Difference between revisions of "Laboratory"
(Water/nature) |
|||
Line 24: | Line 24: | ||
===Electricity=== | ===Electricity=== | ||
− | to | + | The goal of the Electricity Experiment is to raise your amps. |
+ | |||
+ | '''Explain coils, wraps, wrap upgrades, and their interaction with Amps, Volts, and Ohm here.''' | ||
===Water=== | ===Water=== | ||
− | The goal of the Water Experiment Is to pump | + | The goal of the Water Experiment Is to pump and lower the temperature of water. |
+ | |||
+ | The pump increases the water you produce. '''Warning: Water can't be drained as of build "open alpha 0.1.8", If you pump too much water you may not be able to complete the experiment''' | ||
+ | |||
+ | The cooler lowers the temperature of the water. | ||
+ | |||
+ | The battery does something '''I don't know''' | ||
+ | |||
+ | === Nature === | ||
+ | The goal of the nature experiment is to grow different varieties of plants. | ||
+ | |||
+ | Plant seeds in the grid, water and then wait for plants to grow. Click the plants to harvest when ready, shovel to delete. | ||
+ | You can apply warmth and cold to individual squares, and toggle day/night for the whole grid. | ||
+ | |||
+ | Experiment with these options to find new species. | ||
+ | |||
+ | Harvesting plants also rewards points which can be spent to increase the time watering lasts. | ||
<br /> | <br /> | ||
− | |||
==Upgrades== | ==Upgrades== | ||
Line 38: | Line 55: | ||
Tier 2: Fire, Electricity | Tier 2: Fire, Electricity | ||
+ | |||
+ | Tier 3: Water, Nature, Earth | ||
<br /> | <br /> | ||
{{PerfectNavigation}} | {{PerfectNavigation}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 20:41, 13 November 2019
Laboratory | |
---|---|
Max. Tier | 6 |
Conversion rate | 400:1 |
Color theme | Green |
The laboratory is a building where you perform various experiments in order to unlock modules.
Experiments unlock modules accordingly to it's respective element.
Experiments
Neutral
The goal of the Neutral Experiment is to expand a ball.
To do this you need to buy upgrades which increase your meters of growth per second.
Fire
The goal of the Fire Experiment is to raise the temperature gauge.
Heaters are for raising the temperature per tick.
Tickers reduce the time per tick.
Insulators Reduce the percentage of temperature lost per minute.
Electricity
The goal of the Electricity Experiment is to raise your amps.
Explain coils, wraps, wrap upgrades, and their interaction with Amps, Volts, and Ohm here.
Water
The goal of the Water Experiment Is to pump and lower the temperature of water.
The pump increases the water you produce. Warning: Water can't be drained as of build "open alpha 0.1.8", If you pump too much water you may not be able to complete the experiment
The cooler lowers the temperature of the water.
The battery does something I don't know
Nature
The goal of the nature experiment is to grow different varieties of plants.
Plant seeds in the grid, water and then wait for plants to grow. Click the plants to harvest when ready, shovel to delete.
You can apply warmth and cold to individual squares, and toggle day/night for the whole grid.
Experiment with these options to find new species.
Harvesting plants also rewards points which can be spent to increase the time watering lasts.
Upgrades
Each building tier constructed unlocks new experiments.
Tier 1: Neutral
Tier 2: Fire, Electricity
Tier 3: Water, Nature, Earth