Difference between revisions of "Laboratory"

From The Perfect Tower II
Jump to navigation Jump to search
(Water/nature)
Line 24: Line 24:
  
 
===Electricity===
 
===Electricity===
to do<br />
+
The goal of the Electricity Experiment is to raise your amps.
 +
 
 +
'''Explain coils, wraps, wrap upgrades, and their interaction with Amps, Volts, and Ohm here.'''
 
===Water===
 
===Water===
The goal of the Water Experiment Is to pump  
+
The goal of the Water Experiment Is to pump and lower the temperature of water.
 +
 
 +
The pump increases the water you produce. '''Warning: Water can't be drained as of build "open alpha 0.1.8", If you pump too much water you may not be able to complete the experiment'''
 +
 
 +
The cooler lowers the temperature of the water.
 +
 
 +
The battery does something '''I don't know'''
 +
 
 +
=== Nature ===
 +
The goal of the nature experiment is to grow different varieties of plants.
 +
 
 +
Plant seeds in the grid, water and then wait for plants to grow. Click the plants to harvest when ready, shovel to delete.
  
 +
You can apply warmth and cold to individual squares, and toggle day/night for the whole grid.
 +
 +
Experiment with these options to find new species.
 +
 +
Harvesting plants also rewards points which can be spent to increase the time watering lasts.
 
<br />
 
<br />
 
 
==Upgrades==
 
==Upgrades==
  
Line 38: Line 55:
  
 
Tier 2: Fire, Electricity
 
Tier 2: Fire, Electricity
 +
 +
Tier 3: Water, Nature, Earth
  
 
<br />
 
<br />
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 20:41, 13 November 2019


Laboratory
Lab.png
Max. Tier 6
Conversion rate 400:1
Color theme Green

The laboratory is a building where you perform various experiments in order to unlock modules.

Experiments unlock modules accordingly to it's respective element.

Laboratory Mainscreen.png

Experiments


Neutral

The Neutral Experiment

The goal of the Neutral Experiment is to expand a ball.

To do this you need to buy upgrades which increase your meters of growth per second.

Fire

The goal of the Fire Experiment is to raise the temperature gauge.

Heaters are for raising the temperature per tick.

Tickers reduce the time per tick.

Insulators Reduce the percentage of temperature lost per minute.

Electricity

The goal of the Electricity Experiment is to raise your amps.

Explain coils, wraps, wrap upgrades, and their interaction with Amps, Volts, and Ohm here.

Water

The goal of the Water Experiment Is to pump and lower the temperature of water.

The pump increases the water you produce. Warning: Water can't be drained as of build "open alpha 0.1.8", If you pump too much water you may not be able to complete the experiment

The cooler lowers the temperature of the water.

The battery does something I don't know

Nature

The goal of the nature experiment is to grow different varieties of plants.

Plant seeds in the grid, water and then wait for plants to grow. Click the plants to harvest when ready, shovel to delete.

You can apply warmth and cold to individual squares, and toggle day/night for the whole grid.

Experiment with these options to find new species.

Harvesting plants also rewards points which can be spent to increase the time watering lasts.

Upgrades

Each building tier constructed unlocks new experiments.

Tier 1: Neutral

Tier 2: Fire, Electricity

Tier 3: Water, Nature, Earth