Difference between revisions of "Elements"
Jump to navigation
Jump to search
Speedybrain (talk | contribs) m |
Speedybrain (talk | contribs) |
||
| Line 136: | Line 136: | ||
| style="background-color:#00c853;" |200% | | style="background-color:#00c853;" |200% | ||
|} | |} | ||
| − | The difficulty of the | + | The difficulty of the region increases elemental resistance of enemies by a factor. (% * factor) |
| − | {| class="wikitable" | + | For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878 |
| + | {| class="wikitable" style="text-align:center;" | ||
|+ | |+ | ||
| − | ! | + | !Difficulty |
| − | ! | + | !Factor |
| − | |||
| − | |||
|- | |- | ||
| − | | | + | |Easy |
| − | | | + | |1 |
| − | |||
| − | |||
|- | |- | ||
| − | | | + | |Medium |
| − | | | + | |1.5 |
| − | |||
| − | |||
|- | |- | ||
| − | | | + | |Hard |
| − | | | + | |2 |
| − | | | + | |- |
| − | | | + | |Insane |
| + | |3 | ||
| + | |- | ||
| + | |Nightmare | ||
| + | |4 | ||
| + | |- | ||
| + | |Impossible | ||
| + | |8 | ||
|} | |} | ||
Revision as of 18:57, 17 November 2019
Every enemy, every module and every attack has a specific element. Some elements are more effective or weaker against a certain type.
A list of the elements and their behavior towards other elements can be found in the following table.
| Neutral | Fire | Water | Earth | Air | Light | Darkness | Nature | Electricity | Universal | |
|---|---|---|---|---|---|---|---|---|---|---|
| Neutral | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Fire | 100% | 50% | 25% | 100% | 100% | 100% | 100% | 200% | 100% | 25% |
| Water | 100% | 200% | 50% | 100% | 100% | 100% | 100% | 100% | 25% | 25% |
| Earth | 100% | 100% | 100% | 50% | 100% | 100% | 100% | 25% | 200% | 25% |
| Air | 100% | 100% | 100% | 100% | 50% | 200% | 25% | 100% | 100% | 25% |
| Light | 100% | 100% | 100% | 100% | 25% | 50% | 200% | 100% | 100% | 25% |
| Darkness | 100% | 100% | 100% | 100% | 200% | 25% | 50% | 100% | 100% | 25% |
| Nature | 100% | 25% | 100% | 200% | 100% | 100% | 100% | 50% | 100% | 25% |
| Electricity | 100% | 100% | 200% | 25% | 100% | 100% | 100% | 100% | 50% | 25% |
| Universal | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 200% |
The difficulty of the region increases elemental resistance of enemies by a factor. (% * factor) For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878
| Difficulty | Factor |
|---|---|
| Easy | 1 |
| Medium | 1.5 |
| Hard | 2 |
| Insane | 3 |
| Nightmare | 4 |
| Impossible | 8 |