General
- Added 'Highscore Mode' (requires finishing the game once)
- Added open save folder button to save game list
- Added option to adjust color blind mode blending with original image
- Added localization keys to main menu buttons
- Added localization support for help pages
- Added Steam achievements
- Added town assets to nexus
- Added vfx pack to nexus
- Added winter wonderland asset pack to nexus
- Added debug option to disable fallback language
- Added new dropdown icons
- Added new logo
- Changed tutorial text to be localizable
- Changed building tutorials to be localizable
- Changed Winter Wonderland sleighpad to softcap efficiency per worker beyond 100%
- Tooltips are now more responsive
- Option category headers are now localizable
- Increased exotic gems cap from 1e18 to 1.8e308 (data type is double instead of long)
- Updated list of supporters
- Updated unity to version 2020.3.49f1
- Missable achievements will unlock on save load
- Moved global boosts to 'online' category in options menu
- Moved 'Dynamic Rendering' to graphics settings
- Moved 'Dynamic UI Scaling' to graphics settings and removed experimental warning
- Replaced color correction shaders for colorblind mode
- Removed software from options menu
- Removed 'x1' from anti-aliasing settings dropdown since it effectively does nothing (it auto-jumps to x2 internally)
- Removed deprecated localized tmp components
- Removed empty spaces in the credits
- Fixed broken input boxes in options
- Fixed credits duration not adjusting based on supporters
- Fixed language dropdown always starting at english even when changed in last session
- Fixed broken localization files throwing exceptions and breaking game setup
- Fixed a lot of trailing spaces in localized texts
- Fixed deleting a savegame not refreshing the continue button
- Fixed checkmarks in options menu using wrong color
- Fixed various typos
- Fixed mods button showing up on web
Town
- Added Dr. Cubical guidance system
- Added Dr. Cubical to town
- Added background blur to Town stats UI background
- Added building shortcut buttons to exotic skills
- Added help page for building skills
- Added help page for exotic skills
- Added hexagon base shape to tower customization
- Added max. shield factor to town stats menu
- Added highlighting to challenge menu if module tier requirement is not fulfilled
- Merged normal and endless mode into one UI component
- Adjusted Tower Testing UI for a more unified style
- Updated help page of tower customization
- Right-clicking town stats now toggles all their modifiers
- Town conversion rate modifiers cannot be disabled anymore
- Town assets can no longer be manually or automatically placed inside building meshes
- Town assets now properly respect their rotation when checking for obstacles
- Enemy stats display in new round screen now includes era and infinity in resource drop preview
- Challenges are now more restricting regarding legendary modules
- Module categories which are forbidden in a challenge are now crossed out
- Module count for forbidden categories is now display as '<number>/0' instead of '<number>/X'
- Swapped neutral and forest region for neutral infinity stone charge bars
- Building shortcut button is now disabled when building is under construction and cannot be entered
- Completed challenges now show a checkmark during tower testing next to their number
- Infinity modules can now be used in any challenge
- Infinity modules level is unaffected by challenge rules
- Replaced locked difficulties text ('???') with lock icon
- Replaced town perk 'Mine Layers' with 'Sea Miles' (skill points are automatically refunded)
- Replaced locked building text ('???') inside building skills menu with a lock icon
- Renamed town perk 'Processing Speed' to 'Machine Speed'
- Changed fade in/out animation of buildings to be consistent regardless of framerate
- Changed town citizens to no longer obstruct placement of town assets
- Changed infinity perk for boss unlock to be one-time use instead of toggle
- Changed 'toggle modifiers' in town stats to only shows up if an attribute actually has toggleable modifiers
- Changed town asset bonus to be based on slots instead of actually placed town assets
- Changed tower projectile color to be customizable
