Changelog

v0.48.0

Early access74 changes
New Stuff
  • Overhauled the title screen
  • Added options migration dialog
  • Added button to quickly access the last used save game from the title screen
  • Added a summary of important changes since you last played
  • Added infinite save game amount (PC only)
  • Overhauled cloud storage behaviour to allow for more user control
  • Added global options
  • Added online service tab to options
  • Added 180 FPS and 240 FPS to the fps limit dropdown
  • Added option 'pause run at start' which pauses a run on the first frame when activated
  • Added infinity inventory for infinite stacks to Factory (unlocks after getting first infinite stack)
  • Added 'cycle' option for collecting asteroid rewards to worker task 'Treasure Hunter'
  • Added tree production boosters to Factory
  • Added 'Armor Factor (vs. any)' to town stats
  • Added 'Max. HP factor' to town stats
  • Added a 'Pause All' button to workers which overrides their current active state without changing it on individual workers
  • Added profanity filter to dimensional name generator
  • Added buy max. via right-click to town asset slots
  • Added worker task to Construction Firm that permits worker to use gems
  • Added worker task to Construction Firm that permits worker to use exotic gems
  • Added 4 new options to all Construction Firm worker tasks (fastest, slowest, fastest affordable, slowest affordable)
  • Added negative filter ('!') for module tags ('#!damage' will exclude modules containing a 'damage' tag)
  • Added option to 'all' to Workshop that allows you to only upgrade filtered modules
  • Added 'full' button to Workshop which prevents modules from tiering up using 'max' if the next tier can't be maximized
  • Added AI function 'Time: Frame'
  • Added module 'Martyrdom'
Changes
  • Moved audio options to global options
  • Moved graphics options to global options
  • Moved misc options to global options
  • Moved notation to be a global option
  • Online service state is accessible via options menu
  • Factory crafter is able to scan all items
  • Factory crafter can craft booster related items and ingredients
  • Factory crafter internally predicts steps and requirements with fractions which reduces excess waste products
  • Improved Factory crafter crafting step prediction
  • Factory items have a separate property that defines if they can be crafted via the crafter and/or fabricated
  • Factory item 'Rainbow Dust' can be fabricated
  • Factory items are removed from the fabricator queue if an infinite stack of them is already present in the inventory
  • Factory remaining refining time now shows days/years instead of >99999 if it exceeds a certain amount
  • Replaced list shuffle with fisher-yates with in-place swapping, treating lists like arrays
  • Optimized floating boxes
  • Floating boxes don't spawn anymore for one frame when their size is at 0%
  • Changed the save format slightly without breaking compatibility
  • Save game names are stored inside the save game instead locally
  • Special modules now display the correct short description instead of 'No Effect'
  • Tower customization scenery is being disabled when exiting tower customization
  • The 'block' module tag is now reserved for modules that nullify or have a chance to nullify incoming damage
  • The 'resistance' module tag is now reserved for modules that partially reduce incoming damage or have a chance to do so
  • Renamed active, mixed and idle path to tower testing, luck and factory path
  • Renamed 'Ingame' categorie of controls to 'Tower Testing'
  • Instead of text the left, right and middle mouse button is now displayed as an icon in the options controls menu
  • Hotkeys are hidden if the respective feature has not been unlocked yet
  • Tower Testing sidebar remembers your last opened tab
  • Account linking is part of the online services options
Fixes
  • Fixed various crafter processing step prediction issues related to existing items
  • Fixed crafter queue not updating when queue entries change their count
  • Fixed Cylindro fight not reacting to esc when pressing it for the first time after watching the cutscene without skipping
  • Fixed Cylindro fight sometimes starting without full health
  • Fixed last element inside the construction queue UI not being refreshed when construction queue is empty
  • Fixed shield buff of 'Dice Of Fate' not nullifying incoming damage
  • Fixed cauldron bonuses applying when offline
  • Fixed in-game stats showing the era kills graph when clicking on era hits
  • Fixed module 'Universal Gift' reducing damage bonus only of the tower element 10 times instead of applying to all elements when using an active module
  • Fixed AI window text component having a fixed size of 200x50 when not inside a container
  • Fixed typo in 'Time: Frame' AI function description
  • Fixed Factory items with durability behaving incorrectly in the crafting grid when approaching infinity
  • Fixed Factory recipe signatures using item index instead of unique id as part of signature
  • Fixed Factory crafting grid
  • Fixed Factory scanning price for hallowen related items
  • Fixed typo in military tier up screen
  • Fixed missing localization for 'air.pressure.name'
  • Fixed worker task categories and worker tasks not refreshing their availability unless the town is being revisited
  • Fixed description of rule in C5-1
  • Fixed Statue Of Cubos tiers not affecting available boss module slots