Difference between revisions of "Skills (Module)"
Jump to navigation
Jump to search
Troylaurin (talk | contribs) (Full list of skill modules as of v0.7.0) |
(No difference)
|
Revision as of 03:22, 9 February 2021
6.75e5/ +6.75e4/s
| Module | Description | Cost | Effect | Duration | Cooldown |
|---|---|---|---|---|---|
| Desperado | Sprays the surrounding area full of lead, hitting all enemies anywhere from 0 to 2 times. | 6.76e4 | Instant | 0:20 | |
| Gigantic Vines | Spawns huge vines all over the map (requires solid ground). Eneies getting too close to the vines will receive a negative buff that slows their movement and attack speed by 33% and deals 10% of their current hitpoints as nature damage to them. | 2.236e5 | Buff | 0:07.5 | 0:40 |
| Lifeleech | Instantly drains life from surrounding enemies to heal the tower. Draining life counts as nature damage. | 2.033e4 | Instant | 0:10 | |
| Firestorm | Unleashes a powerful firestorm at the targeted location which damages enemies by 40% of their max hitpoints + a fixed amount of damage. | 8.15e4 | Targeted | 0:05 | |
| Lightning | Hits all surrounding enemies with the wrath of the thundergod. Deals electricity damage in a large radius around the tower, stunning all affected targets for 2 seconds. | 1.014e5 | Instant | 0:10 | |
| Super Multishot | Instantly fires a missile at up to 60 targets around the tower. | 2.243e5 | Instant | 0:02 | |
| Dark Sacrifice | Sacrifices 30% of the tower's current HP and in turn increases its darkness damage multiplicatively by (sacrificed amount)^0.2 for a certain amount of time. | 5.402e4 | Buff | 0:15 | 0:05 |
| Violent Seeds | Continuously increases the tower's nature damage until the end of the duration. | 6.751e4 | Buff | 6:40 | 6:40 |
| Redirect | Sacrifices the tower's shield and in turn increases its electricity damage multiplicatively by (sacrificed amount)^0.15 for a certain amount of time. | 4.052e4 | Buff | 0:25 | 0:05 |
| Fire Bomb | Place a bomb that will explode after one second and deal fire damage to enemies in a 12m radius. | 2.71e4 | Targeted | 0:02 | |
| Shockwave | Hurls a shockwave towards the targeted point which stuns and damages all enemies on its way. | 3.575e4 | Targeted + Debuff | 0:04 stun | 0:08 |
| Neutral Focus | Increases neutral damage dealt by the tower for 45 seconds. | 1.013e5 | Buff | 0:45 | |
| Fire Focus | Increases fire damage dealt by the tower for 45 seconds. | 1.013e5 | Buff | 0:45 | 2:00 |
| Water Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
| Earth Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
| Air Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
| Nature Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
| Light Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
| Darkness Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
| Electricity Focus | 1.013e5 | Buff | 0:45 | 2:00 | |
| Universal Focus | 1.013e5 | Buff | 0:45 | 2:00 |
| Module | Description | Cost | Effect | Duration | Cooldown |
|---|---|---|---|---|---|
| Simple Heal | Instantly heals the tower by a specific amount of hitpoints. | 1.353e4 | Instant | 0:01 | |
| Dispel | Removes a negative buff from the tower. | 1.35e5 | Instant | 0:01 | |
| Frost Nova | Releases a wave of frost around the tower. Enemies affected by the cold cannot move for 9 seconds. | 2.229e5 | Debuff |
0:09 freeze | 0:15 |
| Shock Ward | Creates a ward at the targeted location which stuns enemies once that enter its area of effect. Lasts up to 30 seconds before disappearing. | 1.692e5 | Targeted + Debuff | 0:05 stun | 0:14 |
| Temporal Barrier | Engulfs the tower with a temporary barrier that limits incoming damage to 1% of its maximum hitpoints per damage instance. | 1.175e4 | Buff
Lasts 0:30 |
0:30 | 1:10 |
| Tideshift | Sets the whole map under water. Slows the movement and attack speed of all enemies by 50%. The buff lasts as long as the total duration of the ocean so affected units remain slowed for a while after it disappears. | 7.25e4 | Debuff | 0:30 slow | 1:20 |
| Module | Description | Cost | Effect | Duration | Cooldown |
|---|---|---|---|---|---|
| Recharge | Instantly refills the tower's energy to 100% | 1 | Instant | 0:40 | |
| Refresh | Resets the cooldown of all other modules when used. | 1.014e6 | Instant | 4:00 |
| Module | Description | Cost | Effect | Duration | Cooldown |
|---|---|---|---|---|---|
| Immortality Shield | Completely nullifies any incoming damage for a certain amount of time | 4.73e5 | Buff | 0:06 | 0:20 |
| Hurricane | Increases the attack speed by 40%, all air damage dealt by 5000% and the attack range of the tower by 20%. | 1.352e5 | Buff | 0:50 | 1:00 |
| Stream of Life | Multiplies the damage bonus of nature damage by x^0.1 where x is the current health regeneration of the tower a the moment of using this module. Disables the health regeneration of the tower for the duration of the buff. | 6.95e4 | Buff | 0:14 | 1:00 |
| Super Tower | Boosts the tower's attack speed by 70%, multiplies the max health and health regeneration by 3 and decreases incoming damage by 50%. | 6.85e4 | Buff | 1:20 | 3:00 |
| Super Tower 2 | Massively boosts the tower's attack speed (+400%) and multiplies its energy regeneration by 4. | 1.36e5 | Buff | 1:20 | 3:00 |
| Super Tower 3 | Multiplies the tower's outgoing projectile damage by 1000000 and maximum shield by 100. | 6.854e4 | Buff | 1:20 | 3:00 |
| Snap of Destiny | Erases half of all enemies from the map. | 6.913e5 | Instant | 0:30 |