Changelog

v0.8.5 Build 1

Early access43 changes
New Stuff
  • Added Workers
  • Added Worker Tasks for Mine
  • Added Worker Tasks for Museum
  • Added Worker Tasks for Factory
  • Added Worker Tasks for Power Plant
  • Added Worker Tasks for Laboratory
  • Added Worker Tasks for Construction Firm
  • Added attack range indicator
  • Added setting to reduce the maximum amount of pixel lights
  • Added tooltip to boss upgrades to indicate that previous tier is required
  • Added tooltips to Mine rewards and depth
  • Added Cyrillic character support
  • Added step counter to Trading Post tutorial
  • Added more random lines to Dr. Cubical hints
  • Added AI function 'Ternary: int'
  • Added AI function 'Ternary: double'
  • Added AI function 'Ternary: string'
  • Added AI function 'Ternary: vector2'
Changes
  • UI now scales better in aspect ratios other than 16:9
  • Hammers are now craftable
  • AI can now craft hammers
  • AI functions in sub-menus are now sorted alphabetically
  • Reset button in Trading Post is not visible during the tutorial to avoid confusion
  • Resource drops in Town stats menu is now displayed as a factor
  • Contract bonus for resource drops is now localized in the Town stats UI
  • Deleting an AI script now deletes all active script instances of that script
  • Changed icon of Tower Customization
  • Change icon of favor conversion Town Perk
  • Moved e60 resource infinity perk to military tier 14
Fixes
  • Fixed dialogs being affected by time scale
  • Fixed mine drilling not continuing while the game is closed
  • Fixed mine layers not correctly handling offline time
  • Fixed exit confirmation dialog from opening multiple times
  • Fixed depleted container in Power Plant now showing as empty
  • Fixed nature experiment day/night tooltip
  • Fixed typo in Trading Post crates help
  • Fixed missing Tower Testing help page
  • Fixed negative respawn time after internal crash
  • Fixed AI toggle hotkey not being updated in the Headquarters after changing it in the settings
  • Fixed AI being able to put items into an occupied machine
  • Fixed AI crafting consuming only 1 hammer when the recipe involved more than one
  • Fixed AI int/double function input UI sometimes crashing due to a parsing error
  • Fixed water experiment scaling after prestige 10