Skip to content
Game
Changelog
Tools
FAQ
Brand kit
Wiki
(external site)
Discord
(external site)
Play free on Steam
Play free
Game
Changelog
Tools
FAQ
Brand kit
Wiki
Discord
Modules
Module database
Database
Blueprint builder
/
Game data v1.0.15 · 401 modules
401
modules
Sort by
Category
Name
Base price
Advanced Splash
Offensive · Passive · Max tier 250
Provides a [chance] chance to damage enemies close to your primary target by a portion of your damage dealt to the primary target itself.
Air Attack
Offensive · Passive · Max tier 250
Provides the tower some basic air damage on every attack.
Air Burst
Offensive · Passive · Max tier 250
Provides the tower a [chance] chance to deal additional air damage on an attack.
Air Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your projectile's air damage.
Air Focus
Offensive · Active · Max tier 250
Increases air damage dealt by the tower for [duration] seconds.
Air Impetus
Offensive · Passive · Max tier 250
Increases the total air damage of the tower based on the distance between the target and the tower at the moment the projectile arrives.
Air Slice
Offensive · Passive · Max tier 250
Provides a [chance] chance to create a gush of wind around the primary target that damages all nearby units and slows their attackspeed.
Air Splash
Offensive · Passive · Max tier 250
Provides a 20% chance to damage all enemies in a 8m radius around the primary target by a fixed amount. Damage type is air.
Air Subsistence
Offensive · Passive · Max tier 250
Increases your air damage based on your current energy percentage. Full bonus is applied at 100% energy. Drains 200 energy whenever the bonus is applied.
Air Taste
Offensive · Passive · Max tier 250
Deals additional damage of type air based on a percentage of the total raw damage dealt (without any modifiers). Damage of taste modules does not alter the total raw damage dealt and therefore cannot influence other taste modules.
Anti-Air Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against air enemies by [damage].
Anti-Air Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against air enemies.
Anti-Darkness Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against darkness enemies by [damage].
Anti-Darkness Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against darkness enemies.
Anti-Earth Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against earth enemies by [damage].
Anti-Earth Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against earth enemies.
Anti-Electricity Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against electricity enemies by [damage].
Anti-Electricity Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against electricity enemies.
Anti-Fire Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against fire enemies by [damage].
Anti-Fire Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against fire enemies.
Anti-Light Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against light enemies by [damage].
Anti-Light Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against light enemies.
Anti-Nature Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against nature enemies by [damage].
Anti-Nature Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against nature enemies.
Anti-Neutral Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against neutral enemies by [damage].
Anti-Neutral Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against neutral enemies.
Anti-Universal Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against universal enemies by [damage].
Anti-Universal Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against universal enemies.
Anti-Water Crit
Offensive · Passive · Max tier 250
Provides a chance to multiply your damage against water enemies by [damage].
Anti-Water Projectiles
Offensive · Passive · Max tier 250
Increases the damage dealt against water enemies.
Aquatic Absorption
Offensive · Passive · Max tier 250
Whenever a water enemy is being destroyed the owner of this module has a [chance] chance to refill a percentage based amount of their shield.
Attack Speed
Offensive · Passive · Max tier 250
Modifies the tower's attack speed.
Bash
Offensive · Passive · Max tier 250
Provides a small chance to stun a target for a short duration. Stunned units cannot move or attack.
Basic Attack
Offensive · Passive · Max tier 250
Provides the tower some basic neutral damage.
Basic Bouncing
Offensive · Passive · Max tier 250
Provides the projectiles a chance to bounce off to additional targets. Does not bounce off to the same unit twice. The chance is calculated for each target separately so the missile might bounce off fewer times than the limit.
Burning Attack
Offensive · Passive · Max tier 250
Provides a 10% chance to ignite all enemies in a large area around the primary target, burning them for a specific amount of fire damage each second. Lasts up to 5 seconds.
Combustion
Offensive · Passive · Max tier 250
Provides a [chance] chance that a destroyed enemy will explode and deal a part of its maximum hitpoints as fire damage to surrounding enemies.
Critical Strike
Offensive · Passive · Max tier 250
Provides a chance to deal more damage on an attack.
Dark Sacrifice
Offensive · Active · Max tier 250
Sacrifices 30% of the tower's current hp and in turn increases its darkness damage multiplicatively by ([sacrificed amount] x [factor])^0.2 for a certain amount of time.
Darkness Attack
Offensive · Passive · Max tier 250
Provides the tower some basic darkness damage on every attack.
Show 40 more
Search, filters and module details need JavaScript. Without it you see the first 40 of 401 modules.