Changelog

v1.0.13

Release10 changes
New Stuff
  • Added lots of new localizations
Changes
  • Navmesh paths from spawner to tower are now cached
  • Slightly altered rendering order of enemies to ensure all of them get batched together in one draw call
  • Optimized julia set shader in exotic experiment
Fixes
  • Fixed module instance components during tower testing not updating their labels when switching languages
  • Fixed color correction post processing causing the perfect space scene to become stretched across the screen on certain aspect ratios
  • Fixed potential memory leak related to web requests
  • Fixed headhunting actually lowering the damage instead of increasing
  • Fixed tactical maneuver not affecting defensive modules
  • Fixed sandbox mode health multiplier disabling town health bonus when no foundation module is applied