Difference between revisions of "Winter"
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m (Broke the crit modules into individual modules) |
(Added winter challenges) |
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Completing wave 100 in this region unlocks the [[Underground]] region. | Completing wave 100 in this region unlocks the [[Underground]] region. | ||
| + | |||
| + | ==Challenges== | ||
| + | |||
| + | {| class="wikitable" | ||
| + | !Name!!Enemies!!Goals!!Rules!!Rewards | ||
| + | |- | ||
| + | !Level #1 | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | ||
| + | |Reach wave 500 | ||
| + | |{{collapsible|width=400|Rules| | ||
| + | * Max. 10 modules in total | ||
| + | * Max 1 defensive modules | ||
| + | * Modules have to be maxed T1 or above | ||
| + | * Modules will be set to maxed T1 | ||
| + | * Enemies cannot be slowed below their base movement speed | ||
| + | * Enemies have 75% debuff resistance | ||
| + | * Enemies have 75% stun resistance}} | ||
| + | | +3% darkness damage per completed challenge | ||
| + | |||
| + | |- | ||
| + | !Level #2 | ||
| + | | style="text-align: center;" |{{Element|Air}} {{Element|Water}} | ||
| + | |Reach wave 400 | ||
| + | |{{collapsible|width=400|Rules| | ||
| + | * Max. 12 modules in total | ||
| + | * Max. 6 offensive modules | ||
| + | * No ultimate modules | ||
| + | * Modules have to be maxed T2 or above | ||
| + | * Modules will be set to maxed T2 | ||
| + | * Tower starts with 400% increased attack cooldown | ||
| + | * Map is covered in a snowstorm}} | ||
| + | |[[File:Defensive Module.png|Offensive|30px]] '''Snowstorm''' | ||
| + | |- | ||
| + | !Level #3 | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | ||
| + | |Reach wave 350 | ||
| + | |{{collapsible|width=400|Rules| | ||
| + | * Max. 8 modules in total | ||
| + | * Tower attacks per second affect enemies base movement speed on spawn | ||
| + | * Tower attacks per second affect enemies base health regeneration on spawn | ||
| + | * Modules have to be maxed T3 or above | ||
| + | * Modules will be set to maxed T3}} | ||
| + | | +1% darkness resistance per completed challenge | ||
| + | |||
| + | |- | ||
| + | !Level #4 | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} | ||
| + | |Reach wave 225 | ||
| + | |{{collapsible|width=400|Rules| | ||
| + | * Max. 18 modules in total | ||
| + | * Modules have to be maxed T4 or above | ||
| + | * Modules will be set to maxed T4 | ||
| + | * Every unit that spawns increases the tower's attack cooldown by 0.001 seconds | ||
| + | * Base health and damage of enemies is squared}} | ||
| + | | +1% wave acceleration factor for wave streaming per completed challenge | ||
| + | |||
| + | |- | ||
| + | !Level #5 | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Water}} {{Element|Earth}} | ||
| + | |Reach wave 200 | ||
| + | |{{collapsible|width=400|Rules| | ||
| + | * Max. 10 modules in total | ||
| + | * Modules have to be maxed T5 or above | ||
| + | * Modules will be set to maxed T5 | ||
| + | * Olaf!}} | ||
| + | |[[File:Defensive Module.png|Defensive|30px]] '''Mjölnir''' | ||
| + | |- | ||
| + | !Level #6 | ||
| + | | style="text-align: center;" |{{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}} | ||
| + | |Reach wave 125 | ||
| + | |{{collapsible|width=400|Rules| | ||
| + | * Max. 8 modules in total | ||
| + | * Modules have to be maxed T5 or above | ||
| + | * Modules will be set to maxed T5 | ||
| + | * Enemies gain 1% resistance per enemy on the map (additive) | ||
| + | * Enemies become invulnerable to almost all damage when 100 enemies are on the map}} | ||
| + | |[[File:Defensive Module.png|Defensive|30px]] '''Winter's Gift''' | ||
| + | |} | ||
==Modules== | ==Modules== | ||
Revision as of 19:10, 15 March 2023
| Winter | |
|---|---|
| Lanes | 4 |
| Enemies | |
| Difficulties | |
| Easy | 2,877% |
| Medium | 21,852% |
| Hard | 419,964% |
| Insane | 34.26 M% (3.426e7%) |
| Nightmare | 28.54 B% (2.854e10%) |
| Impossible | 52.37 Qa% (5.237e16%) |
Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.
Completing wave 100 in this region unlocks the Underground region.
Challenges
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Basic Shield | Wave Unknown (edit) | |
| Darkness Attack | Random 5% | |
| Darkness Burst | Random 2% | |
| Water Attack | Random 5% | |
| Water Burst | Random 2% | |
| Splash | Random 1% | |
| Bash | Random 0.12% | |
| Earth Crit | Random 1% | |
| Water Crit | Random 1% | |
| Darkness Crit | Random 1% | |
| Darkness Resistance | Random 5% | |
| Water Resistance | Random 5% | |
| Boss shield | Random 1.2% | |
| Moon Energy | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Winter tree Winter tree
- Snowman Snowman
- Winter rock Winter rock