Difference between revisions of "Neutral"
Jump to navigation
Jump to search
m (Added new module, added drop chances based on workshop treasure map) |
|||
| Line 35: | Line 35: | ||
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1% | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1% | ||
|- | |- | ||
| − | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random 1% |
|- | |- | ||
| − | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random 1% |
| + | |- | ||
| + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Marble Foundation'''||Random 0.5% | ||
|} | |} | ||
Revision as of 16:22, 10 June 2021
Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.
Enemies
The base enemy structure consists of:
- Neutral enemies
- Universal enemies
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
| Type | Name | Unlock Condition |
|---|---|---|
| Neutral Boost | Random 1% | |
| Fire Boost | Random 1% | |
| Water Boost | Random 1% | |
| Earth Boost | Random 1% | |
| Air Boost | Random 1% | |
| Electricity Boost | Random 1% | |
| Nature Boost | Random 1% | |
| Light Boost | Random 1% | |
| Darkness Boost | Random 1% | |
| Universal Boost | Random 1% | |
| Neutral Exchange | Random 1% | |
| Universal Exchange | Random 1% | |
| Marble Foundation | Random 0.5% |
Town Assets
- Neutral Cube
- Universal Cube
- Spinning Neutral Cube