Changelog

v0.6.3 Build 1

Early access28 changes
New Stuff
  • Added tooltips to beacons
  • Added tooltips to museum
  • Added tooltips to mine
  • Added more Dr. Cubical hints
  • Added a holiday surprise
  • Added experimental dynamic UI scaling option
  • Added a notification icon when the game is saving to cloud
  • Added help pages (WIP)
  • Added AI action ('show/hide town window')
  • Added AI function ('is window open?')
  • Added module 'Sun Energy'
  • Added module 'Moon Energy'
Changes
  • Refactored a lot of code
  • Replaced some unity events with our own event system to reduce memory leaks
  • Improved UI performance
  • Improved help system
  • Factory item count is now using the selected formatting while in a slot, but displays the full number when picked up
  • Manual save button also triggers a cloud save
  • Cloud saves can only be triggered every 60 seconds
  • Stats menu (Town) also displays attribute modifiers (WIP)
Fixes
  • Fixed era research button text size
  • Fixed camera depth issue in Jungle and Dark Realm region
  • Fixed typo in Dr. Cubical hint
  • Fixed scripts delete hotkey working while name box is focused
  • Fixed impetus and infinity impetus bonus being additive with other bonuses instead of multiplicative
  • Fixed soul harvesting being influenced by damage multipliers
  • Fixed Factory recipes sometimes not being able to be previewed due to non-rectangular shaped recipes
  • Fixed attributes not refreshing when stats menu (Town) being opened the first time