Changelog

v0.8.4 Build 1

Early access33 changes
New Stuff
  • Added new Water Experiment to replace the old one
  • Added fallback font for Chinese (Simplified)
  • Added confirmation dialog before closing the game
  • Added experimental color correction modes for various types of color blindness
  • Added tooltips to Workshop module filters
  • Added different sprites for empty Power Plant resource storage components
  • Added skill to Power Plant ('Shutdown')
  • Added exotic skill to Power Plant ('Hibernation Mode')
  • Added AI function ('Mine: has layers')
  • Added AI action ('Local: unset')
  • Added AI action ('Global: unset')
  • Added AI action ('Mine: open tab')
  • Added new module 'Extinguish'
  • Added new module 'Glacier Spikes'
  • Added new module 'Absolute Zero'
  • [PC] added a backup save system
Changes
  • Reworked the Water Experiment
  • Importing blueprint now displays missing modules
  • AI script data is now being cached to reduce save time
  • AI item count function is now able to count hammers
  • Counting Factory item via AI now return 0 instead of crashing when the item id is invalid
  • Counting Factory item via AI now return 0 if the Factory UI is not open
  • Shortened overall duration of optional guided Trading Post tutorial
  • Boss 3 beat indicator now fades back to normal size much faster
  • Slightly increased the size difference of the beat indicator in Boss 3 fight
Fixes
  • Fixed Trading Post not refreshing properly
  • Fixed Trading Post shield multiplier not working
  • Fixed typo in Trading Post help page
  • Fixed breadcrumbs in Factory
  • Fixed margin on Tower Testing stats UI
  • Fixed module 'Fire Bomb' not having a damage source
  • Fixed unit stats window activating while targeting with an active skill
  • Fixed camera zooming when using mouse wheel outside of game view