- Removed infinity perk that gave temporary access to forge
- Fixed minor Town header and footer UI styling issues
- Fixed escape button not closing region detail view and instead closing the entire game mode selection window
- Fixed dashboard not closing when opening town assets
- Fixed normal mode's completed statistic not being refreshed upon loading a save
- Fixed worker task categories with no available tasks being clickable
- Fixed order of module fragments in idle menu to be the same as in Workshop
- Fixed idle resource amount text jumping up and down due to wrong vertical font centering
- Fixed event button being on top of dashboard and guidance menu
- Fixed importing tower mesh sometimes not recalculating normals properly
Power Plant
- Added exotic skill 'Recursive Feedback'
- Added exotic skill 'Quantum Storage'
- Added right-click to buy max. to second floor of Power Plant
- Power Plant component technology buttons now better indicate that they are clickable
- Pressing escape in Power Plant will first attempt to close any open tech tree upgrade windows before closing the entire building
- Fixed second floor of Power Plant using wrong character casing for prices
- Fixed Power Plant not updating production per second when sped up
- Fixed wrong conversion button tooltip border color
- Fixed loadout import reading 'paste blueprint here' instead of 'paste loadout here'
Mine
- Added right-click to buy max. to all drill upgrades
- Added right-click to buy max. to asteroid mining upgrades
- Replaced icon of skill 'Detection'
- Replaced icon of skill 'Collapsing Tunnels'
- Replaced icon of skill 'Advanced Drills'
- Replaced icon of skill 'Tank Expansion'
- Fixed skill 'Collapsing Tunnels' not applying the correct formula
- Fixed wrong conversion button tooltip border color
- Fixed asteroids granting Factory items even without the Factory
Factory
- Added right-click to buy max. to second floor of Factory
- Added tooltip to machines in the crafter recipe selection view
- Added hotkey for autofill in Factory
- Added internal priority system to crafter
- Minor improvements to font scaling
- Reworked item dissolving mechanics
- All items can now be dissolved right from the start
- Improved crafter algorithm
- Scanned items return 100% of their mass
- Unscanned items return 25% of their mass
- Fabricating items requires them to be scanned
- Adjusted Factory UI for a more unified style
- Increased shop stock limit of basic chips, ingots and plates
- Increased t1 town producer production rate from 0.25 to 4
- Increased t2 town producer production rate from 150 to 300
- Increased t1 building producer production rate from 0.02 to 0.5
- Increased t2 building producer production rate from 10.0 to 25.0
- Input items in machines that have a crafting recipe can now be clicked to preview the recipe in the crafting grid
- Reduced scan requirements for all items
- Changed fabrication cost to start at 3 (was 4) times the original mass of the object
- Changed Pumpkin to only be scannable during Halloween
- Changed 'Town Producer T1' to require T1 materials instead of T2
- Changed shop to only display relevant items in early Factory tiers
- Changed producers to be uncraftable until their respective building has been constructed
- Changed auto-fill to grab machines from their slots when upgrading them and they are the last missing item
- Fixed trash and auto-fill tooltips not having correct border color
- Fixed crafter adding same-type items multiple times to the crafting queue instead of properly stacking them
- Fixed minor exception when trying to craft an item while not having enough resources
- Fixed categories with no available recipes being clickable
- Fixed crafter not being able to properly save & load recipes that change their signature
Headquarters
- Added notification when software finishes installing
- Added software loadouts
- Added contract 'Unequalizer'
- Added contract 'Communicator'
- Added skill 'Extra Servers'
- Added skill 'Data Mining'
- Added skill 'Head Offices'
- Added exotic skill 'Foreign Contracts'
- Added exotic skill 'Shared Database'
- Added localization keys to module and region mt requirements
- Adjusted module tier requirements for military tiers
- Mine shards are now converted to resources before tiering up
- Reduced price of first server (2 instead of 100)
