Changelog

v1.0.0

Release557 changes
General
  • Added 'Highscore Mode' (requires finishing the game once)
  • Added open save folder button to save game list
  • Added option to adjust color blind mode blending with original image
  • Added localization keys to main menu buttons
  • Added localization support for help pages
  • Added Steam achievements
  • Added town assets to nexus
  • Added vfx pack to nexus
  • Added winter wonderland asset pack to nexus
  • Added debug option to disable fallback language
  • Added new dropdown icons
  • Added new logo
  • Changed tutorial text to be localizable
  • Changed building tutorials to be localizable
  • Changed Winter Wonderland sleighpad to softcap efficiency per worker beyond 100%
  • Tooltips are now more responsive
  • Option category headers are now localizable
  • Increased exotic gems cap from 1e18 to 1.8e308 (data type is double instead of long)
  • Updated list of supporters
  • Updated unity to version 2020.3.49f1
  • Missable achievements will unlock on save load
  • Moved global boosts to 'online' category in options menu
  • Moved 'Dynamic Rendering' to graphics settings
  • Moved 'Dynamic UI Scaling' to graphics settings and removed experimental warning
  • Replaced color correction shaders for colorblind mode
  • Removed software from options menu
  • Removed 'x1' from anti-aliasing settings dropdown since it effectively does nothing (it auto-jumps to x2 internally)
  • Removed deprecated localized tmp components
  • Removed empty spaces in the credits
  • Fixed broken input boxes in options
  • Fixed credits duration not adjusting based on supporters
  • Fixed language dropdown always starting at english even when changed in last session
  • Fixed broken localization files throwing exceptions and breaking game setup
  • Fixed a lot of trailing spaces in localized texts
  • Fixed deleting a savegame not refreshing the continue button
  • Fixed checkmarks in options menu using wrong color
  • Fixed various typos
  • Fixed mods button showing up on web
Town
  • Added Dr. Cubical guidance system
  • Added Dr. Cubical to town
  • Added background blur to Town stats UI background
  • Added building shortcut buttons to exotic skills
  • Added help page for building skills
  • Added help page for exotic skills
  • Added hexagon base shape to tower customization
  • Added max. shield factor to town stats menu
  • Added highlighting to challenge menu if module tier requirement is not fulfilled
  • Merged normal and endless mode into one UI component
  • Adjusted Tower Testing UI for a more unified style
  • Updated help page of tower customization
  • Right-clicking town stats now toggles all their modifiers
  • Town conversion rate modifiers cannot be disabled anymore
  • Town assets can no longer be manually or automatically placed inside building meshes
  • Town assets now properly respect their rotation when checking for obstacles
  • Enemy stats display in new round screen now includes era and infinity in resource drop preview
  • Challenges are now more restricting regarding legendary modules
  • Module categories which are forbidden in a challenge are now crossed out
  • Module count for forbidden categories is now display as '<number>/0' instead of '<number>/X'
  • Swapped neutral and forest region for neutral infinity stone charge bars
  • Building shortcut button is now disabled when building is under construction and cannot be entered
  • Completed challenges now show a checkmark during tower testing next to their number
  • Infinity modules can now be used in any challenge
  • Infinity modules level is unaffected by challenge rules
  • Replaced locked difficulties text ('???') with lock icon
  • Replaced town perk 'Mine Layers' with 'Sea Miles' (skill points are automatically refunded)
  • Replaced locked building text ('???') inside building skills menu with a lock icon
  • Renamed town perk 'Processing Speed' to 'Machine Speed'
  • Changed fade in/out animation of buildings to be consistent regardless of framerate
  • Changed town citizens to no longer obstruct placement of town assets
  • Changed infinity perk for boss unlock to be one-time use instead of toggle
  • Changed 'toggle modifiers' in town stats to only shows up if an attribute actually has toggleable modifiers
  • Changed town asset bonus to be based on slots instead of actually placed town assets
  • Changed tower projectile color to be customizable
