Changelog

v0.14.0 Build 1

Early access13 changes
New Stuff
  • Added fragment multiplier to contracts when reaching Military Tier 13
  • Added fragment drop multiplier to Town stats menu
  • Added tech upgrades to 'Steam Turbines' in Power Plant
  • Added basic lua support for future modding
Changes
  • Contract 'Neutralist' requires between 5 and 10 #neutral modules instead of exactly 10
  • Adjusted descriptions of 'Growth' and 'Adaptive Regeneration' to make their effect less ambiguous
  • Removed Boss 4 tier cap
  • Refactored every building
  • Refactored script execution order
Fixes
  • Fixed module description 'Power Of The Cat'
  • Fixed Assassins counting twice for modules
  • Fixed special modules not showing up in the blueprint selection list
  • Fixed drones throwing exceptions in the log file when there are no enemies present on the map