- Changed price after the first server to 10^server count (was 100*10^server count)
- Changed base price of CPU upgrades for servers to 10 (was 20)
- Changed base price of RAM upgrades for servers to 1.5e8 (was 10)
- Changed base cost of software 'Autoskip' to 15 (was 50)
- Changed base research time of software 'Autoskip' to 10 minutes (was 20 minutes)
- Changed base cost of software 'Wave Streaming' to 250 (was 250000)
- Changed base research time of software 'Wave Streaming' to 4 hours (was ~1644 years)
- Changed contract fragment multiplier max level from 19 to 300
- Changed trust fund tooltip to omit resources with an amount of zero
- Changed software 'Era Tunneling' to increase eras skipped per difficulty with a highscore higher than inf. 1 and additionally provide another bonus if all difficulties of a region are inf. 1 or higher
Facility AI
- Added AI script templates
- Added AI action 'Software: Apply Loadout (Name)'
- Added AI action 'Software: Apply Loadout (Index)'
- Added AI function 'Software: Loadout Name'
- Added AI function 'Software: Loadout Index'
- Added AI function 'Software: Loadout Count'
- Added AI function 'Software: Loadout Count'
- Added AI function 'Factory: Machine Tier'
- Added AI function 'Game: Time Passed'
- Added AI function 'Game: Real Time Passed'
- Added 'xor', 'or', 'and' bitwise operators to arithmetic (int) AI function
- Added AI impulse for opening tower testing town window
- Added AI impulse for closing tower testing town window
- Moved AI settings from Headquarters to options menu
- Fixed overflow exceptions in AI scripts flooding the log files
- Fixed AI canvas not clearing when going to the main menu
- Fixed AI being able to assigning worker task parameters that are not available yet
- Fixed turbo exec
- Fixed currently executing script not properly stopping if it uses execution budget
Arcade
- Reduced resource rewards from Jumble
- Minimum resource rewards in Arcade are now 1
- Fixed Arcade resetting town music when entering for the first time after a scene load
- Fixed minimum wager in Arcade not formating the value based on selected notation
Perfect Space
- Added movement via mouse
- Added visual indicator for when weapon is on cooldown
- Added smaller visual cues
- Added level up effect to player ship
- Added continue button on game over screen
- Fixed enemies' hit marker not disappearing on the game over screen
- Fixed drones not being affected by engineering ability
Laboratory
- Added skill 'Overpaid Interns'
- Added skill 'Elemental Cores'
- Added skill 'Module Molecules'
- Added skill 'Breakthrough'
- Added skill 'Scoping'
- Added coordinate input to exotic experiment multiverse
- Changed claimed goals to be slightly better visualized
- Changed Fire Experiment to unlock with Laboratory T2 (was T1)
- Changed Nature Experiment to unlock with Laboratory T1 (was T2)
- Changed Water Experiment base cooling speed from 0.5 to 2
- Fixed endless Laboratory goals showing the next requirement
- Fixed buy max. for exotic gems in exotic experiment
Shipyard
- Added events for shipment completed and collected
- Added skill 'Cartography'
- Added skill 'Priority Manifest'
- Added skill 'Trade Leverage'
- Added exotic skill 'Shipping Fleet'
- Added exotic skill 'Import Taxes'
- Fixed Shipyard floating reward boxes spawning when inside a submenu like skills, help, etc.
Trading Post
- Crates are now a currency
- Replaced icon of skill 'Super Trades'
- Fixed conversion dials in Trading Post throwing an exception when selected trade offer is changed
- Fixed Trading Post not clearing selected offer if it got removed when offers have been regenerated
- Fixed trades staying locked after returning to their pool
Workshop
- Added events for anvil usage and anvil lock state changed
- Added exotic skill 'Public Quests'
- Added exotic skill 'Arsenal'
- Added zoom function to infinity grid
- Reduced era hits and kills required to unlock research
- Renamed 'forge levels' to 'reforge tiers'
- Changed era hits to not require a minimum damage amount anymore in order to count
- Changed skill 'Synergy' damage bonus from 1% to 10% per offensive module
- Changed skill 'Reforge' resistance bonus from 1% to 6% per defensive module (capped at 90%)
