Difference between revisions of "Challenge Mode"
m (blueprint for dark realm challenge #4) |
Eternal663 (talk | contribs) m (Fixed a very minor formating error inside the new edit.) |
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</ul> | </ul> | ||
− | '''UPDATE: Page needs to include Hard Mode Challenges''' https://github.com/ | + | '''UPDATE: Page needs to include Hard Mode Challenges''' https://github.com/bluecats-Perfect-Tower-2/bluecats-PerfectTower2-comp./blob/main/Challenges/Hardmode/Pre%20Era/README.md |
+ | |||
+ | '''UPDATE: Use these or link above for normal mode''' | ||
+ | https://github.com/bluecats-Perfect-Tower-2/bluecats-PerfectTower2-comp./blob/Yoshi128986-normal-mode/Challenges/Easymode/Pre%20Era/README.md | ||
'''Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.''' | '''Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.''' | ||
Line 115: | Line 118: | ||
Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don't have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven't tested). Adding more software will probably make the run even faster. | Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don't have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven't tested). Adding more software will probably make the run even faster. | ||
+ | |||
+ | |||
</spoiler> | </spoiler> | ||
|- | |- | ||
Line 184: | Line 189: | ||
− | + | NclNCsIwEEDhq4TsDRR35gJuPEFxMSajCcSZMD8gSO9euujyfe8fX8NxSifTeAtrLMvlGu6PoDzcOlMGF0gNQUyN50TJb3aqcMxUO3yZataGYyQCc8EsqF0NqOAp+CsN6HN2fG47 | |
'''Modules:''' | '''Modules:''' | ||
− | + | ||
*Defensive Module: | *Defensive Module: | ||
+ | **Heartstopper Aura | ||
**Diamond Foundation | **Diamond Foundation | ||
**Nature Shell | **Nature Shell | ||
− | ** | + | **Nature Resistance |
− | ** | + | **Nature Exchange |
− | + | ||
+ | |||
+ | Notes: Fixed for v0.51.0. Keep your software on to not lose the Shell buff between waves. This one takes a long time (~50 min / 25 min on 2x / 17 min on 3x). | ||
− | + | Potential Improvenments: You won't see your hp bar moving for the entire run, so you could swap out either Resistance or Exchange for Unholy Aura to increase your dps by 40% (UNTESTED). | |
</spoiler> | </spoiler> | ||
|} | |} | ||
Line 237: | Line 245: | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
− | ! colspan="6" |Pre-era hardmode | + | ! colspan="6" |Pre-era hardmode (fixed by @Eternal663) |
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
− | <spoiler> | + | <spoiler> '''Import Code:''' |
− | '''Import Code:''' | + | |
− | ''' | + | |
+ | RcoxCoUwDADQq5TuFgQne4G//BN8HGIbaDCmxaSTeHcX5a+Pd/qVO7aDxNTP7ufTOEzu83VauRtViWAGaQt7ZyMt1aIaklBIBUgwhxWY35Th2ARVI+0NresfnqANMfvlugE= </br> | ||
+ | |||
+ | |||
+ | '''Modules:''' | ||
+ | |||
+ | *Offensive Module: | ||
+ | **Multishoot | ||
+ | **Steini's Chained Ball | ||
+ | **Darkness Attack | ||
+ | **Darkness Impetus | ||
+ | **Attack Speed | ||
+ | |||
+ | |||
+ | Notes: Fixed for v0.51.0. No Software. Might die on later rounds if your multishoot luck is rotten. | ||
</spoiler> | </spoiler> | ||
|} | |} | ||
Line 464: | Line 486: | ||
**Basic Bouncing | **Basic Bouncing | ||
**Darkness Burst | **Darkness Burst | ||
+ | |||
