New Stuff
- Added more settings to sandbox mode
- Added import/export to sandbox mode
- Added AI function 'Adventure: Room Coordinates'
- Added AI function 'Adventure: Player Position'
- Added AI function 'Adventure: Hearts'
- Added AI function 'Adventure: Armor'
- Added AI function 'Adventure: Swords'
- Added AI function 'Adventure: Bombs'
- Added AI function 'Adventure: Keys'
- Added AI function 'Adventure: Is Wall'
- Added AI function 'Adventure: Is Bomb'
- Added AI function 'Adventure: Is Enemy'
- Added AI function 'Adventure: Is Room Completed'
- Added AI function 'Adventure: Get Entity Type'
- Added AI action 'Adventure: Move'
- Added AI action 'Adventure: Hearts'
- Added AI action 'Adventure: Wait'
Changes
- Increased Arcade Token Town Perk max level to 100 (before 50)
- Reduced Arcade Token Town Perk gain per level to 1% (before 2%)
- Module 'redirect' can be unlocked again (Lucky Wheel)
- 'Disable Era Powers' of an element that is not present can no longer be bought
Fixes
- Fixed a bug with DynamicRendering that caused the game to render again when a round restarts
- Fixed a bug that disabled the Tower Customization camera when the game is unfocused
- Fixed a bug that caused a crash when entering '-' as a vector value in AI scripts
- Fixed sidebar Era UI refreshing every tick
- Fixed delete hotkey in Headquarters not working for packages
Adventure Minigame
- Added key items tab:ultra_key:
- Added item 'map'
- Added localisation for items
- Armor is now capped at 50
- Removed cheat 'minimap'
- Removed max cap for armor cheat :armor:
- Cheated armor now counts towards max armor :armor:
- Changed 'determination' bonus so that cleared rooms are worth more than distance
- Reduced token gain, but made it infinitely claimable
- Added big token reward past distance 150
- Bombs can now break doors :bomb~1:
- Loot table now refreshes also when player stats are max or as soon as they are no longer max
- Loot randomness is now seed-based
- Adjusted values