Difference between revisions of "Version history 2021"
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| − | This page serves to chronicle all of the game's updates. | + | This page serves to chronicle all of the game's updates, listed in reverse chronological order. Only updates from 2021 are listed on this page; for older versions, see [[Version history#Older versions|older versions]]. |
| − | === | + | ==0.8.4 B3 (26 March)== |
| − | |||
| − | + | ===Changes=== | |
| − | + | * fixed power buffs not refreshing in the Power Plant after canceling them | |
| − | + | * prevented the game from saving fragments of previously loaded save when exiting the game via main menu | |
| − | * fixed power buffs not refreshing in the Power Plant after canceling them | + | * reactivated loading of save game backups when data is corrupted |
| − | * prevented the game from saving fragments of previously loaded save when exiting the game via main menu | ||
| − | * reactivated loading of save game backups when data is corrupted | ||
* renamed backup files back to bak.sav | * renamed backup files back to bak.sav | ||
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| − | + | ==0.8.4 B2 (26 March)== | |
| − | + | ||
| − | + | ===Changes=== | |
| − | * added new Water Experiment to replace the old one | + | * removed auto load of backup save files |
| − | * added fallback font for Chinese (Simplified) | + | * renamed backup files to bak2.sav |
| − | * added confirmation dialog before closing the game | + | * fixed header in Water Experiment not refreshing when prestiging |
| − | * added experimental color correction modes for various types of color blindness | + | * fixed power drainage in Water Experiment |
| − | * added tooltips to Workshop module filters | + | * increased base freeze rate increase from Water Experiment |
| − | * added different sprites for empty Power Plant resource storage components | + | * replace water help page temporary with a work in progress page (New help page will follow shortly) |
| − | * added skill to Power Plant ('Shutdown') | + | * game now auto-saves before opening the exit confirmation dialog |
| − | * added exotic skill to Power Plant ('Hibernation Mode') | + | |
| − | * added AI function ('Mine: has layers') | + | ==0.8.4 B1 (25 March)== |
| − | * added AI action ('Local: unset') | + | |
| − | * added AI action ('Global: unset') | + | ===New Stuff=== |
| − | * added AI action ('Mine: open tab') | + | * added new Water Experiment to replace the old one |
| − | * added new module 'Extinguish' | + | * added fallback font for Chinese (Simplified) |
| − | * added new module 'Glacier Spikes' | + | * added confirmation dialog before closing the game |
| − | * added new module 'Absolute Zero' | + | * added experimental color correction modes for various types of color blindness |
| − | * [PC] added a backup save system | + | * added tooltips to Workshop module filters |
| − | + | * added different sprites for empty Power Plant resource storage components | |
| − | + | * added skill to Power Plant ('Shutdown') | |
| − | * reworked the Water Experiment | + | * added exotic skill to Power Plant ('Hibernation Mode') |
| − | * importing blueprint now displays missing modules | + | * added AI function ('Mine: has layers') |
| − | * AI script data is now being cached to reduce save time | + | * added AI action ('Local: unset') |
| − | * AI item count function is now able to count hammers | + | * added AI action ('Global: unset') |
| − | * counting Factory item via AI now return 0 instead of crashing when the item id is invalid | + | * added AI action ('Mine: open tab') |
| − | * counting Factory item via AI now return 0 if the Factory UI is not open | + | * added new module 'Extinguish' |
| − | * shortened overall duration of optional guided Trading Post tutorial | + | * added new module 'Glacier Spikes' |
| − | * Boss 3 beat indicator now fades back to normal size much faster | + | * added new module 'Absolute Zero' |
| − | * slightly increased the size difference of the beat indicator in Boss 3 fight | + | * [PC] added a backup save system |
| − | + | ||
| − | + | ===Changes=== | |
| − | * fixed Trading Post not refreshing properly | + | * reworked the Water Experiment |