  • Removed infinity perk that gave temporary access to forge
  • Fixed minor Town header and footer UI styling issues
  • Fixed escape button not closing region detail view and instead closing the entire game mode selection window
  • Fixed dashboard not closing when opening town assets
  • Fixed normal mode's completed statistic not being refreshed upon loading a save
  • Fixed worker task categories with no available tasks being clickable
  • Fixed order of module fragments in idle menu to be the same as in Workshop
  • Fixed idle resource amount text jumping up and down due to wrong vertical font centering
  • Fixed event button being on top of dashboard and guidance menu
  • Fixed importing tower mesh sometimes not recalculating normals properly
Power Plant
  • Added exotic skill 'Recursive Feedback'
  • Added exotic skill 'Quantum Storage'
  • Added right-click to buy max. to second floor of Power Plant
  • Power Plant component technology buttons now better indicate that they are clickable
  • Pressing escape in Power Plant will first attempt to close any open tech tree upgrade windows before closing the entire building
  • Fixed second floor of Power Plant using wrong character casing for prices
  • Fixed Power Plant not updating production per second when sped up
  • Fixed wrong conversion button tooltip border color
  • Fixed loadout import reading 'paste blueprint here' instead of 'paste loadout here'
Mine
  • Added right-click to buy max. to all drill upgrades
  • Added right-click to buy max. to asteroid mining upgrades
  • Replaced icon of skill 'Detection'
  • Replaced icon of skill 'Collapsing Tunnels'
  • Replaced icon of skill 'Advanced Drills'
  • Replaced icon of skill 'Tank Expansion'
  • Fixed skill 'Collapsing Tunnels' not applying the correct formula
  • Fixed wrong conversion button tooltip border color
  • Fixed asteroids granting Factory items even without the Factory
Factory
  • Added right-click to buy max. to second floor of Factory
  • Added tooltip to machines in the crafter recipe selection view
  • Added hotkey for autofill in Factory
  • Added internal priority system to crafter
  • Minor improvements to font scaling
  • Reworked item dissolving mechanics
  • All items can now be dissolved right from the start
  • Improved crafter algorithm
  • Scanned items return 100% of their mass
  • Unscanned items return 25% of their mass
  • Fabricating items requires them to be scanned
  • Adjusted Factory UI for a more unified style
  • Increased shop stock limit of basic chips, ingots and plates
  • Increased t1 town producer production rate from 0.25 to 4
  • Increased t2 town producer production rate from 150 to 300
  • Increased t1 building producer production rate from 0.02 to 0.5
  • Increased t2 building producer production rate from 10.0 to 25.0
  • Input items in machines that have a crafting recipe can now be clicked to preview the recipe in the crafting grid
  • Reduced scan requirements for all items
  • Changed fabrication cost to start at 3 (was 4) times the original mass of the object
  • Changed Pumpkin to only be scannable during Halloween
  • Changed 'Town Producer T1' to require T1 materials instead of T2
  • Changed shop to only display relevant items in early Factory tiers
  • Changed producers to be uncraftable until their respective building has been constructed
  • Changed auto-fill to grab machines from their slots when upgrading them and they are the last missing item
  • Fixed trash and auto-fill tooltips not having correct border color
  • Fixed crafter adding same-type items multiple times to the crafting queue instead of properly stacking them
  • Fixed minor exception when trying to craft an item while not having enough resources
  • Fixed categories with no available recipes being clickable
  • Fixed crafter not being able to properly save & load recipes that change their signature
Headquarters
  • Added notification when software finishes installing
  • Added software loadouts
  • Added contract 'Unequalizer'
  • Added contract 'Communicator'
  • Added skill 'Extra Servers'
  • Added skill 'Data Mining'
  • Added skill 'Head Offices'
  • Added exotic skill 'Foreign Contracts'
  • Added exotic skill 'Shared Database'
  • Added localization keys to module and region mt requirements
  • Adjusted module tier requirements for military tiers
  • Mine shards are now converted to resources before tiering up
