Difference between revisions of "Skills (Module)"
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Troylaurin (talk | contribs) (Full list of skill modules as of v0.7.0) |
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Revision as of 04:22, 9 February 2021
6.75e5/ +6.75e4/s
Module | Description | Cost | Effect | Duration | Cooldown |
---|---|---|---|---|---|
Desperado | Sprays the surrounding area full of lead, hitting all enemies anywhere from 0 to 2 times. | 6.76e4 | Instant | 0:20 | |
Gigantic Vines | Spawns huge vines all over the map (requires solid ground). Eneies getting too close to the vines will receive a negative buff that slows their movement and attack speed by 33% and deals 10% of their current hitpoints as nature damage to them. | 2.236e5 | Buff | 0:07.5 | 0:40 |
Lifeleech | Instantly drains life from surrounding enemies to heal the tower. Draining life counts as nature damage. | 2.033e4 | Instant | 0:10 | |
Firestorm | Unleashes a powerful firestorm at the targeted location which damages enemies by 40% of their max hitpoints + a fixed amount of damage. | 8.15e4 | Targeted | 0:05 | |
Lightning | Hits all surrounding enemies with the wrath of the thundergod. Deals electricity damage in a large radius around the tower, stunning all affected targets for 2 seconds. | 1.014e5 | Instant | 0:10 | |
Super Multishot | Instantly fires a missile at up to 60 targets around the tower. | 2.243e5 | Instant | 0:02 | |
Dark Sacrifice | Sacrifices 30% of the tower's current HP and in turn increases its darkness damage multiplicatively by (sacrificed amount)^0.2 for a certain amount of time. | 5.402e4 | Buff | 0:15 | 0:05 |
Violent Seeds | Continuously increases the tower's nature damage until the end of the duration. | 6.751e4 | Buff | 6:40 | 6:40 |
Redirect | Sacrifices the tower's shield and in turn increases its electricity damage multiplicatively by (sacrificed amount)^0.15 for a certain amount of time. | 4.052e4 | Buff | 0:25 | 0:05 |
Fire Bomb | Place a bomb that will explode after one second and deal fire damage to enemies in a 12m radius. | 2.71e4 | Targeted | 0:02 | |
Shockwave | Hurls a shockwave towards the targeted point which stuns and damages all enemies on its way. | 3.575e4 | Targeted + Debuff | 0:04 stun | 0:08 |
Neutral Focus | Increases neutral damage dealt by the tower for 45 seconds. | 1.013e5 | Buff | 0:45 | |
Fire Focus | Increases fire damage dealt by the tower for 45 seconds. | 1.013e5 | Buff | 0:45 | 2:00 |
Water Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
Earth Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
Air Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
Nature Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
Light Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
Darkness Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
Electricity Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
Universal Focus | 1.013e5 | Buff | 0:45 | 2:00 |
Module | Description | Cost | Effect | Duration | Cooldown |
---|---|---|---|---|---|
Simple Heal | Instantly heals the tower by a specific amount of hitpoints. | 1.353e4 | Instant | 0:01 | |
Dispel | Removes a negative buff from the tower. | 1.35e5 | Instant | 0:01 | |
Frost Nova | Releases a wave of frost around the tower. Enemies affected by the cold cannot move for 9 seconds. | 2.229e5 | Debuff |
0:09 freeze | 0:15 |
Shock Ward | Creates a ward at the targeted location which stuns enemies once that enter its area of effect. Lasts up to 30 seconds before disappearing. | 1.692e5 | Targeted + Debuff | 0:05 stun | 0:14 |
Temporal Barrier | Engulfs the tower with a temporary barrier that limits incoming damage to 1% of its maximum hitpoints per damage instance. | 1.175e4 | Buff
Lasts 0:30 |
0:30 | 1:10 |
Tideshift | Sets the whole map under water. Slows the movement and attack speed of all enemies by 50%. The buff lasts as long as the total duration of the ocean so affected units remain slowed for a while after it disappears. | 7.25e4 | Debuff | 0:30 slow | 1:20 |
Module | Description | Cost | Effect | Duration | Cooldown |
---|---|---|---|---|---|
Recharge | Instantly refills the tower's energy to 100% | 1 | Instant | 0:40 | |
Refresh | Resets the cooldown of all other modules when used. | 1.014e6 | Instant | 4:00 |
Module | Description | Cost | Effect | Duration | Cooldown |
---|---|---|---|---|---|
Immortality Shield | Completely nullifies any incoming damage for a certain amount of time | 4.73e5 | Buff | 0:06 | 0:20 |
Hurricane | Increases the attack speed by 40%, all air damage dealt by 5000% and the attack range of the tower by 20%. | 1.352e5 | Buff | 0:50 | 1:00 |
Stream of Life | Multiplies the damage bonus of nature damage by x^0.1 where x is the current health regeneration of the tower a the moment of using this module. Disables the health regeneration of the tower for the duration of the buff. | 6.95e4 | Buff | 0:14 | 1:00 |
Super Tower | Boosts the tower's attack speed by 70%, multiplies the max health and health regeneration by 3 and decreases incoming damage by 50%. | 6.85e4 | Buff | 1:20 | 3:00 |
Super Tower 2 | Massively boosts the tower's attack speed (+400%) and multiplies its energy regeneration by 4. | 1.36e5 | Buff | 1:20 | 3:00 |
Super Tower 3 | Multiplies the tower's outgoing projectile damage by 1000000 and maximum shield by 100. | 6.854e4 | Buff | 1:20 | 3:00 |
Snap of Destiny | Erases half of all enemies from the map. | 6.913e5 | Instant | 0:30 |