Changelog

v0.8.7 Build 1

Early access30 changes
New Stuff
  • Added new challenge 'Desert #1'
  • Added new challenge 'Desert #2'
  • Added new challenge 'Desert #3'
  • Added new challenge 'Desert #4'
  • Added new challenge 'Desert #5'
  • Added new challenge 'Desert #6'
  • Added shiny effect to achievements
  • Added Worker task 'Neutral: Expand'
  • Added AI function 'Timestamp: now'
  • Added AI function 'String: index of'
  • Added AI function 'String: contains'
  • Added exotic skill 'Treasure Map'
  • Added new module 'Magical Protection'
  • Added new module 'Energy Flow'
  • Added new module 'Advanced Heal'
  • Added new module 'Sandstorm'
  • Added new module 'Desert Gift'
  • Added new module 'Head Hunting'
Changes
  • Era damage and health divisors cannot be upgraded anymore once they become infinite
  • Readjusted values of module 'Offensive Pack'
  • Readjusted values of module 'Defensive Pack'
  • Minor changes to Universal Experiment goal display
  • Refactored a big chunk of the code base
  • Started to replace C# events with our own event logic
  • Separated damage text from the core logic of the game (now acts like a mod instead of a hardcoded feature)
  • Achievements are now refactored into the new loader system and are not hardcoded anymore
Fixes
  • Fixed AI not being able to open Tower Testing UI when opening it for the first time after entering the Town
  • Fixed a rare case where the container height of the module list in the Workshop was too small
  • Fixed a potential issue that could affect the duration of long era Workshop researches
  • Fixed achievement push notifications not appearing when going back to the main menu once