  • Reduced price of first server (2 instead of 100)
  • Changed price after the first server to 10^server count (was 100*10^server count)
  • Changed base price of CPU upgrades for servers to 10 (was 20)
  • Changed base price of RAM upgrades for servers to 1.5e8 (was 10)
  • Changed base cost of software 'Autoskip' to 15 (was 50)
  • Changed base research time of software 'Autoskip' to 10 minutes (was 20 minutes)
  • Changed base cost of software 'Wave Streaming' to 250 (was 250000)
  • Changed base research time of software 'Wave Streaming' to 4 hours (was ~1644 years)
  • Changed contract fragment multiplier max level from 19 to 300
  • Changed trust fund tooltip to omit resources with an amount of zero
  • Changed software 'Era Tunneling' to increase eras skipped per difficulty with a highscore higher than inf. 1 and additionally provide another bonus if all difficulties of a region are inf. 1 or higher
Facility AI
  • Added AI script templates
  • Added AI action 'Software: Apply Loadout (Name)'
  • Added AI action 'Software: Apply Loadout (Index)'
  • Added AI function 'Software: Loadout Name'
  • Added AI function 'Software: Loadout Index'
  • Added AI function 'Software: Loadout Count'
  • Added AI function 'Software: Loadout Count'
  • Added AI function 'Factory: Machine Tier'
  • Added AI function 'Game: Time Passed'
  • Added AI function 'Game: Real Time Passed'
  • Added 'xor', 'or', 'and' bitwise operators to arithmetic (int) AI function
  • Added AI impulse for opening tower testing town window
  • Added AI impulse for closing tower testing town window
  • Moved AI settings from Headquarters to options menu
  • Fixed overflow exceptions in AI scripts flooding the log files
  • Fixed AI canvas not clearing when going to the main menu
  • Fixed AI being able to assigning worker task parameters that are not available yet
  • Fixed turbo exec
  • Fixed currently executing script not properly stopping if it uses execution budget
Arcade
  • Reduced resource rewards from Jumble
  • Minimum resource rewards in Arcade are now 1
  • Fixed Arcade resetting town music when entering for the first time after a scene load
  • Fixed minimum wager in Arcade not formating the value based on selected notation
Perfect Space
  • Added movement via mouse
  • Added visual indicator for when weapon is on cooldown
  • Added smaller visual cues
  • Added level up effect to player ship
  • Added continue button on game over screen
  • Fixed enemies' hit marker not disappearing on the game over screen
  • Fixed drones not being affected by engineering ability
Laboratory
  • Added skill 'Overpaid Interns'
  • Added skill 'Elemental Cores'
  • Added skill 'Module Molecules'
  • Added skill 'Breakthrough'
  • Added skill 'Scoping'
  • Added coordinate input to exotic experiment multiverse
  • Changed claimed goals to be slightly better visualized
  • Changed Fire Experiment to unlock with Laboratory T2 (was T1)
  • Changed Nature Experiment to unlock with Laboratory T1 (was T2)
  • Changed Water Experiment base cooling speed from 0.5 to 2
  • Fixed endless Laboratory goals showing the next requirement
  • Fixed buy max. for exotic gems in exotic experiment
Shipyard
  • Added events for shipment completed and collected
  • Added skill 'Cartography'
  • Added skill 'Priority Manifest'
  • Added skill 'Trade Leverage'
  • Added exotic skill 'Shipping Fleet'
  • Added exotic skill 'Import Taxes'
  • Fixed Shipyard floating reward boxes spawning when inside a submenu like skills, help, etc.
Trading Post
  • Crates are now a currency
  • Replaced icon of skill 'Super Trades'
  • Fixed conversion dials in Trading Post throwing an exception when selected trade offer is changed
  • Fixed Trading Post not clearing selected offer if it got removed when offers have been regenerated
  • Fixed trades staying locked after returning to their pool
Workshop
  • Added events for anvil usage and anvil lock state changed
  • Added exotic skill 'Public Quests'
  • Added exotic skill 'Arsenal'
  • Added zoom function to infinity grid
  • Reduced era hits and kills required to unlock research
  • Renamed 'forge levels' to 'reforge tiers'
  • Changed era hits to not require a minimum damage amount anymore in order to count
  • Changed skill 'Synergy' damage bonus from 1% to 10% per offensive module
  • Changed skill 'Reforge' resistance bonus from 1% to 6% per defensive module (capped at 90%)
