Changelog

v0.7.0 Build 1

Early access47 changes
New Stuff
  • Added 89 new mutations to the Nature Experiment
  • Added workshop option to upgrade all modules
  • Added AI impulse ('New round')
  • Added AI function ('Tower: Health')
  • Added AI function ('Tower: Max. Health')
  • Added AI function ('Tower: Health Regeneration')
  • Added AI function ('Tower: Energy')
  • Added AI function ('Tower: Max. Energy')
  • Added AI function ('Tower: Energy Regeneration')
  • Added AI function ('Tower: Shield')
  • Added AI function ('Tower: Max. Shield')
  • Added AI function ('Is Tower Stunned')
  • Added AI function ('Negative Tower Buffs')
  • Added AI function ('Museum: Buy Offshore Market')
  • Added double version of screen width and screen height AI functions
  • Added max tier parameter to AI function 'Museum: Combine'
  • Added new software 'Wave Compression'
  • Added new achievement 'Botanist'
  • Added new module 'Emergency Crit.'
  • Added new module 'Refresh'
  • Added new module 'Gaia's Path'
  • Added new module 'Rejuvenate'
  • Added new module 'Daybloom'
  • Added new module 'Nature's Wrath'
  • Added new module 'Gigantic Vines'
  • Added new module 'Stream Of Life'
Changes
  • Event data is now fully pooled instead of cached per unit which potentially fixes many modules affected by that mechanic
  • Scientific and mixed scientific formatter now starts at e4 instead of e6
  • Reduced price of reforge at higher module tiers
  • Adjusted colored T5 producers in Factory to match the base conversion rate of each building a bit closer
  • Boss artifact drop-chance is now increased with each kill (+1% per kill)
  • Datetime for local saves now uses the server time instead of the PC time when comparing to cloud datetime
  • Adjusted goal requirement for nature damage bonus in nature experiment
  • [Dynamic UI] Workshop module list will now scale based on your resolution
Fixes
  • Fixed AI crashing when using town window state requests during tower testing
  • Fixed enemy infinity scaling not working
  • Fixed boss 2 not being defeated after all components are destroyed
  • Fixed power ups spawning in boss 1 fight after tower has died
  • Fixed module 'Dice of Fate' having 6 tiers instead of 5
  • Fixed workshop blueprint management buttons not refreshing when deleting a blueprint
  • Fixed attackspeed formatting in unit window when selecting an enemy
  • Fixed infinity stone discharge values
  • Fixed in-game UI using its own time counter
  • Fixed hitbox of mode buttons in Tower Testing screen
  • Fixed increasing power stones with infinity perk not counting for max tier
  • Fixed an issue with weather infinity perk
  • Fixed an issue with cooldown infinity perk