Changelog

v0.9.10 Build 6

Early access15 changes
Changes
  • Adjusted coil price and goal requirements in electricity experiment
  • Darkness experiment radar UI now scales based on bought upgrades
  • Items that are locked no longer show up in the Factory search results
  • Crafting saplings is now locked behind Factory specialization military perk in addition to also having at least military tier 6
  • Hard mode challenges are now locked until its normal mode has been completed
Fixes
  • Fixed earth reset button not working
  • 'instant complete chance' not refreshing when stack count changes in gem experiment
  • Locked experiments having the shiny highlight UI effect
  • Prestige button not updating in neutral experiment
  • Air experiment starting with wrong prestige requirement
  • Shiny effect on reached goals button being active for a second after switching experiment
  • Blueprint export code not updating if only the name was changed
  • Military tier goal tooltip for unlocked modules being the same as for maximized modules
  • AI learning steps starting at 0 instead of 1
  • Artifacts in Mine 2nd floor being unlockable before Museum has been unlocked