  • Changed skill 'Examination' to increase tower testing xp gained by 1.5 instead of unlocking region difficulty details
  • Changed region difficulty details to unlock as soon as the Workshop has been constructed
  • Reduced base cost of era damage and hp divider
  • Fixed anchor of era experimentation module tabs
  • Fixed activating 'full' toggle in Workshop displaying 'Free' when not enough resources are available to tier up
  • Fixed second floor Workshop sometimes revealing the word 'Infinity' before infinity was unlocked
  • Fixed wrong conversion button tooltip border color
  • Fixed Workshop permanently showing gem count if exiting via hotkey
  • Fixed 'full' button in Workshop preventing to tier up modules when 'max' button is disabled
Museum
  • Added artifact research time to artifact info screen
  • Added help page for artifacts
  • Added help page for achievements
  • Added statistic 'Era highscores (per Difficulty per Region)
  • Added statistic 'Infinity highscores (per Difficulty per Region)
  • Added artifact categories
  • Adjusted gem price of finishing artifact research
  • Updated description of artifact 'Kat's Eye'
  • Changed exotic skill 'Artifact Replica' price from 1200 to 1000
  • Changed Power Stone Market slot costs to 200 per slot
  • Changed boss statistics power stone slot unlocks
  • Changed artifact 'Golden Apple' base research costs from 1e4 to 1e3
  • Changed artifact 'Golden Apple' base reserach time from 3400 to 1000 seconds
  • Changed artifact 'Rib Cage' base research costs from 1e4 to 1e3
  • Changed artifact 'Rib Cage' base reserach time from 3400 to 1000 seconds
  • Changed artifact 'Rib Cage' effect to -2% reserach time per researched artifact
  • Changed artifact 'Carrot' base research costs from 322000 to 1e3
  • Changed artifact 'Carrot' base reserach time from 900 to 1000 seconds
  • Changed artifact 'Dwarven Minecart' base research costs from 1e5 to 5e3
  • Changed artifact 'Dwarven Minecart' base reserach time from 4500 to 2700 seconds
  • Changed artifact 'Lava Ruby' base research costs from 1e6 to 5e3
  • Changed artifact 'Lava Ruby' base reserach time from 5000 to 2700 seconds
  • Changed artifact 'Sign' base research costs from 1000 to 5e3
  • Changed artifact 'Sign' base reserach time from 60 to 2700 seconds
  • Changed artifact 'Monkey Idol' base research costs from 1e6 to 2e4
  • Changed artifact 'Monkey Idol' base reserach time from 5000 to 3600 seconds
  • Changed artifact 'Ancient Gear' base research costs from 1e10 to 2e4
  • Changed artifact 'Ancient Gear' base reserach time from 9000 to 3600 seconds
  • Changed artifact 'Compass' base research costs from 1e6 to 2e4
  • Changed artifact 'Compass' base reserach time from 5000 to 3600 seconds
  • Changed artifact 'Broken Sword' base research costs from 690000 to 1e5
  • Changed artifact 'Broken Sword' base reserach time from 1800 to 5400 seconds
  • Changed artifact 'Strange Cube' base research costs from 1e6 to 1e5
  • Changed artifact 'Strange Cube' base reserach time from 5000 to 5400 seconds
  • Changed artifact "Kat's Eye" base research costs from 12345678 to 1e5
  • Changed artifact "Kat's Eye" base reserach time from 3600 to 5400 seconds
  • Changed artifact 'Broken Wing' base reserach time from 5000 to 6300 seconds
  • Changed artifact 'Blackhole in a bottle' base reserach time from 5000 to 6300 seconds
  • Changed artifact 'Light Triangle' base research costs from 1e6 to 5e6
  • Changed artifact 'Light Triangle' base reserach time from 5000 to 7200 seconds
  • Changed artifact 'Chained Mannequin' base research costs from 727747793.115 to 7e13
  • Changed artifact 'Ominous Coil' base research costs from 3956447203.45 to 5e12
  • Changed artifact 'Energy Sphere' base research costs from 1500000 to 1e10
  • Changed artifact 'Energy Sphere' base reserach time from 600 to 7200 seconds
  • Changed artifact 'Metal Plating' base research costs from 4500000 to 1e15
  • Changed artifact 'Metal Plating' base reserach time from 1800 to 7200 seconds
  • Changed artifact 'Vine Monster' base research costs from 9000000 to 1e15
  • Changed artifact 'Vine Monster' base reserach time from 3600 to 7200 seconds
  • Changed artifact 'Incendiary Device' base research costs from 11250000 to 1e20
  • Changed artifact 'Incendiary Device' base reserach time from 4500 to 7200 seconds
  • Changed artifact 'Cubos Cube' base research costs from 13500000 to 1e20
