Difference between revisions of "User:Lordmatt"
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* Several Lab experiments | * Several Lab experiments | ||
+ | * The whole multiverse fabrics of reality are still a mystery to me | ||
+ | * Some of the [[Arcade]] | ||
+ | * NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get? | ||
+ | |||
+ | == Stuff I am starting to get == | ||
+ | |||
* Value improvements from the [[beacons]] | * Value improvements from the [[beacons]] | ||
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* Boosts of each tier of [[Museum#Power_stones|power stones]] | * Boosts of each tier of [[Museum#Power_stones|power stones]] | ||
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{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}} | {{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}} | ||
+ | |||
=== [[Museum]] [[Power Stones|Power Stone]] levels === | === [[Museum]] [[Power Stones|Power Stone]] levels === | ||
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I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers. | I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers. | ||
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{{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} | {{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} | ||
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{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} | {{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} | ||
{{User:Lordmatt/templates/partclue}} | {{User:Lordmatt/templates/partclue}} | ||
+ | |||
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+ | === Other notes === | ||
+ | |||
+ | * The instant complete for the gems experiment is created by the left-hand upgrade and not for maxing out lock chance as I first thought. |
Latest revision as of 13:47, 20 July 2025
Contents
about me
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the Laboratory mini games have me feeling confused.
This is not my first wiki. If I see something I can usefully add, I will.
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.
My Bookmarks
Tools
Things I might help work on
My notes
Stuff I do not yet understand but will try to document when I do
- Several Lab experiments
- The whole multiverse fabrics of reality are still a mystery to me
- Some of the Arcade
- NGL the rules for Experiment: Light baffle me. Like, how does it determine how many bounces you get?
Stuff I am starting to get
- Value improvements from the beacons
- Boosts of each tier of power stones
![]() |
Working theory: I think beacons grant +1% boost per level |
Museum Power Stone levels
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.
![]() |
Working theory: It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost. |
![]() |
Working theory: Each tier increases the attack power but not by as much as the three stones it took to make it. |
![]() |
Question: What are the defence/attack contributions of each tier of stones? · If you have answers let me know |
![]() |
I'm still struggling to fully understand something here. Please use my talk/discussion page if you have any insights. |
Other notes
- The instant complete for the gems experiment is created by the left-hand upgrade and not for maxing out lock chance as I first thought.