New Stuff
- Added upgrade to fission reactor in Power Plant
- Added challenge metallic ruins #1
- Added challenge metallic ruins #2
- Added challenge metallic ruins #3
- Added challenge metallic ruins #4
- Added module 'Gnarly Obsidian'
- Added module 'Magnetic Core'
- Added research conditions to artifacts
- Added a +5% Resource boost to 'Energy Sphere' artifact
- Added a +5% Resource boost to 'Metal Plating' artifact
- Added a +5% Resource boost to 'Vine Monster' artifact
- Added a +5% Resource boost to 'Incendiary Device' artifact
- Added a +5% Resource boost to 'Dice Of Fate' artifact
- Added additional effect to 'Broken Sword' artifact
- Added artifact 'Monkey Idol'
- Added artifact 'W.I.N.C.E Plushie'
- Added artifact 'Compass'
- Added artifact 'Strange Cube'
- Added artifact 'Blackhole in a Bottle'
- Added artifact 'Broken Wings'
- Added artifact 'Light Triangle'
- Overhauled contracts
Changes
- Health regeneration cannot prevent any unit with exactly 0 health from dying anymore
- Added #nature tag to nature's wrath
- Headquarters 'dealbreaker' skill increases the new per-contract resource drop multiplier
- Contract 'activist' requires less active modules
- Contract 'neutralist' provides a greater span for the neutral module count
- Contract 'annihilist' requires fewer modules of every category
- Modules unlocked during tower testing which are not random drops or unlocked by reaching wave goals now display a notification
- Artifacts don't show their name anymore in notifications to avoid inconsistencies since their name is not revealed prior to researching them
- Element icon tooltip of unit stats window displays strengths and weaknesses of the element vs. other elements
- Artifact 'Golden Apple' no longer has an effect in hard mode challenges
Fixes
- Fixed unit stats window displaying the base element of an enemy instead of the current element if it has been modified by a modifier