New Stuff
- Added virtual currency 'Ember'
- Added Island skins
- Added drag-feature to Factory crafting grid
- Added new module 'Titanium Hull'
- Added new module 'Avalanche'
- Added new infinity perk 'Skillpoints x2'
- Added new infinity perk 'More Resources'
- Added new infinity perk 'Even More Resources'
Changes
- Crafting grid in Factory is now utilized as an inventory whenever space is required and the regular inventory is full
- Shortened AI function name 'Museum: Buy Market'
- Adjusted various values in earth experiment
- Partially refactored resource drop formula for performance reasons
- Infinity stones are now affected by offline time
Fixes
- Fixed infinity foundation being ignored during the first wave
- Fixed infinity foundation priority
- Fixed universal missing from AI function 'Museum: Buy Market'
- Fixed forest gift reducing damage instead of amplifying it
- Fixed gaia's path ignoring the target element
- Fixed 'new module unlocked' text sometimes not showing up even if modules have been unlocked
- Fixed AI overlay refreshing issue
- Fixed typo in CPU name
- Fixed typo in emergency crit name
- Fixed ore disappearing when taken out from shard refiner in Factory if inventory is full
- Fixed items produced inside machines disappear in Factory if inventory is full
- Fixed normal 'stun' appearing as 'stun (fate)'
- Fixed default text for in-game UI
- Fixed text wrapping in water experiment
- Fixed boss 4 artifact unlock chance
- Fixed infinity stones charge ignores overflow if it gets too fast