Changelog

v0.9.8 Build 1

Early access69 changes
New Stuff
  • Added hard mode challenges
  • Added audio sync setup to Boss 3 in Statue of Cubos
  • Added option 'Size (UI)'
  • Added experimental option 'Dynamic Rendering' to disable rendering when the game is not focused
  • Added AI function 'UI: Size'
  • Added Power Plant Boost for Arcade
  • Added Power Plant Boost for Trading Post
  • Added tooltips to all military requirements
  • Added tooltips to crafter scan requirements
  • Added tutorial to Headquarters
  • Added tutorial to Arcade
  • Added trading cards to Arcade
  • Added worker for Arcade
  • Added AI functions for Arcade
  • Added skill 'Synergy' to the Workshop
  • Added skill 'Foretelling' to Arcade
  • Added skill 'Gamblers Luck' to Arcade
  • Added skill 'High Stakes' to Arcade
  • Added skill 'Fate Forging' to Arcade
  • Added skill 'Extended Possibilities' to Arcade
  • Added skill 'Determination' to Arcade
  • Added exotic skill 'Metallic Tokens' to Arcade
  • Added exotic skill 'Spiked Tokens' to Arcade
  • Added exotic skill 'Charged Tokens' to Arcade
  • Added neutral damage infinity perk
  • Added Arcade boost infinity perk
  • Added artifact 'Heart of the Cards'
  • Added module 'Refined Armor'
  • Added module 'Neutral Response'
  • Added module 'Fracture'
  • Added module 'Reboot'
  • Added module 'Power of the Cat'
  • Added module 'Void'
Changes
  • Revamped the Arcade building
  • Replaced 'favor conversion' Town Perk with 'coin rewards'
  • Changed base conversion rate of Arcade from 100000 to 25000
  • Downgrading modules inside the Workshop does not require a skill anymore
  • Changed Workshop skill 'Reforge'
  • Changed icon of Workshop skill 'engineering'
  • Changed Headquarters UI to match the new style
  • Modifier UI in town now properly refreshes upon reopening
  • AI scripts can now be put into packages
  • Converting an invalid double to an int via the AI does not throw an exception anymore
  • Using a negative length for the AI substring function now returns an empty string
  • Optimized Tower customization duplicate vertex check
  • Conversion menu now features a parser for engineering and named formatting
  • Hidden strings (displayed as ???) now exclude formatting tag characters
  • Lowered base scanning price for items in the crafter
  • Asteroid clusters do not create Factory item rewards anymore that are currently uncraftable or unobtainable in the Factory
  • Asteroid item reward tiers are now linked to your current military tier
  • Increased contrast of building buttons in the building skills menu
  • Background of skills and military perk UI is now slightly darker in favor of higher contrast
  • Background of skills now gets a slight tint based on selected building color
  • Removed debug message from Fabricator
  • Removed slight transparency from Trading Post
Fixes
  • Fixed bulwark module tag
  • Fixed color dialog transparency issue
  • Fixed annihilist contract internally searching for #neutral tagged modules instead of #universal
  • Fixed infinity splash applying damage modifiers twice to itself
  • Fixed bug that allowed items to be cloned in the Factory
  • Fixed bug in gems experiment that could produce a non-gem with 100% gem chance
  • Fixed typo in water experiment
  • Fixed negative input for Fabrication queue
  • Fixed buff display sometimes showing invalid buff entries
  • Fixed buff display sometimes producing errors in the log files
  • Fixed AI throwing an exception when using substrings with a negative length
  • Fixed dialog headers sometimes wrapping
Technical
  • Refactored options
  • Refactored attribute modifier system