| − | * fixed Trading Post shield multiplier not working | + | * importing blueprint now displays missing modules |
| − | * fixed typo in Trading Post help page | + | * AI script data is now being cached to reduce save time |
| − | * fixed breadcrumbs in Factory | + | * AI item count function is now able to count hammers |
| − | * fixed margin on Tower Testing stats UI | + | * counting Factory item via AI now return 0 instead of crashing when the item id is invalid |
| − | * fixed module 'Fire Bomb' not having a damage source | + | * counting Factory item via AI now return 0 if the Factory UI is not open |
| − | * fixed unit stats window activating while targeting with an active skill | + | * shortened overall duration of optional guided Trading Post tutorial |
| + | * Boss 3 beat indicator now fades back to normal size much faster | ||
| + | * slightly increased the size difference of the beat indicator in Boss 3 fight | ||
| + | |||
| + | ===Fixes=== | ||
| + | * fixed Trading Post not refreshing properly | ||
| + | * fixed Trading Post shield multiplier not working | ||
| + | * fixed typo in Trading Post help page | ||
| + | * fixed breadcrumbs in Factory | ||
| + | * fixed margin on Tower Testing stats UI | ||
| + | * fixed module 'Fire Bomb' not having a damage source | ||
| + | * fixed unit stats window activating while targeting with an active skill | ||
* fixed camera zooming when using mouse wheel outside of game view | * fixed camera zooming when using mouse wheel outside of game view | ||
| − | }} | + | |
| + | ==Older versions== | ||
| + | {{Unknown}} | ||
Revision as of 18:32, 27 March 2021
This page serves to chronicle all of the game's updates, listed in reverse chronological order. Only updates from 2021 are listed on this page; for older versions, see older versions.
Contents
0.8.4 B3 (26 March)
Changes
- fixed power buffs not refreshing in the Power Plant after canceling them
- prevented the game from saving fragments of previously loaded save when exiting the game via main menu
- reactivated loading of save game backups when data is corrupted
- renamed backup files back to bak.sav
0.8.4 B2 (26 March)
Changes
- removed auto load of backup save files
- renamed backup files to bak2.sav
- fixed header in Water Experiment not refreshing when prestiging
- fixed power drainage in Water Experiment
- increased base freeze rate increase from Water Experiment
- replace water help page temporary with a work in progress page (New help page will follow shortly)
- game now auto-saves before opening the exit confirmation dialog
0.8.4 B1 (25 March)
New Stuff
- added new Water Experiment to replace the old one
- added fallback font for Chinese (Simplified)
- added confirmation dialog before closing the game
- added experimental color correction modes for various types of color blindness
- added tooltips to Workshop module filters
- added different sprites for empty Power Plant resource storage components
- added skill to Power Plant ('Shutdown')
- added exotic skill to Power Plant ('Hibernation Mode')
- added AI function ('Mine: has layers')
- added AI action ('Local: unset')
- added AI action ('Global: unset')
- added AI action ('Mine: open tab')
- added new module 'Extinguish'
- added new module 'Glacier Spikes'
- added new module 'Absolute Zero'
- [PC] added a backup save system
Changes
- reworked the Water Experiment
- importing blueprint now displays missing modules
- AI script data is now being cached to reduce save time
- AI item count function is now able to count hammers
- counting Factory item via AI now return 0 instead of crashing when the item id is invalid
- counting Factory item via AI now return 0 if the Factory UI is not open
- shortened overall duration of optional guided Trading Post tutorial
- Boss 3 beat indicator now fades back to normal size much faster
- slightly increased the size difference of the beat indicator in Boss 3 fight
Fixes
- fixed Trading Post not refreshing properly
- fixed Trading Post shield multiplier not working
- fixed typo in Trading Post help page
- fixed breadcrumbs in Factory
- fixed margin on Tower Testing stats UI
- fixed module 'Fire Bomb' not having a damage source
- fixed unit stats window activating while targeting with an active skill
- fixed camera zooming when using mouse wheel outside of game view
Older versions
Unknown (edit)