Difference between revisions of "Skills (Module)"

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Line 78: Line 78:
 
(T5)0:15
 
(T5)0:15
 
|0:05
 
|0:05
 +
|-
 +
|Fracture
 +
|Temporarily subtracts 500% of the towers resistance (Post-additive) But in turn multiplies all outgoing damage by a constant factor.
 +
|25+4% Max.Energy
 +
|Buff
 +
|(T1)0:08
 +
(T5)0:20
 +
|0:20
 
|-
 
|-
 
|Violent Seeds
 
|Violent Seeds
Line 227: Line 235:
 
|(T1)0:35
 
|(T1)0:35
 
(T5)0:15
 
(T5)0:15
 +
|-
 +
|Magical Orbs
 +
|Spawns magical orbs that circle around the tower and stun nearby enemies on contact for 3seconds.
 +
|500+40% Max.Energy
 +
|Debuff
 +
|(T1)0:10
 +
(T5)0:30
 +
|(T1)2:00
 +
(T5)1:20
 
|-
 
|-
 
|Shock Ward
 
|Shock Ward
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|(T1)9:30
 
|(T1)9:30
 
(T5)4:00
 
(T5)4:00
 +
|-
 +
|Awareness
 +
|Temporarily increases the experience points gained from destroyed enemies. (Refers to ingame XP, Not town XP.)
 +
|(T1)100+40% Max.Energy
 +
(T5)100+65% Max.Energy
 +
|Buff
 +
|(T1)0:35
 +
(T5)1:00
 +
|2:00
 +
|-
 +
|Neutral Response
 +
|Turns all non-neutral enemies on the map into neutral typed enemies.
 +
|3750+5% Max.Energy
 +
|Instant
 +
|
 +
|(T1)1:10
 +
(T5)0:05
 
|}
 
|}
 
{| class="wikitable"
 
{| class="wikitable"
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|(T1)1:00
 
|(T1)1:00
 
(T5)0:20
 
(T5)0:20
 +
|-
 +
|Radar
 +
|Doubles the tower's attack range for a certain amount of time.
 +
|100+10% Max.Energy
 +
|Buff
 +
|(T1)0:02.2
 +
(T5)0:04
 +
|0:20
 +
|-
 +
|Void
 +
|Creates a dark void in the targeted area that immediately destroys neutral and universal enemies that enter it.
 +
|25000+40% Max.Energy
 +
|Targeted
 +
|(T1)0:10
 +
(T5)0:30
 +
|1:00
 
|-
 
|-
 
|Hurricane
 
|Hurricane
Line 355: Line 405:
 
|
 
|
 
|0:30
 
|0:30
 +
|}
 +
{| class="wikitable"
 +
|+Special modules
 +
!Module
 +
!Description
 +
!Cost
 +
!Effect
 +
!Duration
 +
!Cooldown
 +
|-
 +
|Reboot
 +
|Sets the current hitpoints of the tower to exactly 1.
 +
|1
 +
|Instant
 +
|
 +
|0:20
 
|}
 
|}

Revision as of 00:28, 22 February 2022


Attack modules
Module Description Cost Effect Duration Cooldown
Desperado Sprays the surrounding area full of lead, hitting all enemies anywhere from 0 to 2 times. 100+10% Max.Energy Instant 0:20
Earthquake Stuns all non-earth enemies on the map and damages them by 15% of the towers maximum hitpoints. Damage type is earth 5000+20% Max.Energy Instant (T1)0:23

(T5)0:11

Gigantic Vines Spawns huge vines all over the map (requires solid ground). Enemies getting too close to the vines will receive a negative buff that slows their movement and attack speed by 33% and deals 10% of their current hitpoints as nature damage to them. 800+33% Max.Energy Debuff (T1)0:03.5

(T5)0:07.5

(T1)1:20

(T5)0:40

Glacier Spikes Spawns multiple ice pillars at random positions around the map (requires solid ground). Enemies that get too close to the pillars will take a fixed amount of water damage multiplied by the towers water armor (multiplier cannot be lower than 1) and have their movement- and attackspeed slowed by 90%. The pillars will disappear after 20 seconds. 1000+5% Max.Energy Debuff (T1)0:04

(T5)0:08

(T1)1:15

(T5)0:35

Lifeleech Instantly drains life from surrounding enemies to heal the tower. Draining life counts as nature damage. 80+3% Max.Energy Instant 0:10
Firestorm Unleashes a powerful firestorm at the targeted location which damages enemies by 40% of their max hitpoints + a fixed amount of damage. 500+12% Max.Energy Targeted 0:05
Lightning Hits all surrounding enemies with the wrath of the thundergod. Deals electricity damage in a large radius around the tower, stunning all affected targets for 2 seconds. 125+15% Max.Energy Instant 0:10
Super Multishot Instantly fires a missile at up to 60 targets around the tower. 1500+33% Max.Energy Instant (T1)0:06

(T5)0:02

Dark Sacrifice Sacrifices 30% of the tower's current HP and in turn increases its darkness damage multiplicatively by [sacrificed amount]^0.2 for a certain amount of time. 20+8% Max.Energy Buff (T1)0:07

(T5)0:15

0:05
Fracture Temporarily subtracts 500% of the towers resistance (Post-additive) But in turn multiplies all outgoing damage by a constant factor. 25+4% Max.Energy Buff (T1)0:08

(T5)0:20

0:20
Violent Seeds Continuously increases the tower's nature damage until the end of the duration. 10+10% Max.Energy Buff (T1)0:25

(T5)6:40

(T1)0:25

(T5)6:40

Redirect Sacrifices the tower's shield and in turn increases its electricity damage multiplicatively by [sacrificed amount]^0.15 for a certain amount of time. 20+6% Max.Energy Buff (T1)0:07

