Changelog

v0.13.2 Build 5

Early access7 changes
Changes
  • Factory recipes appear locked if the crafting grid is too small regardless of their Factory tier requirement
  • Increased max. tier of module 'Radar' to 10
Fixes
  • Fixed Museum wiki hidding achievement page
  • Fixed Tower export/import not working on WebGL
  • Fixed ward entities (vines, spikes, orbs, etc.) interacting with trigger colliders
  • Fixed null reference exception when switching scenes
  • Fixed module 'Universal Shield' not deleting the correct data cache on unit death