Changelog

v0.49.0

Early access23 changes
New Stuff
  • Added 'execution budget' to AI scripts
  • Added AI setting to configure AI overlay refresh interval
  • Added AI setting 'Disable scripts on import'
  • Added AI toggle hotkey to AI setting menu in addition to the options menu
  • Added AI action 'Game: Set Pause'
  • Added AI action 'Game: Pause'
  • Added AI action 'Game: Unpause'
  • Added AI function 'Game: Resource'
  • Added AI function 'Bool: Not'
  • Added AI function 'Game: Is Paused'
  • Added AI function 'Basic: Budget'
  • Added AI function 'Basic: Wait Frame'
  • Added middle mouse hotkey to edit scripts in Headquarters AI
  • Added help page for AI scripting
Changes
  • Offensive modules are being loaded from data files instead of being hardcoded
  • Refactored how the AI works internally
  • AI scripts have a fixed upper limit of 50 actions, 10 conditions and 10 impulses instead of being based on RAM
  • Headquarters RAM affects max. execution budget of scripts
  • Smaller updates to the Headquarters UI
  • Removed wave horizon's era based limitation
  • Removed the additional effect of wave breach (wave horizon era limit)
Fixes
  • Fixed an issue where sandbox mode could reference discarded unit types from previous sessions
  • Fixed login with FSS account being disabled