+ | Another solution: PcsxDsIwDEbhq0SZYKBDRjrCLRCDk/5Qq8GpbGdC3J2FMH7Se++Ya8euLG7xHG7xCoN6uKxUK+SJkMIhndJxJncq27SQbgKzYduBZSC3LgVDr16dbW0+59bMJyHvih+IdXQP1v+TybjE++cL | ||
</spoiler> | </spoiler> | ||
|- | |- | ||
Line 706: | Line 730: | ||
! colspan="6" |Pre-era non-hardmode | ! colspan="6" |Pre-era non-hardmode | ||
|- | |- | ||
− | | colspan="6" | | + | | colspan="6" |<spoiler> |
+ | Attack focused build with little chance of dying. | ||
+ | |||
+ | Offensive: | ||
+ | - Rapidfire | ||
+ | - Basic Bouncing | ||
+ | - Basic Attack | ||
+ | - Attack Speed | ||
+ | - Darkness Attack | ||
+ | - Electricity Attack | ||
+ | |||
+ | Defensive: | ||
+ | - Air Shell | ||
+ | - Water Shell | ||
+ | - Water Resistance | ||
+ | - Air Resistance | ||
+ | - Diamond Foundation | ||
+ | - Generic Resistance | ||
+ | |||
+ | BLUEPRINT import: | ||
+ | ZYxBCsJADEWvUuYAXbi0Sw/hQlykM782dExLkiJSvLsjOFRw99//L9lCn1csyuIWjs0lnEuCNqeRcnPobETOLbF+04PK2CmMzUki/ouPO8yrJHKepU1M91nSr3GDQDl25E5xapUWTgMratGX67gT2e7aAqQKiXQSmFVGRvTymP0Zrq83 | ||
+ | </spoiler> | ||
|- | |- | ||
Line 736: | Line 781: | ||
! colspan="6" |Pre-era non-hardmode | ! colspan="6" |Pre-era non-hardmode | ||
|- | |- | ||
− | | colspan="6" | | + | | colspan="6" |<spoiler> |
+ | BLUEPRINT import: | ||
+ | |||
+ | PYsxDgIxDAS/EuUBaehIySMoEIUv9hHrTBI5PiF04u+kIHQ7M9rDL7JTUy7W/dnd/HUsUnfJIO4UeyaR8IKh4lr3gmBcS0CGZy34ywi6Feo9ghmkLSg0xpWVpljGM/2pNyKcQELJlBPbeyrhRzZ//3wB | ||
+ | </spoiler> | ||
|- | |- | ||
Line 858: | Line 907: | ||
! colspan="6" |Pre-era non-hardmode | ! colspan="6" |Pre-era non-hardmode | ||
|- | |- | ||
− | | colspan="6" | | + | | colspan="6" |<spoiler> |
+ | One note. DO NOT WAVE STREAM. | ||
+ | |||
+ | Import Code: | ||
+ | PcwxCsMwDEDRqxTv9VLoUI89RujgSHIiUOQgy4USevdmKB7/G/4RZum0G6u38LhM4Xm73lNbmQRj3nbhwmQD8J0VCNOczU6PJARuDOyfYcLL6qMKG43Q7P3M/61rqYKsS0IqpI0iVMUOXi28vj8= | ||
+ | </spoiler> | ||
|- | |- | ||
Line 2,032: | Line 2,086: | ||
| colspan="6" | | | colspan="6" | | ||
− | |- | + | <spoiler> |
− | ! colspan="6" |Pre-era hardmode | + | |
+ | Diamond foundation, Energy, Energy regeneration, Neutral response, Void | ||
+ | |||
+ | Takes some time but with wave surge on it shouldnot take to long | ||
+ | |||
+ | </spoiler> | ||
+ | |||
+ | |- | ||
+ | ! colspan="6" |Pre-era hardmode | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
Line 2,472: | Line 2,534: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
− | + | <spoiler> | |
+ | {For jacob. I used diamond foundation fiery aura heartstopper aura | ||
+ | </spoiler> | ||
|- | |- | ||
! colspan="6" |Pre-era hardmode | ! colspan="6" |Pre-era hardmode | ||
Line 2,567: | Line 2,631: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | |||
+ | <spoiler> | ||
+ | |||
+ | Anything with percent damage and or splash. | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
Line 2,599: | Line 2,669: | ||
! colspan="6" |Solutions | ! colspan="6" |Solutions | ||
|- | |- | ||
− | ! colspan="6" |Pre-era non-hardmode | + | ! colspan="6" |Pre-era non-hardmode by The roan |
|- | |- | ||
− | | colspan="6" | + | |colspan="6" |
+ | <spoiler> | ||
+ | VY1BCsMwDAS/UvwAQ3usn1J6UGzFFVFlY8mEUvr3OoEccllmFpb9uok71kZi6u6Xh4svYEbJqGEuXRIYFfGJ4F0kBRRs+eMnUIqHzFzWgxvmjfZRsLJi89rryOvJbkErMvvMEGlrKy3jEMwgLsMQk3v+/g== | ||
+ | |||
+ | Offensive: | ||
+ | Attack speed | ||
+ | |||
+ | Defensive: | ||
+ | Diamond foundation | ||
