' ({{Number|35|icon=[[File:Exotic gem.png|20px]]}}) - Increases the conversion rate by a additional 10%. |
*'''Hyper Trade''' ({{Number|75|icon=[[File:Exotic gem.png|20px]]}}) - Provides a chance equal to your trading amount percentage to perform a hyper trade which multiplies your crate reward between 2 and 10 depending on your trading amount percentage. (Low trading percentage equals higher multiplier. Hyper trade is indicated by falling crates in the background.) | *'''Hyper Trade''' ({{Number|75|icon=[[File:Exotic gem.png|20px]]}}) - Provides a chance equal to your trading amount percentage to perform a hyper trade which multiplies your crate reward between 2 and 10 depending on your trading amount percentage. (Low trading percentage equals higher multiplier. Hyper trade is indicated by falling crates in the background.) | ||
*'''Experienced Merchant''' ({{Number|5|icon=[[File:Exotic gem.png|20px]]}}) - Increases the conversion rate based on your total amount of trades statistic. (Formula: Log10(x)<sup>1.2</sup>% where "x" represents your trades. Log10(0) = 1 in this case.) | *'''Experienced Merchant''' ({{Number|5|icon=[[File:Exotic gem.png|20px]]}}) - Increases the conversion rate based on your total amount of trades statistic. (Formula: Log10(x)<sup>1.2</sup>% where "x" represents your trades. Log10(0) = 1 in this case.) | ||
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==Workshop== | ==Workshop== | ||
| − | * '''Treasure Map''' ({{Number|1|icon=[[File:Exotic gem.png|20px]]}}) - Clicking in the module icon in the top left corner in the region preview displays the drop chances for all remaining modules of the selected region. | + | *'''Treasure Map''' ({{Number|1|icon=[[File:Exotic gem.png|20px]]}}) - Clicking in the module icon in the top left corner in the region preview displays the drop chances for all remaining modules of the selected region. |
| + | *'''Public Quests''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Increases the town resource drop factor in tower testing by 5% per regular building skill learning (multiplicative). Counts the building skills from all buildings and not just the workshop. | ||
| + | *'''Arsenal''' ({{Number|4|icon=[[File:Exotic gem.png|20px]]}}) - Increases the resource drop rate during tower testing by 2% for each unlocked module. | ||
==Museum== | ==Museum== | ||
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==Statue of Cubos== | ==Statue of Cubos== | ||
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*'''Eternal Conflict''' ({{Number|250|icon=[[File:Exotic gem.png|20px]]}}) - Refighting Bosses rewards you with 1/10th (rounded down) of the original Exotic Gem reward after winning the fight. | *'''Eternal Conflict''' ({{Number|250|icon=[[File:Exotic gem.png|20px]]}}) - Refighting Bosses rewards you with 1/10th (rounded down) of the original Exotic Gem reward after winning the fight. | ||
| − | *'''Cyanotypes''' ({{Number|1500|icon=[[File:Exotic gem.png|20px]]}}) - Allows you to take one additional boss module into boss fights. | + | *'''Cyanotypes''' ({{Number|1500|icon=[[File:Exotic gem.png|20px]]}}) - Allows you to take one additional boss module into boss fights. |
| + | *Victory Boost ({{Number|100|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's health, shield, and generic damage by 50% for each defeated boss tier up to tier 25. Beyond that, each additional tier grants 1%. This bonus stacks additively per boss, but multiplies with bonuses from other bosses. | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
Revision as of 19:19, 2 December 2025
Exotic skills are powerful skills that can be acquired with
exotic gems.
Contents
Power Plant
- Hibernation Mode (50
) - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do. - Recursive Feedback (100
) - Allows the power plant to boost itself. Power will charge correspondingly faster, although the power grid continues to tick at its regular speed. All other processes within the Power Plant are accelerated, just like in other buildings. - Quantum Storage (200
) - Enables charging beyond you max power at a reduced efficiency. Each order of magnitude (10x increase) in max power grants an additional 1% of your base charging rate during overcharge.
Mine
- Mineralogy (5
) - Provides a 0.05% chance that a mined tile turns into an exotic gem. - Geology (25
) - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15. - Battle Drills (10
) - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible.
Factory
- Machine Handling (5
) - Allows you to pick up machines from their machine slot via right click and place them back via left click. - Chemical Lumps (60
) - Changes the recipe for ore lumps to only use 4 dust of the previous tier. - Battle Producers (25
) - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.
Headquarters
- Trustworthy Trust Fund (20
) - Reduces the total time it takes to regain all resources after a tier up by 3 hours. - Foreign Contracts (100
) - By establishing a connection with other islands we unlock 3 new contracts. - Shard Database (50
) - Increases the wave acceleration factor from software by 1% per regular building skill learned (multiplicative). Counts the building skills from all buildings and not just the headquarters.
Arcade
- Metallic Tokens (15
) - Increases your tower's armor and elemental armor by using the metallic properties of your tokens. - Spiked Tokens (25
) - Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output. - Charged Tokens (50
) - Charges your tokens and directs them to the tower to increase it's energy and energy regeneration.
Laboratory
- Fundamentals (500
) - Removes or reduces the negative prestige effects of the fire, water, nature, and earth experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides. - Forces (500
) - Removes or reduces the negative prestige effects of the electricity, darkness, light, and air experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides. - Universal Theorem (500
) - Removes or reduces the negative prestige effects of the neutral, universal, gems, and exotic experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.
Shipyard
- Armored Cargo Bay (35
) - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships. - Shipping Fleet (50
) - Increases the base Shipment count by +100% in formulas involving the shipment count. - Import Taxes (100
) - Raises the resource shipment rewards to the power of 1.1+0.01xLog10(Number of Shipments).
Trading Post
- Bargaining (35
) - Increases the conversion rate by a additional 10%. - Hyper Trade (75
) - Provides a chance equal to your trading amount percentage to perform a hyper trade which multiplies your crate reward between 2 and 10 depending on your trading amount percentage. (Low trading percentage equals higher multiplier. Hyper trade is indicated by falling crates in the background.) - Experienced Merchant (5
) - Increases the conversion rate based on your total amount of trades statistic. (Formula: Log10(x)1.2% where "x" represents your trades. Log10(0) = 1 in this case.)
Workshop
- Treasure Map (1
) - Clicking in the module icon in the top left corner in the region preview displays the drop chances for all remaining modules of the selected region. - Public Quests (50
) - Increases the town resource drop factor in tower testing by 5% per regular building skill learning (multiplicative). Counts the building skills from all buildings and not just the workshop. - Arsenal (4
) - Increases the resource drop rate during tower testing by 2% for each unlocked module.
Museum
- Offshore Market (60
) - Unlocks the Offshore Market to buy higher tier Power Stones. - Ancient Potency (1,000
) - Power Stone tier is increased by 1 for every 10 town level when calculating boosts. - Artifact Replica (1,200
) - Artifacts are counted twice for "per researched artifact" effects.
Construction Firm
- Construction Queue (20
) - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another. - Security Measures (2
) - Allows you to use buildings while they are being constructed. - Battle Engineers (10
) - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.
Statue of Cubos
- Eternal Conflict (250
) - Refighting Bosses rewards you with 1/10th (rounded down) of the original Exotic Gem reward after winning the fight. - Cyanotypes (1,500
) - Allows you to take one additional boss module into boss fights. - Victory Boost (100
) - Increases your tower's health, shield, and generic damage by 50% for each defeated boss tier up to tier 25. Beyond that, each additional tier grants 1%. This bonus stacks additively per boss, but multiplies with bonuses from other bosses.