  • Changed artifact 'Cubos Cube' base reserach time from 600 to 14400 seconds
  • Changed artifact 'Dice Of Fate' base research costs from 1552528625.31 to 1e30
  • Changed artifact 'Necronomicon' base research costs from 1846342028.28 to 1e30
  • Changed artifact 'Necronomicon' base reserach time from 86400 to 28800 seconds
  • Changed artifact 'Quantum Warehouse' base research costs from 25000000000000 to 5e22
  • Changed artifact 'Quantum Warehouse' base reserach time from 10800 to 14400 seconds
  • Changed artifact 'Hyper Trading Table' base research costs from 20000000000000 to 2e16
  • Changed artifact 'Hyper Trading Table' base reserach time from 10800 to 14400 seconds
  • Changed artifact 'Unstable Matter' base research costs from 5e14 to 1e40
  • Changed artifact 'Unstable Matter' base reserach time from 21600 to 28800 seconds
  • Changed artifact 'Heart Of The Cards' base reserach time from 3400 to 14400 seconds
  • Changed artifact 'Celestial Tokens' base research costs from 1e8 to 2e10
  • Changed artifact 'Celestial Tokens' base reserach time from 4500 to 14400 seconds
  • Changed artifact 'Antimatter Die' base research costs from 1e8 to 2e10
  • Changed artifact 'Antimatter Die' base reserach time from 4500 to 14400 seconds
  • Changed artifact 'Some Kinda Laser Thingie' base research costs from 1e8 to 2e10
  • Changed artifact 'Some Kinda Laser Thingie' base reserach time from 4500 to 14400 seconds
  • Changed artifact 'W.I.N.C.E. Plushie' base research costs from 1e10 to 1e50
  • Changed artifact 'Pumpkin' base research costs from 13500000 to 1e10
  • Changed artifact 'Pumpkin' base reserach time from 5400 to 10 seconds
  • Changed artifact 'Book Of Cubimas' base research costs from 13500000 to 1e10
  • Changed artifact 'Book Of Cubimas' base reserach time from 5400 to 10 seconds
  • Changed artifact "Google's Treasure Bag" base research costs from 1e10 to 2e10
  • Changed artifact "Google's Treasure Bag" base reserach time from 1 to 14400 seconds
  • Changed artifact "Una's Replicator" base research costs from 1e16 to 1e70
  • Changed artifact "Una's Replicator" base reserach time from 21600 to 86400 seconds
  • Changed artifact "Nar's Tubular Test Tube" base reserach time from 21600 to 28800 seconds
  • Fixed artifact "Nar's Tubular Test Tube" not being unlockable
  • Fixed exotic skill 'Artifact Replica' not being applied until restart
  • Fixed Power Stone tooltips keeping previous slot item color when swapping
  • Fixed hint unlock prices not using the selected formatting options
  • Fixed artifact objects being clickable without a Museum
  • Fixed exotic gem cost of hints still being a long instead of double
  • Fixed artifact research screen showing the label 'instantly finish' even without the appropriate skill
Construction Firm
  • Changed construction price of Mine from [10, 125, 500, 6000, 25000, 150000, 550000, 1100000, 1850000, 2750000] to [100, 1250, 5000, 60000, 250000, 1500000, 5500000, 11000000, 18500000, 27500000]
  • Changed construction price of Factory from [25, 200, 1250, 6000, 25000, 75000, 225000, 500000, 2150000, 5500000] to [250, 2000, 12500, 60000, 250000, 750000, 2250000, 5000000, 21500000, 55000000]
  • Changed construction price of Laboratory from [100, 2750, 12500, 100000, 1250000, 7500000] to [1000, 27500, 125000, 1000000, 12500000, 75000000]
  • Changed construction price of Power Plant from [750, 10000, 375000, 5000000, 12500000, 30000000] to [7500, 100000, 3750000, 50000000, 125000000, 300000000]
  • Changed construction price of Arcade from [12500, 250000, 20000000, 24000000] to [125000, 2500000, 200000000, 240000000]
  • Changed construction price of Trading Post from [500, 6000, 25000, 100000, 2250000] to [5000, 60000, 250000, 1000000, 22500000]
  • Changed construction price of Museum from [12500, 300000, 1500000, 5000000, 75000000] to [125000, 3000000, 15000000, 50000000, 750000000]
  • Changed construction price of Statue Of Cubos from [125000, 5000000, 75000000] to [1250000, 50000000, 750000000]
  • Changed construction price of Shipyard from [50000, 750000, 50000000] to [500000, 7500000, 500000000]
  • Changed 'Beacon Of Power' bonus per tier to be multiplicative to itself instead of additive
  • Changed 'Beacon Of Wealth' bonus per tier to be multiplicative to itself instead of additive
  • Reduced construction time of Construction Firm tier 1 to 3 sec.
  • Reduced construction time of Workshop tier 1 to 5 sec.
