Changelog

v0.9.7 Build 1

Early access21 changes
New Stuff
  • Added contract 'Activist'
  • Added contract 'Elementalist'
  • Added contract 'Neutralist'
  • Added contract 'Trickster'
  • Added contract 'Annihilist'
Changes
  • AI now forces all strings to be lower case during editing, import and export
  • AI waiting time counter now uses 64-bit floats
  • Statistic goals have been refactored to allow other types of rewards in the future
  • Statistic goals now need to be claimed to receive the reward
  • Contracts now require a specific Headquarters tier to unlock
  • Swapped position of 'pacifist' and 'glass cannon' contract
Fixes
  • Fixed Power Stone limit being tier 49 instead of tier 50
  • Fixed error message if units are being destroyed after the tower has been destroyed
  • Fixed fabricator sometimes consuming too much mass when fabricating
  • Fixed 'AI: Trigger Impulse' returning its own script name instead of the parent script name when being triggered by another script
  • Fixed ranged enemies being able to attack while stunned
  • Fixed some module tags
  • Fixed critical wave jump not being toggle-able via AI
Technical
  • Migrated artifacts location inside the save game
  • Slightly increased AI performance by removing string conversion to lower case during runtime
  • Statistic goals are now being loaded via mod loader