Challenge Mode

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Revision as of 22:40, 30 July 2021 by Cratorrex.rx (talk | contribs) (added details for all challenges in R1, minus solution)
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Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.

If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough.

Forest Challenges (Region 1):

Level #1

A SYMPHONY OF WATER AND FIRE.

Elements: Fire element.pngWater element.png (All tanks)

Goal: Reach wave 111

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 7 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1

Challenge Rewards: Offensive Module.png Phoenix Bounce

Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋:

Level #2

THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?

Elements: Earth element.png (Tanks and Bosses)

Goal: Reach wave 325

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 5 modules in total
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2

Challenge Rewards: +5% Resource Drops per Completed Challenge

Solution: (please add)

Level #3

NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.

Elements: Nature element.png (Archers and Assassins)

Goal: Reach wave 500

Challenge Rules:

  • Defensive Module.png Max. 5 modules in total
  • Offensive Module.pngUtility Module.pngUltimate Module.png None
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3

Challenge Rewards: Placeholder

Solution: (please add)

Level #4

RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.

Elements: Neutral element.pngFire element.pngWater element.pngNature element.png

Goal: Reach wave 50

Challenge Rules:

  • Offensive Module.pngUtility Module.pngUltimate Module.png Max. 5 modules in total
  • Defensive Module.png None
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4

Challenge Rewards: Placeholder

Solution: (please add)

Level #5

ARE THE NEUTRALS EVOLVING?

Elements: Neutral element.pngFire element.pngEarth element.png

Goal: Reach wave 20

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 6 modules in total
  • Offensive Module.png Max. 2 Offensive Modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Neutral enemies are IMMUNE to anything except universal
  • Universal damage can ONLY damage neutral enemies
  • TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL

Challenge Rewards: Special Module.pngUniversal

Solution: (please add)

Level #6

PIERCING "ARROWS". ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.

Elements: Nature element.pngEarth element.png (All Archers)

Goal: Reach wave 60

Challenge Rules:

  • Offensive Module.pngDefensive Module.pngUtility Module.pngUltimate Module.png Max. 10 modules in total
  • Offensive Module.png Max. 4 Offensive Modules
  • Defensive Module.png Max. 4 Defensive Modules
  • Ultimate Module.png Max. 2 Ultimate Modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies have only 1% of their original health
  • Enemy damage is multiplied by 10

Challenge Rewards: Defensive Module.png Forest Gift

Solution: (please add)

Desert Challenges (Region 2):

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