Changelog

v0.9.1 Build 1

Early access22 changes
New Stuff
  • The Shipyard has been reworked
  • Added Shipyard tutorial
  • Added global boosts
  • Added AI action 'Mine: delete cluster'
  • Added AI function 'Mine: cluster count'
Changes
  • Xp can now be gathered infinitely after reaching max. Town level
Fixes
  • Fixed Factory item mass
  • Fixed fabricator wasting a bit of mass when fabricating
  • Fixed ship sometimes not rendering
  • Fixed typo in dr. cubical hint
  • Fixed a bunch of other typos
  • Fixed module level/tier preview only visible in the stats tab and not in the info tab
  • Fixed rounding of gems rewarded from military prestige
  • Fixed hotkeys trigger module upgrade while renaming blueprint
  • Fixed esc closing the Workshop while the upgrade module dialog is still active
  • Fixed infinity perks not refreshing if their condition to use them becomes fulfilled
  • Fixed infinity stone unlock requirements not refreshing while the UI is active
  • Fixed enemy stats window closing again if the exit button is on the same position as the enemy
  • Fixed saplings not being countable or craftable by the facility AI
  • Fixed 'force good weather' not choosing the ideal Shipyard temperature
  • Fixed town xp getting rounded too early
Technical
  • Added custom logging system