New Stuff
- Added drag'n' drop functionality for AI script lines
- Added support to import multiple AI scripts by separating them with a semicolon ';'
- Added module cooldown and energy cost to module details in the Workshop
- Added preview level and tier to Workshop when upgrading modules
- Added fallback to invalid selected blueprint state
- Added missing module unlock description in 'Incendiary Device' artifact
Changes
- Order of shard colors for mining worker tasks now matches tab order inside the mine
- Boss 1 is now hitting the pillar the Tower jumped from rather then the one it is going to land on
- HP lower than 0.001 is now displayed as '<0.001'
Fixes
- Fixed universal experiment consuming resources when placing a component was not successful
- Fixed air experiment overlapping
- Fixed earth experiment goal overlapping
- Fixed floating texts in Mine appearing in the skills menu
- Fixed 'max. power' skill in Power Plant displaying wrong values for active boosts
- Fixed artifact icon on info screen not aligning correctly when resizing the game
- Fixed artifact research time not updating
- Fixed AI ignoring Factory recipe cost
- Fixed AI not exiting idle mode correctly
- Fixed pressing esc in Tower Customization exiting to main menu
- Fixed Arcade displaying the wrong resource color for favor exchange
- Fixed typo in water experiment help