Changelog

v0.6.9 Build 1

Early access18 changes
New Stuff
  • Enemies are now clickable
  • Added option to change Town auto-save interval
  • Added non-effect visual feedback for missile impact (to visualize active components vs boss decoration) - Boss 2
  • Added tooltip to floating option
  • Added tooltip to auto-replant upgrade in nature experiment
  • Added tooltips to nature experiment
  • Added hint to Factory help on how to tier up ores
  • Added percent (%) input support to conversion menu
Changes
  • Major in-game refactoring (changed everything - expect issues)
  • Reworked New Round UI a bit
  • Changed "new round" to "tower testing"
  • AI is now able to trigger most toggle components via click
Fixes
  • Fixed Boss 2 input handling being in the wrong update cycle which caused unresponsive behavior in certain cases
  • Fixed Boss 2 platform height to match with the lowest positioned boss component on the current side
  • Fixed hint tooltip for a plant mutation in nature experiment
  • Fixed era research hits taken from sometimes keeping the last second
  • Fixed missing chance in description of elemental splash
  • Minor texture reference fix