New Stuff
- Added fragment multiplier to contracts when reaching Military Tier 13
- Added fragment drop multiplier to Town stats menu
- Added tech upgrades to 'Steam Turbines' in Power Plant
- Added basic lua support for future modding
Changes
- Contract 'Neutralist' requires between 5 and 10 #neutral modules instead of exactly 10
- Adjusted descriptions of 'Growth' and 'Adaptive Regeneration' to make their effect less ambiguous
- Removed Boss 4 tier cap
- Refactored every building
- Refactored script execution order
Fixes
- Fixed module description 'Power Of The Cat'
- Fixed Assassins counting twice for modules
- Fixed special modules not showing up in the blueprint selection list
- Fixed drones throwing exceptions in the log file when there are no enemies present on the map