- Changed skill 'Examination' to increase tower testing xp gained by 1.5 instead of unlocking region difficulty details
- Changed region difficulty details to unlock as soon as the Workshop has been constructed
- Reduced base cost of era damage and hp divider
- Fixed anchor of era experimentation module tabs
- Fixed activating 'full' toggle in Workshop displaying 'Free' when not enough resources are available to tier up
- Fixed second floor Workshop sometimes revealing the word 'Infinity' before infinity was unlocked
- Fixed wrong conversion button tooltip border color
- Fixed Workshop permanently showing gem count if exiting via hotkey
- Fixed 'full' button in Workshop preventing to tier up modules when 'max' button is disabled
Museum
- Added artifact research time to artifact info screen
- Added help page for artifacts
- Added help page for achievements
- Added statistic 'Era highscores (per Difficulty per Region)
- Added statistic 'Infinity highscores (per Difficulty per Region)
- Added artifact categories
- Adjusted gem price of finishing artifact research
- Updated description of artifact 'Kat's Eye'
- Changed exotic skill 'Artifact Replica' price from 1200 to 1000
- Changed Power Stone Market slot costs to 200 per slot
- Changed boss statistics power stone slot unlocks
- Changed artifact 'Golden Apple' base research costs from 1e4 to 1e3
- Changed artifact 'Golden Apple' base reserach time from 3400 to 1000 seconds
- Changed artifact 'Rib Cage' base research costs from 1e4 to 1e3
- Changed artifact 'Rib Cage' base reserach time from 3400 to 1000 seconds
- Changed artifact 'Rib Cage' effect to -2% reserach time per researched artifact
- Changed artifact 'Carrot' base research costs from 322000 to 1e3
- Changed artifact 'Carrot' base reserach time from 900 to 1000 seconds
- Changed artifact 'Dwarven Minecart' base research costs from 1e5 to 5e3
- Changed artifact 'Dwarven Minecart' base reserach time from 4500 to 2700 seconds
- Changed artifact 'Lava Ruby' base research costs from 1e6 to 5e3
- Changed artifact 'Lava Ruby' base reserach time from 5000 to 2700 seconds
- Changed artifact 'Sign' base research costs from 1000 to 5e3
- Changed artifact 'Sign' base reserach time from 60 to 2700 seconds
- Changed artifact 'Monkey Idol' base research costs from 1e6 to 2e4
- Changed artifact 'Monkey Idol' base reserach time from 5000 to 3600 seconds
- Changed artifact 'Ancient Gear' base research costs from 1e10 to 2e4
- Changed artifact 'Ancient Gear' base reserach time from 9000 to 3600 seconds
- Changed artifact 'Compass' base research costs from 1e6 to 2e4
- Changed artifact 'Compass' base reserach time from 5000 to 3600 seconds
- Changed artifact 'Broken Sword' base research costs from 690000 to 1e5
- Changed artifact 'Broken Sword' base reserach time from 1800 to 5400 seconds
- Changed artifact 'Strange Cube' base research costs from 1e6 to 1e5
- Changed artifact 'Strange Cube' base reserach time from 5000 to 5400 seconds
- Changed artifact "Kat's Eye" base research costs from 12345678 to 1e5
- Changed artifact "Kat's Eye" base reserach time from 3600 to 5400 seconds
- Changed artifact 'Broken Wing' base reserach time from 5000 to 6300 seconds
- Changed artifact 'Blackhole in a bottle' base reserach time from 5000 to 6300 seconds
- Changed artifact 'Light Triangle' base research costs from 1e6 to 5e6
- Changed artifact 'Light Triangle' base reserach time from 5000 to 7200 seconds
- Changed artifact 'Chained Mannequin' base research costs from 727747793.115 to 7e13
- Changed artifact 'Ominous Coil' base research costs from 3956447203.45 to 5e12
- Changed artifact 'Energy Sphere' base research costs from 1500000 to 1e10
- Changed artifact 'Energy Sphere' base reserach time from 600 to 7200 seconds
- Changed artifact 'Metal Plating' base research costs from 4500000 to 1e15
- Changed artifact 'Metal Plating' base reserach time from 1800 to 7200 seconds
- Changed artifact 'Vine Monster' base research costs from 9000000 to 1e15
- Changed artifact 'Vine Monster' base reserach time from 3600 to 7200 seconds
- Changed artifact 'Incendiary Device' base research costs from 11250000 to 1e20
- Changed artifact 'Incendiary Device' base reserach time from 4500 to 7200 seconds
- Changed artifact 'Cubos Cube' base research costs from 13500000 to 1e20
- Changed artifact 'Cubos Cube' base reserach time from 600 to 14400 seconds
