Difference between revisions of "Region"

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(Created page with "Regions are different areas where you can fight. They contain different types of enemies, and enemy health and damage increase the higher the region. You can also randomly unl...")
 
(Remove redundant Region page in favor of Regions)
Tag: New redirect
 
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Regions are different areas where you can fight. They contain different types of enemies, and enemy health and damage increase the higher the region. You can also randomly unlock modules from the regions. Currently, there are 15 regions:
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#REDIRECT [[Regions]]
 
 
===== Forest =====
 
Paths: 4
 
 
 
Enemy types: Neutral, Fire, Nature, Earth.
 
 
 
Modules: Basic Bounce, Multishot, Nature's Touch, Nature Burst, Earth Attack, Fire Attack, Nature Attack, Fire Burst, Earth Burst, Elemental Resistance, Fire Resistance, Earth Resistance, Nature Resistance, Wave Resources.
 
 
 
===== Desert =====
 
Paths: 6
 
 
 
Enemy types: Neutral, Light, Fire, Earth.
 
 
 
Modules: Light Attack, Light Burst, Air Attack, Air Burst, Electricity Attack, Electricity Burst, Simple Heal, Granite Foundation, Light Resistance, Air Resistance, Electricity Resistance, Energy, Energy Regeneration.
 
 
 
===== Winter =====
 
Paths: 4
 
 
 
Enemy types: Neutral, Light, Darkness, Water, Earth, Universal.
 
 
 
Modules: Darkness Attack, Darkness Burst, Water Attack, Water Burst, Splash, Bash, Darkness Resistance, Water Resistance, Basic Shield, Boss shield, Moon Energy.
 
 
 
===== Underground =====
 
Paths: 4
 
 
 
Enemy types: Neutral, Fire, Darkness, Nature, Air, Earth, Universal.
 
 
 
Modules: Soul Harvesting, Darkness Armor, Air Armor, Earth Armor, Nature Armor, Shelter, Transmute, Offensive Pack, Defensive Pack.
 
 
 
===== Volcano =====
 
Paths: 3
 
 
 
Enemy types: Neutral, Light, Electricity, Fire, Darkness, Earth, Universal
 
 
 
Modules: Firestorm, Burning Attack, Light Armor, Fire Armor, Water Armor, Electricity Armor, Magma Foundation.
 
 
 
===== High Mountain =====
 
Paths: 5
 
 
 
Enemy types: Neutral, Light, Nature, Air, Water, Earth, Universal.
 
 
 
Modules: Divine Blessing, Light Splash, Fire Splash, Electricity Splash, Air Splash, Air Shell, Air Barrier, Bulletproof, Shield Recharger
 
 
 
===== Jungle =====
 
Paths: 4
 
 
 
Enemy types: Neutral, Light, Fire, Darkness, Nature, Air, Water, Earth.
 
 
 
Modules: Lifeleech, Earth Splash, Water Splash, Nature Splash, Darkness Splash, Nature Shell, Earth Shell, Water Shell, Nature Barrier, Earth Barrier, Water Barrier
 
 
 
===== Metallic Ruins =====
 
Paths: 7
 
 
 
Enemy types: Neutral, Light, Electricity, Fire, Air, Earth, Universal.
 
 
 
Modules: Sparks, Fire Shell, Electricity Shell, Light Shell, Fire Barrier, Electricity Barrier, Light Barrier, Diamond Foundation.
 
 
 
===== Beach =====
 
Paths: 4
 
 
 
Enemy types: Neutral, Light, Darkness, Nature, Air, Water, Earth.
 
 
 
Modules: Execution, Rapidfire, Advanced Splash, Super Multishot, Darkness Barrier, Air Exchange, Fire Exchange, Water Exchange, Earth Exchange, Nature Exchange, Electricity Exchange, Light Exchange, Darkness Exchange, Sun Energy.
 
 
 
===== Ocean =====
 
Paths: 5
 
 
 
Enemy types: Neutral, Darkness, Nature, Water, Universal.
 
 
 
Modules: Ice Shards, Fire Impetus, Water Impetus, Earth Impetus, Air Impetus, Nature Impetus, Electricity Impetus, Light Impetus, Darkness Impetus, Darkness Shell, Frost Aura.
 
 
 
===== Neutral =====
 
Paths: 5
 
 
 
Enemy types: Neutral, Universal
 
 
 
Modules: Neutral Boost, Fire Boost, Water Boost, Earth Boost, Air Boost, Electricity Boost, Nature Boost, Light Boost, Darkness Boost, Universal Boost, Neutral Exchange, Universal Exchange.
 
 
 
===== Dark Realm =====
 
Paths: 8
 
 
 
Enemy types: Fire, Darkness, Water, Earth, Universal
 
 
 
Modules: Darkness Crit, Fire Crit, Earth Crit, Water Crit, Fire Subsistence, Water Subsistence, Earth Subsistence, Air Subsistence, Nature Subsistence, Light Subsistence, Darkness Subsistence, Electricity Subsistence.
 
 
 
===== Heaven =====
 
Paths: 6
 
 
 
Enemy types: Neutral, Light, Electricity, Nature, Air, Universal
 
 
 
Modules: Light Crit, Nature Crit, Air Crit, Electricity Crit, Fire Protection, Water Protection, Air Protection, Earth Protection, Nature Protection, Electricity Protection, Light Protection, Darkness Protection.
 
 
 
===== Universe =====
 
Paths: 4
 
 
 
Enemy types: Neutral, Light, Electricity, Fire, Darkness, Water, Earth, Universal
 
 
 
Modules: Fire Block, Water Block, Air Block, Electricity Block, Darkness Block, Earth Block, Nature Block, Light Block.
 
 
 
===== Chaos =====
 
Paths: 10
 
 
 
Enemy types: Neutral, Light, Electricity, Fire, Darkness, Nature, Air, Water, Earth, Universal
 
 
 
Modules: Neutral Focus, Fire Focus, Water Focus, Earth Focus, Nature Focus, Air Focus, Light Focus, Darkness Focus, Universal Focus, Electricity Focus, Super Tower
 

Latest revision as of 20:55, 2 August 2021

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