New Stuff
- Added lots of new localizations
Changes
- Navmesh paths from spawner to tower are now cached
- Slightly altered rendering order of enemies to ensure all of them get batched together in one draw call
- Optimized julia set shader in exotic experiment
Fixes
- Fixed module instance components during tower testing not updating their labels when switching languages
- Fixed color correction post processing causing the perfect space scene to become stretched across the screen on certain aspect ratios
- Fixed potential memory leak related to web requests
- Fixed headhunting actually lowering the damage instead of increasing
- Fixed tactical maneuver not affecting defensive modules
- Fixed sandbox mode health multiplier disabling town health bonus when no foundation module is applied