- Changed artifact 'Dice Of Fate' base research costs from 1552528625.31 to 1e30
- Changed artifact 'Necronomicon' base research costs from 1846342028.28 to 1e30
- Changed artifact 'Necronomicon' base reserach time from 86400 to 28800 seconds
- Changed artifact 'Quantum Warehouse' base research costs from 25000000000000 to 5e22
- Changed artifact 'Quantum Warehouse' base reserach time from 10800 to 14400 seconds
- Changed artifact 'Hyper Trading Table' base research costs from 20000000000000 to 2e16
- Changed artifact 'Hyper Trading Table' base reserach time from 10800 to 14400 seconds
- Changed artifact 'Unstable Matter' base research costs from 5e14 to 1e40
- Changed artifact 'Unstable Matter' base reserach time from 21600 to 28800 seconds
- Changed artifact 'Heart Of The Cards' base reserach time from 3400 to 14400 seconds
- Changed artifact 'Celestial Tokens' base research costs from 1e8 to 2e10
- Changed artifact 'Celestial Tokens' base reserach time from 4500 to 14400 seconds
- Changed artifact 'Antimatter Die' base research costs from 1e8 to 2e10
- Changed artifact 'Antimatter Die' base reserach time from 4500 to 14400 seconds
- Changed artifact 'Some Kinda Laser Thingie' base research costs from 1e8 to 2e10
- Changed artifact 'Some Kinda Laser Thingie' base reserach time from 4500 to 14400 seconds
- Changed artifact 'W.I.N.C.E. Plushie' base research costs from 1e10 to 1e50
- Changed artifact 'Pumpkin' base research costs from 13500000 to 1e10
- Changed artifact 'Pumpkin' base reserach time from 5400 to 10 seconds
- Changed artifact 'Book Of Cubimas' base research costs from 13500000 to 1e10
- Changed artifact 'Book Of Cubimas' base reserach time from 5400 to 10 seconds
- Changed artifact "Google's Treasure Bag" base research costs from 1e10 to 2e10
- Changed artifact "Google's Treasure Bag" base reserach time from 1 to 14400 seconds
- Changed artifact "Una's Replicator" base research costs from 1e16 to 1e70
- Changed artifact "Una's Replicator" base reserach time from 21600 to 86400 seconds
- Changed artifact "Nar's Tubular Test Tube" base reserach time from 21600 to 28800 seconds
- Fixed artifact "Nar's Tubular Test Tube" not being unlockable
- Fixed exotic skill 'Artifact Replica' not being applied until restart
- Fixed Power Stone tooltips keeping previous slot item color when swapping
- Fixed hint unlock prices not using the selected formatting options
- Fixed artifact objects being clickable without a Museum
- Fixed exotic gem cost of hints still being a long instead of double
- Fixed artifact research screen showing the label 'instantly finish' even without the appropriate skill
Construction Firm
- Changed construction price of Mine from [10, 125, 500, 6000, 25000, 150000, 550000, 1100000, 1850000, 2750000] to [100, 1250, 5000, 60000, 250000, 1500000, 5500000, 11000000, 18500000, 27500000]
- Changed construction price of Factory from [25, 200, 1250, 6000, 25000, 75000, 225000, 500000, 2150000, 5500000] to [250, 2000, 12500, 60000, 250000, 750000, 2250000, 5000000, 21500000, 55000000]
- Changed construction price of Laboratory from [100, 2750, 12500, 100000, 1250000, 7500000] to [1000, 27500, 125000, 1000000, 12500000, 75000000]
- Changed construction price of Power Plant from [750, 10000, 375000, 5000000, 12500000, 30000000] to [7500, 100000, 3750000, 50000000, 125000000, 300000000]
- Changed construction price of Arcade from [12500, 250000, 20000000, 24000000] to [125000, 2500000, 200000000, 240000000]
- Changed construction price of Trading Post from [500, 6000, 25000, 100000, 2250000] to [5000, 60000, 250000, 1000000, 22500000]
- Changed construction price of Museum from [12500, 300000, 1500000, 5000000, 75000000] to [125000, 3000000, 15000000, 50000000, 750000000]
- Changed construction price of Statue Of Cubos from [125000, 5000000, 75000000] to [1250000, 50000000, 750000000]
- Changed construction price of Shipyard from [50000, 750000, 50000000] to [500000, 7500000, 500000000]
- Changed 'Beacon Of Power' bonus per tier to be multiplicative to itself instead of additive
- Changed 'Beacon Of Wealth' bonus per tier to be multiplicative to itself instead of additive
- Reduced construction time of Construction Firm tier 1 to 3 sec.
- Reduced construction time of Workshop tier 1 to 5 sec.
