Changelog

v0.31.0

Early access21 changes
New Stuff
  • Added challenge Jungle #1
  • Added challenge Jungle #2
  • Added challenge Jungle #3
  • Added challenge Jungle #4
  • Added challenge Jungle #5
  • Added challenge Jungle #6
  • Added module 'Monsoon Aura'
  • Added module 'Gaia's Protection'
  • Added module 'Return to Monkey'
  • Added module 'Jungle Gift'
  • Added artifact 'Golden Apple'
  • Added artifact 'Rib Cage'
  • Added artifact 'Ancient Gear'
  • Added artifact 'Dwarven Minecart'
  • Added artifact 'Lava Ruby'
Changes
  • If the tower attack speed ever reaches infinite attacks per sec. it will now attack once per frame instead of crashing the game
  • Infinity enemies are now scaling their base shield value based on their base max. health instead of their max. health in order to avoid unintended synergies with modules
  • Re-balanced challenge 6-6
  • Assassins activate a retraction failsave 5 seconds after they have initiated an attack but without hitting anything
Fixes
  • Fixed crafting grid not properly resetting item preview color when auto-fill is unable to fill slot
  • Fixed fragment multiplier from contracts not properly refreshing at the beginning of a new tower testing run