Statue Of Cubos
  • Added skill 'Second Chance'
  • Added skill 'Trialforged'
  • Added skill 'Divine Gamble'
  • Added skill 'Power Stack'
  • Added exotic skill 'Victory Boost'
  • Added auto-save when quiting or restarting boss fights
  • Changed boss 1 module 'Searing Projectiles' scaling to (xp^0.3)*0.01 (was xp^0.05)
  • Fixed font size issue in Power Plant during Boss 5.2
  • Fixed tower not being visible in boss 5.2
  • Fixed tower not instantly skipping a side in boss 2 if all components of that side have been destroyed
  • Fixed Mine and Factory potentially producing NaN values during final boss fight
Tower Testing
  • Added option to always show tower range visual indicator
  • Added checkmark next to difficulty during tower testing when current normal mode has been completed
  • Region and difficulty rewards in normal mode can now be directly jumped to from the result screen
  • Result screen now clearly shows that the next difficulty is unlocked
  • Result screen now shows damage element icon instead of colored resource icon
  • Result screen will show 0 instead of '???' if the tower was destroyed by zero damage
  • Toggle wave stream button now appears after researching any software
  • Toggle wave stream button now refreshes its state whenever software finishes installation
  • Sandbox now displays gamemode in tower testing in the color of the selected difficulty scaling
  • Changed tower range visual indicator to be toggled when clicking on the tower (was only on hover before)
  • Fixed inconsistency in how sandbox handles highest wave
  • Fixed tower attack range indicator clipping through the ground in Volcano
  • Fixed buff windows staying visible when buff list button gets disabled
  • Fixed 'Poison Skin' damage from jungle challenge #3 being caused by buff target instead of module owner
  • Fixed 'Poison Skin' damage from jungle challenge #3 not being marked as 'non-reflectable'
  • Fixed module instances sometimes not properly disposed when units get destroyed
Modules
  • Added module 'Omniversal Damage'
  • Added module 'The Executive'
  • Added module 'Nullifying Aura'
  • Added module 'Space Guns'
  • Added module 'Onyx's Blessing'
  • Added missing cooldown tag to module 'Energy Flow'
  • Increased drop chance of 'Rapidfire' from 0.6% to 0.9%
  • Increased drop chance of 'Advanced Splash' from 0.14% to 0.3%
  • Increased drop chance of 'Shield Recharger' from 0.5% to 1%
  • Increased drop chance of 'Sparks' from 0.12% to 0.8%
  • Increased drop chance of 'Steini's Chained Ball' from 0.05% to 0.4%
  • Increased drop chance of 'Marble Foundation' from 0.5% to 0.8%
  • Increased drop chance of 'Transmute' from 0.5% to 0.8%
  • Increased drop chance of 'Soul Harvesting' from 0.1% to 0.3%
  • Increased drop chance of 'Burning Attack' from 0.1% to 0.4%
  • Increased drop chance of 'Bash' from 0.12% to 1%
  • Changed category of 'W.I.N.C.E.' to legendary
  • Changed unlock condition of 'Knight's Boost of Power' from universal to air era research
  • Changed 'Nature's Touch' damage scaling to be more viable in early game
  • Changed 'Multishot' unlock to wave 15 in Forest (was wave 30)
  • Changed 'Bounce' unlock to Wave 30 in Forest (was wave 10)
  • Changed 'Basic Damage' min. value from (2/4/6/8/10/12/...) to (2/100/5000/22500/300000/1250000/...)
  • Changed 'Fire Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
  • Changed 'Water Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
  • Changed 'Earth Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
  • Changed 'Air Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
  • Changed 'Nature Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
  • Changed 'Light Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
  • Changed 'Darkness Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
  • Changed 'Electricity Attack' min. value from (1/2/3/4/5/6/...) to (1/50/2500/11250/150000/625000/...)
  • Changed 'Universal Attack' min. value from (5/10/15/20/25/30/...) to (5/40/2000/10000/125000/500000/...)
  • Changed 'Refined Armor' exponential scaling from 1.5 to 1.2
  • Changed 'Conductor' to apply shield points after 0.1 sec. delay
  • Changed 'Conductor' to work all the time instead of only when shield is at 0
  • Changed scaling of 'Wave Resources'
  • Changed 'Metal Plating' effect slightly