Statue Of Cubos
- Added skill 'Second Chance'
- Added skill 'Trialforged'
- Added skill 'Divine Gamble'
- Added skill 'Power Stack'
- Added exotic skill 'Victory Boost'
- Added auto-save when quiting or restarting boss fights
- Changed boss 1 module 'Searing Projectiles' scaling to (xp^0.3)*0.01 (was xp^0.05)
- Fixed font size issue in Power Plant during Boss 5.2
- Fixed tower not being visible in boss 5.2
- Fixed tower not instantly skipping a side in boss 2 if all components of that side have been destroyed
- Fixed Mine and Factory potentially producing NaN values during final boss fight
Tower Testing
- Added option to always show tower range visual indicator
- Added checkmark next to difficulty during tower testing when current normal mode has been completed
- Region and difficulty rewards in normal mode can now be directly jumped to from the result screen
- Result screen now clearly shows that the next difficulty is unlocked
- Result screen now shows damage element icon instead of colored resource icon
- Result screen will show 0 instead of '???' if the tower was destroyed by zero damage
- Toggle wave stream button now appears after researching any software
- Toggle wave stream button now refreshes its state whenever software finishes installation
- Sandbox now displays gamemode in tower testing in the color of the selected difficulty scaling
- Changed tower range visual indicator to be toggled when clicking on the tower (was only on hover before)
- Fixed inconsistency in how sandbox handles highest wave
- Fixed tower attack range indicator clipping through the ground in Volcano
- Fixed buff windows staying visible when buff list button gets disabled
- Fixed 'Poison Skin' damage from jungle challenge #3 being caused by buff target instead of module owner
- Fixed 'Poison Skin' damage from jungle challenge #3 not being marked as 'non-reflectable'
- Fixed module instances sometimes not properly disposed when units get destroyed
Modules
- Added module 'Omniversal Damage'
- Added module 'The Executive'
- Added module 'Nullifying Aura'
- Added module 'Space Guns'
- Added module 'Onyx's Blessing'
- Added missing cooldown tag to module 'Energy Flow'
- Increased drop chance of 'Rapidfire' from 0.6% to 0.9%
- Increased drop chance of 'Advanced Splash' from 0.14% to 0.3%
- Increased drop chance of 'Shield Recharger' from 0.5% to 1%
- Increased drop chance of 'Sparks' from 0.12% to 0.8%
- Increased drop chance of 'Steini's Chained Ball' from 0.05% to 0.4%
- Increased drop chance of 'Marble Foundation' from 0.5% to 0.8%
- Increased drop chance of 'Transmute' from 0.5% to 0.8%
- Increased drop chance of 'Soul Harvesting' from 0.1% to 0.3%
- Increased drop chance of 'Burning Attack' from 0.1% to 0.4%
- Increased drop chance of 'Bash' from 0.12% to 1%
- Changed category of 'W.I.N.C.E.' to legendary
- Changed unlock condition of 'Knight's Boost of Power' from universal to air era research
- Changed 'Nature's Touch' damage scaling to be more viable in early game
- Changed 'Multishot' unlock to wave 15 in Forest (was wave 30)
- Changed 'Bounce' unlock to Wave 30 in Forest (was wave 10)
- Changed 'Basic Damage' min. value from (2/4/6/8/10/12/...) to (2/100/5000/22500/300000/1250000/...)
- Changed 'Fire Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
- Changed 'Water Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
- Changed 'Earth Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
- Changed 'Air Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
- Changed 'Nature Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
- Changed 'Light Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
- Changed 'Darkness Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
- Changed 'Electricity Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
- Changed 'Universal Attack' min. value from (5/10/15/20/25/30/...) to (5/40/2000/10000/125000/500000/...)
- Changed 'Refined Armor' exponential scaling from 1.5 to 1.2
- Changed 'Conductor' to apply shield points after 0.1 sec. delay
- Changed 'Conductor' to work all the time instead of only when shield is at 0
- Changed scaling of 'Wave Resources'