+ | |||
+ | Utility: | ||
+ | Energy | ||
+ | Energy flow | ||
+ | Energy regeneration | ||
+ | Ultimate: | ||
+ | Super tower | ||
+ | Super tower 2 | ||
+ | Glacier spikes | ||
+ | </spoiler> | ||
|- | |- | ||
! colspan="6" |Pre-era hardmode | ! colspan="6" |Pre-era hardmode | ||
Line 2,899: | Line 2,987: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | |||
+ | <spoiler> | ||
+ | |||
+ | Just a lot of attack I couldnt do it with wave streaming but it only takes like 2 minutes anyway | ||
+ | |||
+ | VY4xCsMwDEWvYnKAHKCZAi1dSgpdOpQOiq1gEcc2lpwOpXevFlM6CPSkr6//7uZQMReKwt3BPLpxOt5O98v1PE6G2IhHMyPLACJg134GJtugRtqxMIQ24IzoBltI/oUKvvVbDULs088y1WixUYFMbqGCA+egZz24HXTvmsAhiH+pw8CCFKm3Hiii0ydBg2w50EJY+ohVikaTlMKqgbS65+cL | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
Line 2,933: | Line 3,029: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | |||
+ | <spoiler> | ||
+ | This still works add resistence. hp. hp regen. as needed. | ||
+ | q1ZKyilNLSjKzCspVrJSiFZy9HMJcg338Xd39FPILFYoyUhVSEotLrFOyy/NS0ksyczP00vJTMzNz0uxTiwtStRLy0wtqoQwM1ITi0qKS/ILClKLkNXnJqbnJirF1gIA | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
Line 2,965: | Line 3,067: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | |||
+ | <spoiler> | ||
+ | |||
+ | Heartstop aura and fiery aura seem to still work even with -99% resesistences | ||
+ | |||
+ | q1ZKyilNLSjKzCspVrJSiFZy9HMJcg338Xd39FPILFYoyUhVSEotLrFOyy/NS0ksyczP00vJTMzNz0uxTiwtStRLy0wtqoQwM1ITi0qKS/ILClKLkNXnJqbnJirF1gIA | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
Line 2,999: | Line 3,109: | ||
| colspan="6" | | | colspan="6" | | ||
− | |- | + | <spoiler> |
+ | |||
+ | I like heartsop aura fiery aura combo what can I say if needed just add regen/resistence | ||
+ | |||
+ | Vc09CsJAEMXxqyx7gBzArQKKjUSwsZAUE/clu7AfYWYiiHh3lVho9+NfvPewQ1owcywqdmMutu22p935cNy3nYliNMAMEHVjXYonjbU0PlKuxTtamJoxgu8rA4hVtM4z2DEkilK5ovnk4CQgpa8ZEwp4nWOkN274vcg0ZfoPPCTY/vkC | ||
+ | |||
+ | </spoiler> | ||
+ | |||
+ | |- | ||
! colspan="6" |Pre-era hardmode | ! colspan="6" |Pre-era hardmode | ||
|- | |- | ||
Line 3,032: | Line 3,150: | ||
| colspan="6" | | | colspan="6" | | ||
+ | <spoiler> | ||
+ | |||
+ | I beat it with diamond foundation hearstop aura fiery aura Made me realize how busted diamond foundation is.c | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
! colspan="6" |Pre-era hardmode | ! colspan="6" |Pre-era hardmode | ||
Line 3,082: | Line 3,205: | ||
| | | | ||
*Max. 30 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total | *Max. 30 {{Module|Offensive|size=30px}} {{Module|Defensive|size=30px}} {{Module|Utility|size=30px}} {{Module|Legendary|size=30px}} {{Module|Special|size=30px}} total | ||
− | * | + | *Max. 1 {{Module|Ultimate|size=30px}} |
*Modules have to be maxed T1 or above | *Modules have to be maxed T1 or above | ||
*Modules will be set to maxed T1 | *Modules will be set to maxed T1 | ||
Line 3,094: | Line 3,217: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | |||
+ | <spoiler> | ||
+ | |||
+ | I dislike this one. Use really anything that can survive I found that fiery aura plus magma foundation led to me not being touched the trick to this one is you need absolute zero. It is a module found in the freeze experiment as the last mmodule you can earn. Also turn off any speed modifiers either X2 or X3. It makes no sense but if you dont you instantly die. | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
