Changelog

v0.42.0

Early access27 changes
Adventure
  • Added AI function 'Adventure: Mana'
  • Added AI function 'Adventure: Emeralds'
  • Added AI function 'Adventure: Has Phoenix Feather'
  • Added AI function 'Adventure: Has Item'
  • Added item 'Hammer'
  • Added relic 'Master Sword'
  • Added relic 'Master Armor'
  • Added new enemy
  • Removed 'Emerald Map' from market
  • Added 'Emerald Map' as chest drop (d50+)
  • Rescaled market prices
  • Changed 'Emerald' drop to fixed amount of 3 without 'Emerald Map' and to 6 otherwise
  • Removed drop cap of 'Emeralds' when 'Emerald Map' is unlocked (previously 100)
  • Increased chance of rocks on higher distances
  • Changed effect of item 'Holy Bomb'
  • Changed teleport location to be the closest exit (prefers x over y)
  • Changed effect of 'Phoenix Feather' to negate damage when player would die instead of setting player health to 3
Infinity Stone Rescaling
  • Added help page for infinity stones
  • Required start amount of stones now starts at 200
  • Upgrading reduces the charge amount by a fixed -1 (up to a total of -150)
  • Extraction bar production now starts at +1
  • Bars now have a base filling time of 10 minutes (down from 1 year)
  • The duration upgrades now reduce the base charging time by a flat 5 sec. (up to -500 sec.)
  • Infinity power formula based on infinity highscores has been completely rescaled
  • Infinity powers for each difficulty now get multiplied together instead of added
  • Infinity power now has a logarithmic scaling to better reward spreading your highscores instead of constantly grinding the same difficulty
  • The minimum and maximum charge time for infinity stones is now 0.028ms and ~33 hours