- Changed 'Metal Plating' effect slightly
- Changed 'W.I.N.C.E.' attack speed slowdown from 100% to 200%
- Changed 'Offensive Pack' to upgrade by multiple levels on higher tiers
- Changed 'Defensive Pack' to upgrade by multiple levels on higher tiers
- Changed 'Eternal Wall' capping hp to 1e308 (was 1e300)
- Changed 'Fire Shell' stack limit from 100 to 50
- Changed 'Water Shell' stack limit from 100 to 50
- Changed 'Earth Shell' stack limit from 100 to 50
- Changed 'Air Shell' stack limit from 100 to 50
- Changed 'Light Shell' stack limit from 100 to 50
- Changed 'Darkness Shell' stack limit from 100 to 50
- Changed 'Electricity Shell' stack limit from 100 to 50
- Changed 'Nature Shell' stack limit from 100 to 50
- Changed 'Neutral Resistance' maximum tier to 250
- Changed 'Fire Resistance' maximum tier to 250
- Changed 'Water Resistance' maximum tier to 250
- Changed 'Earth Resistance' maximum tier to 250
- Changed 'Air Resistance' maximum tier to 250
- Changed 'Light Resistance' maximum tier to 250
- Changed 'Darkness Resistance' maximum tier to 250
- Changed 'Electricity Resistance' maximum tier to 250
- Changed 'Universal Resistance' maximum tier to 250
- Changed 'Elemental Resistance' maximum tier to 250
- Changed 'Generic Resistance' maximum tier to 250
- Changed 'Shield Recharger' maximum tier to 250
- Changed 'Whirlwind Aura' maximum tier to 250
- Changed 'Focused Multishot' maximum tier to 250
- Changed 'Bulwark' maximum tier to 250
- Changed 'Neutral Amplifier' maximum tier to 250
- Changed 'Rejuvenate' maximum tier to 250
- Changed 'Unfolding' maximum tier to 250
- Changed 'Fire Barrier' maximum tier to 250
- Changed 'Water Barrier' maximum tier to 250
- Changed 'Earth Barrier' maximum tier to 250
- Changed 'Air Barrier' maximum tier to 250
- Changed 'Nature Barrier' maximum tier to 250
- Changed 'Light Barrier' maximum tier to 250
- Changed 'Darkness Barrier' maximum tier to 250
- Changed 'Electricity Barrier' maximum tier to 250
- Changed 'Fire Shell' maximum tier to 250
- Changed 'Water Shell' maximum tier to 250
- Changed 'Earth Shell' maximum tier to 250
- Changed 'Air Shell' maximum tier to 250
- Changed 'Nature Shell' maximum tier to 250
- Changed 'Light Shell' maximum tier to 250
- Changed 'Darkness Shell' maximum tier to 250
- Changed 'Electricity Shell' maximum tier to 250
- Changed 'Awareness' maximum tier to 250
- Changed 'Boss Shield' maximum tier to 250
- Changed 'Frost Nova' maximum tier to 250
- Changed 'Bulletproof' maximum tier to 250
- Changed 'Photosynthesis' maximum tier to 250
- Changed 'Magical Protection' maximum tier to 250
- Changed 'Gravitational Impact' maximum tier to 250
- Changed 'Violent Seeds' maximum tier to 250
- Changed 'Dispel' maximum tier to 250
- Changed 'Fracture' maximum tier to 250
- Changed 'Lucky Shot' maximum tier to 250
- Changed 'Solar Strike' maximum tier to 250
- Changed 'Advanced Heal' maximum tier to 250
- Changed 'Combustion' maximum tier to 250
- Changed 'Stoneskin' maximum tier to 250
- Changed 'Conductor' maximum tier to 250
- Changed 'Advanced Splash' maximum tier to 250
- Changed 'Extinguish' maximum tier to 250
- Changed 'Magical Stone Of Floof' maximum tier to 250
- Changed 'W.I.N.C.E.' maximum tier to 250
- Changed 'Gigantic Vines' maximum tier to 250
- Changed 'Super Multishot' maximum tier to 250
- Changed 'Fire Armor' maximum tier to 250
- Changed 'Water Armor' maximum tier to 250
- Changed 'Earth Armor' maximum tier to 250
- Changed 'Air Armor' maximum tier to 250
- Changed 'Light Armor' maximum tier to 250
- Changed 'Darkness Armor' maximum tier to 250
- Changed 'Electricity Armor' maximum tier to 250
- Changed 'XP Bonus' maximum tier to 250
- Changed 'Power Of The Cat' maximum tier to 250
- Changed 'Daigoparry' maximum tier to 250
- Changed 'Sandstorm' maximum tier to 250
- Changed 'Tideshift' maximum tier to 250
- Changed 'Energy Recycling' maximum tier to 250
- Changed 'Sun Energy' maximum tier to 250
- Changed 'Moon Energy' maximum tier to 250
- Changed 'Beach Gift' maximum tier to 250
- Changed 'Energy Regeneration' maximum tier to 250
- Changed 'Offensive Pack' maximum tier to 250
- Changed 'Defensive Pack' maximum tier to 250
