Difference between revisions of "Laboratory"
(Water/nature) |
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===Electricity=== | ===Electricity=== | ||
The goal of the Electricity Experiment is to raise your amps. | The goal of the Electricity Experiment is to raise your amps. | ||
− | + | [[File:Fire.png|thumb|The Fire Experiment]] | |
− | '''Explain coils, wraps, wrap upgrades, and their interaction with Amps, Volts, and Ohm here.''' | + | '''Explain coils, wraps, wrap upgrades, and their interaction with Amps, Volts, and Ohm here.''' <!-- I don't understand the electricity experiment. --> |
===Water=== | ===Water=== | ||
The goal of the Water Experiment Is to pump and lower the temperature of water. | The goal of the Water Experiment Is to pump and lower the temperature of water. | ||
− | The pump | + | The pump Produces water. '''Warning: Water can't be drained as of build "open alpha 0.1.8", If you pump too much water you may not be able to complete the experiment''' |
The cooler lowers the temperature of the water. | The cooler lowers the temperature of the water. | ||
− | The battery does something | + | The battery does something <!-- I don't know --> |
− | === Nature === | + | ===Nature=== |
The goal of the nature experiment is to grow different varieties of plants. | The goal of the nature experiment is to grow different varieties of plants. | ||
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Harvesting plants also rewards points which can be spent to increase the time watering lasts. | Harvesting plants also rewards points which can be spent to increase the time watering lasts. | ||
− | <br /> | + | |
+ | === Earth === | ||
+ | The goal of the Earth Experiment is to drill soil and then condense it. | ||
+ | |||
+ | Drills dig up soil. | ||
+ | |||
+ | Compression reduces volume/diameter and raises density, if it loses stability you start losing mass.<br /> | ||
+ | |||
==Upgrades== | ==Upgrades== | ||
Revision as of 21:15, 13 November 2019
Laboratory | |
---|---|
Max. Tier | 6 |
Conversion rate | 400:1 |
Color theme | Green |
The laboratory is a building where you perform various experiments in order to unlock modules.
Experiments unlock modules accordingly to it's respective element.
Contents
Experiments
Neutral
The goal of the Neutral Experiment is to expand a ball.
To do this you need to buy upgrades which increase your meters of growth per second.
Fire
The goal of the Fire Experiment is to raise the temperature gauge.
Heaters are for raising the temperature per tick.
Tickers reduce the time per tick.
Insulators Reduce the percentage of temperature lost per minute.
Electricity
The goal of the Electricity Experiment is to raise your amps.
Explain coils, wraps, wrap upgrades, and their interaction with Amps, Volts, and Ohm here.
Water
The goal of the Water Experiment Is to pump and lower the temperature of water.
The pump Produces water. Warning: Water can't be drained as of build "open alpha 0.1.8", If you pump too much water you may not be able to complete the experiment
The cooler lowers the temperature of the water.
The battery does something
Nature
The goal of the nature experiment is to grow different varieties of plants.
Plant seeds in the grid, water and then wait for plants to grow. Click the plants to harvest when ready, shovel to delete.
You can apply warmth and cold to individual squares, and toggle day/night for the whole grid.
Experiment with these options to find new species.
Harvesting plants also rewards points which can be spent to increase the time watering lasts.
Earth
The goal of the Earth Experiment is to drill soil and then condense it.
Drills dig up soil.
Compression reduces volume/diameter and raises density, if it loses stability you start losing mass.
Upgrades
Each building tier constructed unlocks new experiments.
Tier 1: Neutral
Tier 2: Fire, Electricity
Tier 3: Water, Nature, Earth