(T5)0:25

0:05
Fire Bomb Place a bomb that will explode after one second and deal fire damage to enemies in a 12m radius. 100+4% Max.Energy Targeted (T1)0:06

(T5)0:02

Shockwave Hurls a shockwave towards the targeted point which stuns and damages all enemies on its way. 2000+5% Max.Energy Targeted + Debuff (T1)0:01 stun

(T5)0:04 stun

0:08
Neutral Focus Increases neutral damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Fire Focus Increases fire damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Water Focus Increases water damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Earth Focus Increases earth damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Air Focus Increases air damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Nature Focus Increases nature damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Light Focus Increases light damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Darkness Focus Increases darkness damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Electricity Focus Increases electricity damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Universal Focus Increases universal damage dealt by the tower for 45 seconds. 50+15% Max.Energy Buff 0:45 2:00
Defense modules
Module Description Cost Effect Duration Cooldown
Simple Heal Instantly heals the tower by a specific amount of hitpoints. 25+2% Max.Energy Instant 0:00.5
Advanced Heal Instantly refills a percentage of the tower's maximum hitpoints. 5000+10% Max.Energy Instant 0:01
Dispel Removes a negative buff from the tower. 5+20% Max.Energy Instant 0:01
Titanum Hull Temporarily increases the towers generic resistance by 99% and its generic armor by a variable amount. lasts up to 60 seconds. 25+33% Max.Energy Buff 1:00 1:30
Frost Nova Releases a wave of frost around the tower. Enemies affected by the cold cannot move for 9 seconds. 100+33% Max.Energy Debuff (T1)0:04 freeze

(T5)0:09 freeze

(T1)0:35

(T5)0:15

Magical Orbs Spawns magical orbs that circle around the tower and stun nearby enemies on contact for 3seconds. 500+40% Max.Energy Debuff (T1)0:10

(T5)0:30

(T1)2:00

(T5)1:20

Shock Ward Creates a ward at the targeted location which stuns enemies once that enter its area of effect. Lasts up to 30 seconds before disappearing. 400+25% Max.Energy Targeted + Debuff (T1)0:03 stun

(T5)0:05 stun

(T1)0:30

(T5)0:14

Temporal Barrier Engulfs the tower with a temporary barrier that limits incoming damage to 1% of its maximum hitpoints per damage instance. 5000+1% Max.Energy Buff (T1)0:10

(T5)0:30

(T1)1:30

(T5)1:10

Tideshift Sets the whole map under water. Slows the movement and attack speed of all enemies by 50%. The buff lasts as long as the total duration of the ocean so affected units remain slowed for a while after it disappears. 5000+10% Max.Energy Debuff (T1)0:10 slow

(T5)0:30 slow

(T1)2:00

(T5)1:20

Sandstorm Unleashes a huge sandstorm all over the map which slows enemies by 30% and reduces their general armor and therefore increasing their incoming damage, And affects all enemies on the map. 2000+5% Max.Energy Debuff (T1)0:12 slow

(T5)0:40 slow

(T1)2:30

(T5)1:10

Utility modules
Module Description Cost Effect Duration Cooldown
Recharge Instantly refills the tower's energy to 100% 1 Instant (T1)1:40

(T5)0:40

Refresh Resets the cooldown of all other modules when used. (T1)100+2% Max.Energy

(T5)1000000+2% Max.Energy

Instant (T1)9:30

(T5)4:00

Awareness Temporarily increases the experience points gained from destroyed enemies. (Refers to ingame XP, Not town XP.) (T1)100+40% Max.Energy

(T5)100+65% Max.Energy

Buff (T1)0:35

(T5)1:00

2:00
Neutral Response Turns all non-neutral enemies on the map into neutral typed enemies. 3750+5% Max.Energy Instant (T1)1:10

(T5)0:05

Ultimate modules
Module Description Cost Effect Duration Cooldown
Immortality Shield Completely nullifies any incoming damage for a certain amount of time 500+70% Max.Energy Buff (T1)0:02

(T5)0:06

(T1)1:00

(T5)0:20

Radar Doubles the tower's attack range for a certain amount of time. 100+10% Max.Energy Buff (T1)0:02.2

(T5)0:04

0:20
Void Creates a dark void in the targeted area that immediately destroys neutral and universal enemies that enter it. 25000+40% Max.Energy Targeted (T1)0:10

(T5)0:30

1:00
Hurricane Increases the attack speed by 40%, all air damage dealt by 5000% and the attack range of the tower by 20%. 200+20% Max.Energy Buff (T1)0:26

(T5)0:50

1:00
Stream of Life Multiplies the damage bonus of nature damage by x^0.1 where x is the current health regeneration of the tower a the moment of using this module. Disables the health regeneration of the tower for the duration of the buff. 2000+10% Max.Energy Buff (T1)0:06

(T5)0:14

1:00
Super Tower Boosts the tower's attack speed by 70%, multiplies the max health and health regeneration by 3 and decreases incoming damage by 50%. (T1)1000+50% Max.Energy

(T5)1000+10% Max.Energy

Buff (T1)0:30

(T5)1:20

3:00
Super Tower 2 Massively boosts the tower's attack speed (+400%) and multiplies its energy regeneration by 4. (T1)1000+60% Max.Energy

(T5)1000+20% Max.Energy

Buff (T1)0:30

(T5)1:20

3:00
Super Tower 3 Multiplies the tower's outgoing projectile damage by 1000000 and maximum shield by 100. 1000+90%~10% Max.Energy Buff 1:20 3:00
Snap of Destiny Erases half of all enemies from the map. 50000+95% Max.Energy Instant 0:30
Special modules
Module Description Cost Effect Duration Cooldown
Reboot Sets the current hitpoints of the tower to exactly 1. 1 Instant 0:20