Changelog

v0.7.1 Build 1

Early access29 changes
New Stuff
  • Added virtual currency 'Ember'
  • Added Island skins
  • Added drag-feature to Factory crafting grid
  • Added new module 'Titanium Hull'
  • Added new module 'Avalanche'
  • Added new infinity perk 'Skillpoints x2'
  • Added new infinity perk 'More Resources'
  • Added new infinity perk 'Even More Resources'
Changes
  • Crafting grid in Factory is now utilized as an inventory whenever space is required and the regular inventory is full
  • Shortened AI function name 'Museum: Buy Market'
  • Adjusted various values in earth experiment
  • Partially refactored resource drop formula for performance reasons
  • Infinity stones are now affected by offline time
Fixes
  • Fixed infinity foundation being ignored during the first wave
  • Fixed infinity foundation priority
  • Fixed universal missing from AI function 'Museum: Buy Market'
  • Fixed forest gift reducing damage instead of amplifying it
  • Fixed gaia's path ignoring the target element
  • Fixed 'new module unlocked' text sometimes not showing up even if modules have been unlocked
  • Fixed AI overlay refreshing issue
  • Fixed typo in CPU name
  • Fixed typo in emergency crit name
  • Fixed ore disappearing when taken out from shard refiner in Factory if inventory is full
  • Fixed items produced inside machines disappear in Factory if inventory is full
  • Fixed normal 'stun' appearing as 'stun (fate)'
  • Fixed default text for in-game UI
  • Fixed text wrapping in water experiment
  • Fixed boss 4 artifact unlock chance
  • Fixed infinity stones charge ignores overflow if it gets too fast