Difference between revisions of "Winter"
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m (Updated module icons to use Template:Module.) |
Yoshi128986 (talk | contribs) (updated Winter challenge rewards) |
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* Enemies have 75% debuff resistance | * Enemies have 75% debuff resistance | ||
* Enemies have 75% stun resistance}} | * Enemies have 75% stun resistance}} | ||
| − | | + | + | | +1% module drop chance per completed challenge |
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| Line 56: | Line 56: | ||
* Modules have to be maxed T3 or above | * Modules have to be maxed T3 or above | ||
* Modules will be set to maxed T3}} | * Modules will be set to maxed T3}} | ||
| − | | + | + | | +5% max health per completed challenge |
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Latest revision as of 22:45, 13 February 2025
| Winter | |
|---|---|
| Lanes | 4 |
| Enemies | |
| Difficulties | |
| Easy | 2,877% |
| Medium | 21,852% |
| Hard | 419,964% |
| Insane | 34.26 M% (3.426e7%) |
| Nightmare | 28.54 B% (2.854e10%) |
| Impossible | 52.37 Qa% (5.237e16%) |
Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.
Completing wave 100 in this region unlocks the Underground region.
Challenges
- See also: Challenge Mode
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Basic Shield | Wave Unknown (edit) | |
| Darkness Attack | Random 5% | |
| Darkness Burst | Random 2% | |
| Water Attack | Random 5% | |
| Water Burst | Random 2% | |
| Splash | Random 1% | |
| Bash | Random 0.12% | |
| Earth Crit | Random 1% | |
| Water Crit | Random 1% | |
| Darkness Crit | Random 1% | |
| Darkness Resistance | Random 5% | |
| Water Resistance | Random 5% | |
| Boss shield | Random 1.2% | |
| Moon Energy | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Winter tree Winter tree
- Snowman Snowman
- Winter rock Winter rock