Changelog

v0.8.1 Build 2

Early access36 changes
New Stuff
  • Added a warning if the save game timestamp is corrupt
  • Added additional info regarding boss units to in-game help page of enemy types
  • Added more tooltips to Mine
  • Added short info text to introduce new layer function
  • Added visual indicator that drilling without fuel is not possible
  • Added right click to copy AI script lines
  • Added controls tooltip to AI script lines
  • Added info text to help that indicates that green text is clickable
  • Added current version number to logfile
  • [PC] added an extra event to tell Steam that the game is closing
Changes
  • Default FPS cap setting is now 120 FPS
  • Increased cloud save cooldown from 1min to 15min to help with increased server load
  • Mine reward chance factor scaling now ranges from [10% - 100%] instead of [0% - 100%] when unlocking a new shard type
  • Unlocking a new resource shard type in the Mine makes it start with 1 layer now
  • Tooltip of new layer now displays countdown to next layer
  • Re-scaled neutral experiment
  • Raised Trading Post base trading limit from e12 to e18
  • Adjusted battle drills description
  • Contracts are not negatively affected by Power Plant time boosts anymore
  • Slider and toggle state of Power Plant boosts is now being saved
  • Locked boss upgrades are now displayed in the UI
Fixes
  • Fixed timestamp for offline time returning wrong value
  • Fixed timestamp for local save returning wrong value
  • Fixed rounding issue in universal experiment
  • Fixed rounding issue in fire experiment
  • Fixed exotic skills button not refreshing when exotic gems amount changes while the button is visible
  • Fixed a few Arcade layout issues
  • Fixed conversion dial opening inside Construction Firm below gem count display
  • Fixed text overflow of FPS limit setting
  • Fixed blueprint manager anchor
  • Fixed Workshop module list height when using dynamic UI
  • Fixed upgrade all in Workshop upgrading through tiers even if 'max.' is off
  • Fixed a bug in Workshop where dragging modules while double clicking could visually duplicate them
  • Fixed Power Plant techs being unlockable before the according Power Plant tier has been reached
  • Fixed Factory allowing invalid recipe signatures into the pinned recipes list
  • Fixed chemical lumps breaking pinned ore lump recipes in Factory