Line 3,124: | Line 3,253: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | <spoiler> | ||
+ | Main reason I created an account and started editing the wiki. | ||
+ | |||
+ | Modules I used are universal shield and reflect I havnt found anything else that works yet this also works for hard mode. | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
! colspan="6" |Pre-era hardmode | ! colspan="6" |Pre-era hardmode | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | <spoiler> | ||
+ | Main reason I created an account and started editing the wiki. | ||
+ | |||
+ | Modules I used are universal shield and reflect I havnt found anything else that works yet this also works for hard mode. | ||
+ | |||
+ | </spoiler> | ||
|} | |} | ||
Line 3,155: | Line 3,296: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | <spoiler> | ||
+ | |||
+ | Just used the same modules I used for c15-4 | ||
+ | Main point is to use heartstop aura and fiery aura for damage | ||
+ | |||
+ | VY8xTsQwEEWvEuUArqhwtQJEgxaJZgtEMbZ/HEvO2Bo7QRHi7phll026mTf6+m++ehNnZAlcS3/fvfcPI6XS3XVm7Q7Hx7en08vr8+GowRC/KkMl2Osi8L8T1ZD4xuxqY2CvaRZSQ4Csf+MIklpqyhmihzSzOwdVQ4wtcIGmxE6XjBgVuYXYwrV41NvGi0sZA6JTTHUWaCwN/t8cBnBBqyCTBQv4rLrp8kIcKvY+QLxFR8S6F57IT7QHYiKuJnls3e1/S1Xl9Nmyl8PMYYEUiv3H9w8= | ||
+ | |||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
Line 3,185: | Line 3,335: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | |||
+ | <spoiler> | ||
+ | |||
+ | Use heartstopper aura and or fiery aura along with as much modules that do one of the following. Add hp. Add hp regen. Block incoming damage. Be aware anything that adds resistence or only blocks certain elements or will not work. | ||
+ | |||
+ | VY8xTsQwEEWvEuUArqhwtQJEgxaJZgtEMbZ/HEvO2Bo7QRHi7phll026mTf6+m++ehNnZAlcS3/fvfcPI6XS3XVm7Q7Hx7en08vr8+GowRC/KkMl2Osi8L8T1ZD4xuxqY2CvaRZSQ4Csf+MIklpqyhmihzSzOwdVQ4wtcIGmxE6XjBgVuYXYwrV41NvGi0sZA6JTTHUWaCwN/t8cBnBBqyCTBQv4rLrp8kIcKvY+QLxFR8S6F57IT7QHYiKuJnls3e1/S1Xl9Nmyl8PMYYEUiv3H9w8= | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
Line 3,216: | Line 3,374: | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
+ | <spoiler> | ||
+ | |||
+ | I just added some stuff from my modules used on 6-5. If you are dying you can also just add as much resistence as possible and use heartstop aura and or fiery aura to complete it slower | ||
+ | VY1BasQwDEWvEnIAL7sYr4Zue4NhFoqljEUd2UhyhjD07mMogXb5Hvz3X/NSOjVlcZsv023+zFBt+piWY7oKKj2/6gMkgjuk77CAcTrBGhHGpOz//VK7JDpp68XZcvVTdOGd1KBEawUsB8AdxgCjObFwSBlYCEe0lHOk0BhXVorrqCM4VwnIsFXBv8q8yrjuCiETqA9ujfTXrEx6zPefNw== | ||
+ | |||
+ | </spoiler> | ||
|- | |- | ||
! colspan="6" |Pre-era hardmode | ! colspan="6" |Pre-era hardmode | ||
Line 3,249: | Line 3,413: | ||
Y2hhb3MgNiBieSBNZWdhc19NUkM7YXR0YWNrLmJhc2ljO2F0dGFjay5zcGVlZDtjcml0LmJhc2ljO2F0dGFjay5saWZlc3RlYWw7YXR0YWNrLmJvdW5jZTthdHRhY2subXVsdGlzaG90O2F0dGFjay51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2ZvdW5kYXRpb24uc3RvbmU= | Y2hhb3MgNiBieSBNZWdhc19NUkM7YXR0YWNrLmJhc2ljO2F0dGFjay5zcGVlZDtjcml0LmJhc2ljO2F0dGFjay5saWZlc3RlYWw7YXR0YWNrLmJvdW5jZTthdHRhY2subXVsdGlzaG90O2F0dGFjay51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2ZvdW5kYXRpb24uc3RvbmU= | ||
