Difference between revisions of "Desert"
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Blueturbo47 (talk | contribs) (Adds Crits) |
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* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2}} | * Modules will be set to maxed T2}} | ||
| − | | | + | |{{Module|Utility}} '''Energy Flow''' |
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!Level #3 | !Level #3 | ||
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* Modules have to be maxed T2 or above | * Modules have to be maxed T2 or above | ||
* Modules will be set to maxed T2}} | * Modules will be set to maxed T2}} | ||
| − | | | + | |{{Module|Offensive}} '''Headhunting''' |
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!Level #4 | !Level #4 | ||
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|[[File:Defensive Module.png|Defensive|30px]] '''Desert Gift''' | |[[File:Defensive Module.png|Defensive|30px]] '''Desert Gift''' | ||
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==Modules== | ==Modules== | ||
{{See also|Modules}} | {{See also|Modules}} | ||
Revision as of 18:57, 29 March 2023
| Desert | |
|---|---|
| Lanes | 6 |
| Enemies | |
| Difficulties | |
| Easy | 781% |
| Medium | 18,340% |
| Hard | 403,948% |
| Insane | 34.08 M% (3.408e7%) |
| Nightmare | 28.52 B% (2.852e10%) |
| Impossible | 52.36 Qa% (5.236e16%) |
The Desert is the second region in the game, unlocked after completing wave 100 on Forest. The Desert features a sandy wasteland filled with fossils and cacti.
Completing wave 100 in this region unlocks the Winter region.
Challenges
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Simple Heal | Wave 1 | |
| Energy | Wave 1 | |
| Energy Regeneration | Wave 1 | |
| Granite Foundation | Wave 10 | |
| Light Attack | Random 5% | |
| Air Attack | Random 5% | |
| Electricity Attack | Random 5% | |
| Light Burst | Random 2% | |
| Air Burst | Random 2% | |
| Electricity Burst | Random 2% | |
| Light Resistance | Random 5% | |
| Air Resistance | Random 5% | |
| Electricity Resistance | Random 5% | |
| Light / Air/ Electricity / Fire Crit | Random 1% |
Town Assets
The following town assets are unlocked after completing wave 100: