Changelog

v0.9.10 Build 1

Early access40 changes
Laboratory Revamp
  • The rework for the exotic experiment is not part of this update and will be released with a future update.
  • Values of all experiments have been rebalanced
  • Replaced the UI to match the new style and for better UX
  • Added UI effects to highlight that an experiment can be prestiged or that it has unclaimed goals
  • Refactored the prestige system
  • Added new prestige upgrades to experiments
  • Prestige upgrades can now be reset
  • Replaced the Light experiment with a new experiment
  • Added new mechanics to gem experiment
  • Lightly changed mechanics of the air experiment
  • Lightly changed mechanics of the electricity experiment
  • Lightly changed mechanics of the earth experiment
  • Added new components to universal experiment
  • Progress bars in the exotic experiment now appear filled instead of flickering when they get too fast
  • Buy max options are now available for most upgrades
  • Experiment goals are now based on highest score instead of current score
  • More complex mutations now yield more points in nature experiment
  • '+' buttons have been removed for gem/exotic gem amount display
  • Updated help pages
New Stuff
  • Added adventure room coordinates to debug overlay
  • Added tooltip to Blueprint Button in Workshop
  • Added skill 'Science Funds' to Laboratory
  • Added exotic skill 'Fundamentals' to Laboratory
  • Added exotic skill 'Forces' to Laboratory
  • Added exotic skill 'Universal Theorem' to Laboratory
  • Added AI action 'Workers: Toggle Group'
  • Added AI action 'Workers: Pause Group'
  • Added AI action 'Workers: Toggle'
  • Added AI action 'Workers: Pause'
  • Added AI action 'Workers: Assign Group'
  • Added AI action 'Workers: Assign'
  • Added AI action 'Workers: Set Name'
  • Added AI action 'Workers: Set Group'
  • Added AI function 'Workers: Task ID'
  • Added AI function 'Workers: Is Paused'
  • Added AI function 'Workers: Get Name'
  • Added AI function 'Workers: Get Group'
  • Added AI function 'Game: Number of Enemies'
  • Added module 'Rak`s Curse'
Changes
  • Increased heart/bomb drops in Adventure past distance 100