  • Changed 'W.I.N.C.E.' attack speed slowdown from 100% to 200%
  • Changed 'Offensive Pack' to upgrade by multiple levels on higher tiers
  • Changed 'Defensive Pack' to upgrade by multiple levels on higher tiers
  • Changed 'Eternal Wall' capping hp to 1e308 (was 1e300)
  • Changed 'Fire Shell' stack limit from 100 to 50
  • Changed 'Water Shell' stack limit from 100 to 50
  • Changed 'Earth Shell' stack limit from 100 to 50
  • Changed 'Air Shell' stack limit from 100 to 50
  • Changed 'Light Shell' stack limit from 100 to 50
  • Changed 'Darkness Shell' stack limit from 100 to 50
  • Changed 'Electricity Shell' stack limit from 100 to 50
  • Changed 'Nature Shell' stack limit from 100 to 50
  • Changed 'Neutral Resistance' maximum tier to 250
  • Changed 'Fire Resistance' maximum tier to 250
  • Changed 'Water Resistance' maximum tier to 250
  • Changed 'Earth Resistance' maximum tier to 250
  • Changed 'Air Resistance' maximum tier to 250
  • Changed 'Light Resistance' maximum tier to 250
  • Changed 'Darkness Resistance' maximum tier to 250
  • Changed 'Electricity Resistance' maximum tier to 250
  • Changed 'Universal Resistance' maximum tier to 250
  • Changed 'Elemental Resistance' maximum tier to 250
  • Changed 'Generic Resistance' maximum tier to 250
  • Changed 'Shield Recharger' maximum tier to 250
  • Changed 'Whirlwind Aura' maximum tier to 250
  • Changed 'Focused Multishot' maximum tier to 250
  • Changed 'Bulwark' maximum tier to 250
  • Changed 'Neutral Amplifier' maximum tier to 250
  • Changed 'Rejuvenate' maximum tier to 250
  • Changed 'Unfolding' maximum tier to 250
  • Changed 'Fire Barrier' maximum tier to 250
  • Changed 'Water Barrier' maximum tier to 250
  • Changed 'Earth Barrier' maximum tier to 250
  • Changed 'Air Barrier' maximum tier to 250
  • Changed 'Nature Barrier' maximum tier to 250
  • Changed 'Light Barrier' maximum tier to 250
  • Changed 'Darkness Barrier' maximum tier to 250
  • Changed 'Electricity Barrier' maximum tier to 250
  • Changed 'Fire Shell' maximum tier to 250
  • Changed 'Water Shell' maximum tier to 250
  • Changed 'Earth Shell' maximum tier to 250
  • Changed 'Air Shell' maximum tier to 250
  • Changed 'Nature Shell' maximum tier to 250
  • Changed 'Light Shell' maximum tier to 250
  • Changed 'Darkness Shell' maximum tier to 250
  • Changed 'Electricity Shell' maximum tier to 250
  • Changed 'Awareness' maximum tier to 250
  • Changed 'Boss Shield' maximum tier to 250
  • Changed 'Frost Nova' maximum tier to 250
  • Changed 'Bulletproof' maximum tier to 250
  • Changed 'Photosynthesis' maximum tier to 250
  • Changed 'Magical Protection' maximum tier to 250
  • Changed 'Gravitational Impact' maximum tier to 250
  • Changed 'Violent Seeds' maximum tier to 250
  • Changed 'Dispel' maximum tier to 250
  • Changed 'Fracture' maximum tier to 250
  • Changed 'Lucky Shot' maximum tier to 250
  • Changed 'Solar Strike' maximum tier to 250
  • Changed 'Advanced Heal' maximum tier to 250
  • Changed 'Combustion' maximum tier to 250
  • Changed 'Stoneskin' maximum tier to 250
  • Changed 'Conductor' maximum tier to 250
  • Changed 'Advanced Splash' maximum tier to 250
  • Changed 'Extinguish' maximum tier to 250
  • Changed 'Magical Stone Of Floof' maximum tier to 250
  • Changed 'W.I.N.C.E.' maximum tier to 250
  • Changed 'Gigantic Vines' maximum tier to 250
  • Changed 'Super Multishot' maximum tier to 250
  • Changed 'Fire Armor' maximum tier to 250
  • Changed 'Water Armor' maximum tier to 250
  • Changed 'Earth Armor' maximum tier to 250
  • Changed 'Air Armor' maximum tier to 250
  • Changed 'Light Armor' maximum tier to 250
  • Changed 'Darkness Armor' maximum tier to 250
  • Changed 'Electricity Armor' maximum tier to 250
  • Changed 'XP Bonus' maximum tier to 250
  • Changed 'Power Of The Cat' maximum tier to 250
  • Changed 'Daigoparry' maximum tier to 250
  • Changed 'Sandstorm' maximum tier to 250
  • Changed 'Tideshift' maximum tier to 250
  • Changed 'Energy Recycling' maximum tier to 250
  • Changed 'Sun Energy' maximum tier to 250
  • Changed 'Moon Energy' maximum tier to 250
  • Changed 'Beach Gift' maximum tier to 250
  • Changed 'Energy Regeneration' maximum tier to 250
  • Changed 'Offensive Pack' maximum tier to 250
  • Changed 'Defensive Pack' maximum tier to 250
