Difference between revisions of "Dark Realm"
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!Type!!Name!!Unlock Condition | !Type!!Name!!Unlock Condition | ||
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| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random 1% |
|- | |- | ||
| − | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random 1% |
|} | |} | ||
Revision as of 16:23, 10 June 2021
Dark Realm is the twelfth region in the game, unlocked after completing wave 100 on Neutral.
Enemies
The base enemy structure consists of:
- Fire enemies
- Darkness enemies
- Water enemies
- Earth enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Darkness Crit | Random 1% | |
| Fire Crit | Random 1% | |
| Earth Crit | Random 1% | |
| Water Crit | Random 1% | |
| Fire Subsistence | Random 1% | |
| Water Subsistence | Random 1% | |
| Earth Subsistence | Random 1% | |
| Air Subsistence | Random 1% | |
| Nature Subsistence | Random 1% | |
| Light Subsistence | Random 1% | |
| Darkness Subsistence | Random 1% | |
| Electricity Subsistence | Random 1% |
Town Assets
- Dark House
- Dark Tree
- Dark Rock