Changelog

v0.8.8 Build 1

Early access23 changes
New Stuff
  • Added option to show module description in-game via a tooltip
  • Added option to auto-save during Tower Testing
  • Added hotkey to switch between coils in electricity experiment (A/D or left-/right-arrow)
  • Added tooltips to town perks
  • Added "hits taken" to Tower Testing statistics
  • Added option to pause individual workers
  • Added worker task for freezing water in the water experiment
  • Added worker tasks for upgrading modules during Tower Testing with xp
  • Added worker tasks for upgrading modules during Tower Testing with gems
  • Added worker tasks to upgrade era dividers
  • Added AI function 'Restart Tower Testing'
Changes
  • Hammers are now stackable
  • Highest damage taken statistic now properly shows the first decimal if the highest damage was below 1
  • Importing AI scripts now shows required RAM if importing failed
  • Tower attack cycle is not handled via a coroutine anymore
  • Improved projectile handling (slightly increases performance)
  • Artifact research time and duration is now a double instead of a float
  • Refining time display now goes up to 99999
  • Shard amount in Mine is now formatted based on chosen number format
  • Item count for items being processed in machines is now formatted based on the chosen number format
Fixes
  • Fixed very large machine processing duration numbers not updating properly
  • Fixed wording in shipyard infinity perk
  • Fixed exotic producer achievement not being unlocked