Changelog

v0.9.9 Build 1

Early access40 changes
New Stuff
  • Added more settings to sandbox mode
  • Added import/export to sandbox mode
  • Added AI function 'Adventure: Room Coordinates'
  • Added AI function 'Adventure: Player Position'
  • Added AI function 'Adventure: Hearts'
  • Added AI function 'Adventure: Armor'
  • Added AI function 'Adventure: Swords'
  • Added AI function 'Adventure: Bombs'
  • Added AI function 'Adventure: Keys'
  • Added AI function 'Adventure: Is Wall'
  • Added AI function 'Adventure: Is Bomb'
  • Added AI function 'Adventure: Is Enemy'
  • Added AI function 'Adventure: Is Room Completed'
  • Added AI function 'Adventure: Get Entity Type'
  • Added AI action 'Adventure: Move'
  • Added AI action 'Adventure: Hearts'
  • Added AI action 'Adventure: Wait'
Changes
  • Increased Arcade Token Town Perk max level to 100 (before 50)
  • Reduced Arcade Token Town Perk gain per level to 1% (before 2%)
  • Module 'redirect' can be unlocked again (Lucky Wheel)
  • 'Disable Era Powers' of an element that is not present can no longer be bought
Fixes
  • Fixed a bug with DynamicRendering that caused the game to render again when a round restarts
  • Fixed a bug that disabled the Tower Customization camera when the game is unfocused
  • Fixed a bug that caused a crash when entering '-' as a vector value in AI scripts
  • Fixed sidebar Era UI refreshing every tick
  • Fixed delete hotkey in Headquarters not working for packages
Adventure Minigame
  • Added key items tab:ultra_key:
  • Added item 'map'
  • Added localisation for items
  • Armor is now capped at 50
  • Removed cheat 'minimap'
  • Removed max cap for armor cheat :armor:
  • Cheated armor now counts towards max armor :armor:
  • Changed 'determination' bonus so that cleared rooms are worth more than distance
  • Reduced token gain, but made it infinitely claimable
  • Added big token reward past distance 150
  • Bombs can now break doors :bomb~1:
  • Loot table now refreshes also when player stats are max or as soon as they are no longer max
  • Loot randomness is now seed-based
  • Adjusted values