Changelog

v0.32.0

Early access33 changes
New Stuff
  • Added upgrade to fission reactor in Power Plant
  • Added challenge metallic ruins #1
  • Added challenge metallic ruins #2
  • Added challenge metallic ruins #3
  • Added challenge metallic ruins #4
  • Added module 'Gnarly Obsidian'
  • Added module 'Magnetic Core'
  • Added research conditions to artifacts
  • Added a +5% Resource boost to 'Energy Sphere' artifact
  • Added a +5% Resource boost to 'Metal Plating' artifact
  • Added a +5% Resource boost to 'Vine Monster' artifact
  • Added a +5% Resource boost to 'Incendiary Device' artifact
  • Added a +5% Resource boost to 'Dice Of Fate' artifact
  • Added additional effect to 'Broken Sword' artifact
  • Added artifact 'Monkey Idol'
  • Added artifact 'W.I.N.C.E Plushie'
  • Added artifact 'Compass'
  • Added artifact 'Strange Cube'
  • Added artifact 'Blackhole in a Bottle'
  • Added artifact 'Broken Wings'
  • Added artifact 'Light Triangle'
  • Overhauled contracts
Changes
  • Health regeneration cannot prevent any unit with exactly 0 health from dying anymore
  • Added #nature tag to nature's wrath
  • Headquarters 'dealbreaker' skill increases the new per-contract resource drop multiplier
  • Contract 'activist' requires less active modules
  • Contract 'neutralist' provides a greater span for the neutral module count
  • Contract 'annihilist' requires fewer modules of every category
  • Modules unlocked during tower testing which are not random drops or unlocked by reaching wave goals now display a notification
  • Artifacts don't show their name anymore in notifications to avoid inconsistencies since their name is not revealed prior to researching them
  • Element icon tooltip of unit stats window displays strengths and weaknesses of the element vs. other elements
  • Artifact 'Golden Apple' no longer has an effect in hard mode challenges
Fixes
  • Fixed unit stats window displaying the base element of an enemy instead of the current element if it has been modified by a modifier