+ | |||
+ | I found above code got stuck on the last wave in an infinite cycle. Removed Lifesteel and added hearstop aura. | ||
+ | |||
+ | VcwxDsIwDIXhq0Q5QEcGOiFWboAYnMRQi9SObAeEEHenSyQY/09P7x1T7diU2C3uwzkeFxALu5Be4cBF8XmSG/AM7pDvUwKjPMIaYpmzkv97ks4ZR629OtkiPqAzPVAN6nzdhgWchKdCsAqXXzIX3l66wrQgqG/dGmq8fL4= | ||
</spoiler> | </spoiler> | ||
|- | |- |
Latest revision as of 22:28, 7 August 2025
![]() |
This article is a stub. The article does not cover enough information about the topic. You can help by expanding it. |
Challenge Mode is a gauntlet of scenarios (12 per region, totaling to 180 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.
There are 2 modes to challenges: NORMAL MODE, and
HARD MODE.
Hard Mode imposes extra restrictions to increase the difficulty on top of the restrictions from Normal Mode, such as:
- All challenges have double the required amount of waves needed for completion.
- All challenges disable Town-related bonuses from various sources (Museum, Arcade, Shipyard, etc.).
UPDATE: Page needs to include Hard Mode Challenges https://github.com/bluecats-Perfect-Tower-2/bluecats-PerfectTower2-comp./blob/main/Challenges/Hardmode/Pre%20Era/README.md
UPDATE: Use these or link above for normal mode https://github.com/bluecats-Perfect-Tower-2/bluecats-PerfectTower2-comp./blob/Yoshi128986-normal-mode/Challenges/Easymode/Pre%20Era/README.md
Note: If the solutions on this page do not work for you, your Laboratory and Museum powerstone Boosts may not be sufficient.
If you have alternate solutions to Challenges that are not here, please use the Discussion page or create another solution box instead of editing an existing solution with your own solution.
Contents
- 1 Forest Challenges (Region 1)
- 2 Desert Challenges (Region 2)
- 3 Winter Challenges (Region 3)
- 4 Underground Challenges (Region 4)
- 5 Volcano Challenges (Region 5)
- 6 High Mountain Challenges (Region 6)
- 7 Jungle Challenges (Region 7)
- 8 Metallic Ruins Challenges (Region 8)
- 9 Beach Challenges (Region 9)
- 10 Ocean Challenges (Region 10)
- 11 Neutral Challenges (Region 11)
- 12 Dark Realm Challenges (Region 12)
- 13 Heaven Challenges (Region 13)
- 14 Universe Challenges (Region 14)
- 15 Chaos Challenges (Region 15)
Forest Challenges (Region 1)
Level #1 (c1-1)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 111 | ![]() ![]() |
Tank |
|
![]() | |
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #2 (c1-2)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 325 | ![]() |
Tank Boss |
|
+5% Resource Drops per Completed Challenge | |
Solutions | |||||
Pre-era non-hardmode (Credits to @Tortoise Box#9049) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #3 (c1-3)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 500 | ![]() |
Archer Assasin |
|
![]() | |
Solutions | |||||
Pre-era non-hardmode (credits to @Coffee#5926) | |||||
| |||||
Pre-era hardmode (credits to @Eternal663) | |||||
|
Level #4 (c1-4)
Level #5 (c1-5)
Level #6 (c1-6)
Desert Challenges (Region 2)
Level #1 (c2-1)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 250 | ![]() |
Wizard |
|
+1 ![]() | |
Solutions | |||||
Pre-era non-hardmode (credits to BöshiBöshi (@Yoshi128986#6141)) | |||||
| |||||
Pre-era hardmode | |||||
Level #2 (c2-2)
