Changelog

v0.9.0 Build 1

Early access80 changes
New Stuff
  • Added military perks
  • Added shortcut to military perks to Town
  • Added base set of military perks via mod loader
  • Added Power Plant second floor
  • Added Mine second floor
  • Added Factory second floor
  • Added town xp factor to stats display
  • Added tower xp factor to stats display
  • Added hotkey to manually skip wave
  • Added hotkey to toggle skill UI (Tower Testing)
  • Added zoom via mouse wheel to infinity board
  • Added animation to Town Perk button if upgrades are available
  • Added animation to Town Asset button if upgrades are available
  • Added animation to Worker button if upgrades are available
  • Added animation to Military Perks button if upgrades are available
  • Added an additional tier to the Construction Firm
  • Added new Dr. Cubical hint
  • Added new worker tasks
  • Added tooltips for contracts
  • Added tutorial for military perks
  • Added help page for town perks
  • Added help page for military perks
  • Added offline progression for Fire Experiment
  • Added x3 speed via Dyson Sphere
  • Added achievement Wheres the sun?
  • Added artifact Quantum Warehouse
  • Added artifact Hyper Trading Table
  • Added artifact Unstable Matter
  • Added module Awareness
  • Added module Radar
  • Added module Magic Orbs
  • Added module Checkboard Aura
  • Added module Fire Crit
  • Added module Water Crit
  • Added module Earth Crit
  • Added module Air Crit
  • Added module Nature Crit
  • Added module Light Crit
  • Added module Darkness Crit
  • Added module Electricity Crit
Changes
  • Changed order of sidebar buttons in Town
  • Headquarters can now be unlocked at Construction Firm T1
  • Moved all other buildings one Construction Firm tier higher
  • Moved Arcade another Construction Firm tier higher
  • Mine and Factory tier availability is now linked to Construction Firm tier
  • Moved Artifacts out of the Museum and into the core logic of the game
  • Artifacts are now refactored into the new loader system and are not hardcoded anymore
  • Module instances are now pooled
  • Renamed military tier 15 from 'Dyson Sphere' to 'FTL Travel'
  • Removed 'modules start at maxed Tier' rewards
  • AI scripts max. actions now ranged from 7 to 25 instead of 4 to 22
  • Renamed '<element> Boost' modules to 'Anti-<element> Projectiles'
  • Renamed old '<element> crit' to 'anti-element> crit'
  • Raised base town resource drops from 1-2 to 2-3
  • Improved worker mining task description
  • Improved projectile and floating text performance
  • Special effect instances are now limited to 1000 simultaneous instances per type
  • Refactored achievement management
  • Refactored artifact management
  • Reduced particle count of breath effects
  • Projectiles now disappear faster if more than 100 projectiles are present on the screen
  • Projectiles are now marked for cleanup if the primary target has died during the same tick instead of the next
  • Worker mining task does not generate new layers anymore if the current grid has not been fully mined yet and the worker is missing resources to dig
  • Increased damage of basic elemental attack modules
  • Replaced particle shader with a simpler one
  • Increased default inventory size in Factory from 72 to 108 slots
  • Reduced the base research duration of 'Autoskip' to 20 minutes at 1 FLOP (previously ~555hours)
  • Slightly amplified the hp bonus of granite foundation
Fixes
  • Fixed floating text behind resource button in Mine
  • Fixed floating text behind resource button in Power Plant
  • Fixed highest damage taken sometimes not displaying correct values
  • Fixed unnecessary module instance allocations
  • Fixed assassin type enemies not being clickable
  • Fixed time formatter for Museum statistic goals
  • Fixed Construction Firm workers not upgrading the second most expensive building if expensive is chosen and not enough resources are present to upgrade the most expensive building
  • Fixed deleting an AI script while holding shift causing an error
  • Fixed deleting a module blueprint while holding shift causing an error
  • Fixed a potential issue related to floating texts filling up the log file
  • Fixed error messages when importing scripts that require more ram
  • Fixed difficulties in normal mode and challenges showing up as completed if the tower had been destroyed in the final wave