Changelog

v0.8.6 Build 2

Early access21 changes
New Stuff
  • Added drag'n' drop functionality for AI script lines
  • Added support to import multiple AI scripts by separating them with a semicolon ';'
  • Added module cooldown and energy cost to module details in the Workshop
  • Added preview level and tier to Workshop when upgrading modules
  • Added fallback to invalid selected blueprint state
  • Added missing module unlock description in 'Incendiary Device' artifact
Changes
  • Order of shard colors for mining worker tasks now matches tab order inside the mine
  • Boss 1 is now hitting the pillar the Tower jumped from rather then the one it is going to land on
  • HP lower than 0.001 is now displayed as '<0.001'
Fixes
  • Fixed universal experiment consuming resources when placing a component was not successful
  • Fixed air experiment overlapping
  • Fixed earth experiment goal overlapping
  • Fixed floating texts in Mine appearing in the skills menu
  • Fixed 'max. power' skill in Power Plant displaying wrong values for active boosts
  • Fixed artifact icon on info screen not aligning correctly when resizing the game
  • Fixed artifact research time not updating
  • Fixed AI ignoring Factory recipe cost
  • Fixed AI not exiting idle mode correctly
  • Fixed pressing esc in Tower Customization exiting to main menu
  • Fixed Arcade displaying the wrong resource color for favor exchange
  • Fixed typo in water experiment help