Level #3 (c2-3)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 300 | ![]() |
Assassin Boss |
|
![]() | |
Solutions | |||||
Pre-era non-hardmode (credits to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271) | |||||
| |||||
Pre-era hardmode | |||||
Level #4 (c2-4)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 400 | ![]() ![]() ![]() ![]() |
Tank and Boss |
|
![]() | |
Solutions | |||||
Pre-era non-hardmode | |||||
| |||||
Pre-era hardmode | |||||
Level #5 (c2-5)
Level #6 (c2-6)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 25 | ![]() ![]() |
Assassin Wizard |
|
![]() | |
Solutions | |||||
Pre-era non-hardmode (credits to Moszuke) | |||||
| |||||
Pre-era hardmode | |||||
Winter Challenges (Region 3)
Level #1 (c3-1)
Level #2 (c3-2)
Level #3 (c3-3)
Level #4 (c3-4)
Level #5 (c3-5)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 200 | ![]() ![]() ![]() |
Unknown |
|
![]() | |
Solutions | |||||
Pre-era non-hardmode (credits to @miner#2281) | |||||
| |||||
Pre-era hardmode | |||||
Level #6 (c3-6)
Underground Challenges (Region 4)
Level #1 (c4-1)
Level #2 (c4-2)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 500 | ![]() ![]() |
Assassin and Tank |
|
+3% ![]() | |
Solutions | |||||
Pre-era non-hardmode (credits to XenoDarth) | |||||
| |||||
Pre-era hardmode | |||||
Level #3 (c4-3)
Level #4 (c4-4)
Level #5 (c4-5)
Level #6 (c4-6)
Volcano Challenges (Region 5)
Level #1 (c5-1)
Level #2 (c5-2)
Level #3 (c5-3)
Level #4 (c5-4)
Level #5 (c5-5)
Level #6 (c5-6)
High Mountain Challenges (Region 6)
Level #1 (c6-1)
Level #2 (c6-2)
Level #3 (c6-3)
Level #4 (c6-4)
Level #5 (c6-5)
Level #6 (c6-6)
Jungle Challenges (Region 7)
Level #1 (c7-1)
Level #2 (c7-2)
Level #3 (c7-3)
Level #4 (c7-4)
Level #5 (c7-5)
Level #6 (c7-6)
Metallic Ruins Challenges (Region 8)
Level #1 (c8-1)
Level #2 (c8-2)
Level #3 (c8-3)
Level #4 (c8-4)
Level #5 (c8-5)
Level #6 (c8-6)
Beach Challenges (Region 9)
Level #1 (c9-1)
Level #2 (c9-2)
Level #3 (c9-3)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 200 | ![]() ![]() ![]() ![]() |
Unknown |
|
+1% Sea Mile generation Factor in the Shipyard per completed challenge | |
Solutions | |||||
Pre-era non-hardmode | |||||
Pre-era hardmode | |||||
Level #4 (c9-4)
Level #5 (c9-5)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 175 | ![]() ![]() ![]() |
Unknown |
|
Base Shipment count is increased by +100% in formulas involving the shipment count. | |
Solutions | |||||
Pre-era non-hardmode | |||||
| |||||
Pre-era hardmode | |||||
Level #6 (c9-6)
Ocean Challenges (Region 10)
Level #1 (c10-1)
Level #2 (c10-2)
Level #3 (c10-3)
Level #4 (c10-4)
Level #5 (c10-5)
Level #6 (c10-6)
Neutral Challenges (Region 11)
Level #1 (c11-1)
Level #2 (c11-2)
Level #3 (c11-3)
Level #4 (c11-4)
Level #5 (c11-5)
Level #6 (c11-6)
Dark Realm Challenges (Region 12)
Level #1 (c12-1)
Level #2 (c12-2)
Level #3 (c12-3)
Level #4 (c12-4)
Level #5 (c12-5)
Level #6 (c12-6)
Heaven Challenges (Region 13)
Level #1 (c13-1)
Level #2 (c13-2)
Level #3 (c13-3)
Level #4 (c13-4)
Goal | Elements | Enemy Types | Module Rules | Special Rules | Reward |
---|---|---|---|---|---|
Wave 150 | ![]() ![]() |
Unknown |
|
+1% Arcade Token reward factor per completed challenge | |
Solutions | |||||
Pre-era non-hardmode | |||||
Pre-era hardmode | |||||