  • Changed 'Titanium Hull' maximum tier to 250
  • Changed 'Nature's Wrath' maximum tier to 250
  • Changed 'Generic Armor' maximum tier to 250
  • Changed 'Recharge' maximum tier to 250
  • Changed 'Refresh' maximum tier to 250
  • Changed 'Cooling Cell' maximum tier to 250
  • Changed 'Neutral Response' maximum tier to 250
  • Changed 'Energy Flow' maximum tier to 250
  • Changed 'Adaptive Regeneration' maximum tier to 250
  • Changed 'Reflect' maximum tier to 250
  • Changed 'Frost Aura' maximum tier to 250
  • Changed 'Storm Aura' maximum tier to 250
  • Changed 'Monsoon Aura' maximum tier to 250
  • Changed 'Shield Of Air' maximum tier to 250
  • Changed 'Unholy Aura' maximum tier to 250
  • Changed 'Dryness Aura' maximum tier to 250
  • Changed 'Checkerboard Aura' maximum tier to 250
  • Changed 'Stab Prevention' maximum tier to 250
  • Changed 'Defiance' maximum tier to 250
  • Changed 'Phasing' maximum tier to 250
  • Changed 'Toxic Piranha Ivy' maximum tier to 250
  • Changed 'Redirect' maximum tier to 250
  • Changed 'Aftershock' maximum tier to 250
  • Changed 'Overcharge' maximum tier to 250
  • Changed 'Transformator' maximum tier to 250
  • Changed 'Gravel' maximum tier to 250
  • Changed 'Metal Plating' maximum tier to 250
  • Changed 'Strikeback' maximum tier to 250
  • Changed 'Forest Gift' maximum tier to 250
  • Changed 'Desert Gift' maximum tier to 250
  • Changed 'Diver's Shield' maximum tier to 250
  • Changed 'Fire Protection' maximum tier to 250
  • Changed 'Water Protection' maximum tier to 250
  • Changed 'Earth Protection' maximum tier to 250
  • Changed 'Air Protection' maximum tier to 250
  • Changed 'Light Protection' maximum tier to 250
  • Changed 'Darkness Protection' maximum tier to 250
  • Changed 'Electricity Protection' maximum tier to 250
  • Changed 'Snowstorm' maximum tier to 250
  • Changed 'Unholy Cloak' maximum tier to 250
  • Changed 'Radar' maximum tier to 250
  • Changed 'Bash' maximum tier to 250
  • Changed 'Magical Orbs' maximum tier to 250
  • Changed 'Soul Harvesting' maximum tier to 250
  • Changed 'Something' maximum tier to 250
  • Changed 'Temporal Barrier' maximum tier to 250
  • Changed 'Poison' maximum tier to 250
  • Changed 'Void' maximum tier to 250
  • Changed 'Relay' maximum tier to 250
  • Changed 'Frost Splash' maximum tier to 250
  • Changed 'Shocking Ward' maximum tier to 250
  • Changed 'Glacier Spikes' maximum tier to 250
  • Changed 'Immortality Shield' maximum tier to 250
  • Changed 'Hurricane' maximum tier to 250
  • Changed 'Stream Of Life' maximum tier to 250
  • Changed 'Super Tower' maximum tier to 250
  • Changed 'Super Tower 2' maximum tier to 250
  • Changed 'L.O.S.O. Drone System' maximum tier to 250
  • Changed 'Tremors' maximum tier to 250
  • Changed 'Avalanche' maximum tier to 250
  • Changed 'Dice Of Fate' maximum tier to 250
  • Changed 'Daybloom' maximum tier to 250
  • Changed 'Universal Shield' maximum tier to 250
  • Changed 'Attack Speed' maximum tier to 250
  • Changed 'Multishot' maximum tier to 250
  • Changed 'Basic Bouncing' maximum tier to 250
  • Changed 'Rapidfire' maximum tier to 250
  • Fixed absolute damage of 'Martyrdom' being reflectable
  • Fixed 'Bluecat's Harmonizer' reducing energy cost of non-active modules to 0
  • Fixed 'Chaos Gift' incorrectly calculating a random casting position which lead to a bias towards the center
  • Fixed 'Super Tower 3' always showing 90% energycost despite costing only 10% on max. level
  • Fixed 'Energy Sphere' reflect damage not being marked as 'non-reflectable'
Performance Improvments
  • Sum formula for Dyn.VarExp now uses direct calculation instead of looping and adding up all individual values
  • Infinity product and infinity sum is now cached per region, massively reducing memory allocations when charging infinity stones
  • Removed an unnecessary memory allocation when comparing option values
Modding
  • Software can be loaded from json
  • IDataCollection does not require a dictionary anymore
  • Turned max. citizens into attribute
  • Turned max. town level into attribute
  • Turned max. town assets into attribute
  • Turned min. and max. blueprint size into attributes
  • Conversion rates for buildings are now attributes
  • Data type of conversion rate is now double instead of long