- Changed 'Titanium Hull' maximum tier to 250
- Changed 'Nature's Wrath' maximum tier to 250
- Changed 'Generic Armor' maximum tier to 250
- Changed 'Recharge' maximum tier to 250
- Changed 'Refresh' maximum tier to 250
- Changed 'Cooling Cell' maximum tier to 250
- Changed 'Neutral Response' maximum tier to 250
- Changed 'Energy Flow' maximum tier to 250
- Changed 'Adaptive Regeneration' maximum tier to 250
- Changed 'Reflect' maximum tier to 250
- Changed 'Frost Aura' maximum tier to 250
- Changed 'Storm Aura' maximum tier to 250
- Changed 'Monsoon Aura' maximum tier to 250
- Changed 'Shield Of Air' maximum tier to 250
- Changed 'Unholy Aura' maximum tier to 250
- Changed 'Dryness Aura' maximum tier to 250
- Changed 'Checkerboard Aura' maximum tier to 250
- Changed 'Stab Prevention' maximum tier to 250
- Changed 'Defiance' maximum tier to 250
- Changed 'Phasing' maximum tier to 250
- Changed 'Toxic Piranha Ivy' maximum tier to 250
- Changed 'Redirect' maximum tier to 250
- Changed 'Aftershock' maximum tier to 250
- Changed 'Overcharge' maximum tier to 250
- Changed 'Transformator' maximum tier to 250
- Changed 'Gravel' maximum tier to 250
- Changed 'Metal Plating' maximum tier to 250
- Changed 'Strikeback' maximum tier to 250
- Changed 'Forest Gift' maximum tier to 250
- Changed 'Desert Gift' maximum tier to 250
- Changed 'Diver's Shield' maximum tier to 250
- Changed 'Fire Protection' maximum tier to 250
- Changed 'Water Protection' maximum tier to 250
- Changed 'Earth Protection' maximum tier to 250
- Changed 'Air Protection' maximum tier to 250
- Changed 'Light Protection' maximum tier to 250
- Changed 'Darkness Protection' maximum tier to 250
- Changed 'Electricity Protection' maximum tier to 250
- Changed 'Snowstorm' maximum tier to 250
- Changed 'Unholy Cloak' maximum tier to 250
- Changed 'Radar' maximum tier to 250
- Changed 'Bash' maximum tier to 250
- Changed 'Magical Orbs' maximum tier to 250
- Changed 'Soul Harvesting' maximum tier to 250
- Changed 'Something' maximum tier to 250
- Changed 'Temporal Barrier' maximum tier to 250
- Changed 'Poison' maximum tier to 250
- Changed 'Void' maximum tier to 250
- Changed 'Relay' maximum tier to 250
- Changed 'Frost Splash' maximum tier to 250
- Changed 'Shocking Ward' maximum tier to 250
- Changed 'Glacier Spikes' maximum tier to 250
- Changed 'Immortality Shield' maximum tier to 250
- Changed 'Hurricane' maximum tier to 250
- Changed 'Stream Of Life' maximum tier to 250
- Changed 'Super Tower' maximum tier to 250
- Changed 'Super Tower 2' maximum tier to 250
- Changed 'L.O.S.O. Drone System' maximum tier to 250
- Changed 'Tremors' maximum tier to 250
- Changed 'Avalanche' maximum tier to 250
- Changed 'Dice Of Fate' maximum tier to 250
- Changed 'Daybloom' maximum tier to 250
- Changed 'Universal Shield' maximum tier to 250
- Changed 'Attack Speed' maximum tier to 250
- Changed 'Multishot' maximum tier to 250
- Changed 'Basic Bouncing' maximum tier to 250
- Changed 'Rapidfire' maximum tier to 250
- Fixed absolute damage of 'Martyrdom' being reflectable
- Fixed 'Bluecat's Harmonizer' reducing energy cost of non-active modules to 0
- Fixed 'Chaos Gift' incorrectly calculating a random casting position which lead to a bias towards the center
- Fixed 'Super Tower 3' always showing 90% energycost despite costing only 10% on max. level
- Fixed 'Energy Sphere' reflect damage not being marked as 'non-reflectable'
Performance Improvments
- Sum formula for Dyn.VarExp now uses direct calculation instead of looping and adding up all individual values
- Infinity product and infinity sum is now cached per region, massively reducing memory allocations when charging infinity stones
- Removed an unnecessary memory allocation when comparing option values
Modding
- Software can be loaded from json
- IDataCollection does not require a dictionary anymore
- Turned max. citizens into attribute
- Turned max. town level into attribute
- Turned max. town assets into attribute
- Turned min. and max. blueprint size into attributes
- Conversion rates for buildings are now attributes
- Data type of conversion rate is now double instead of long