Changelog

v0.4.1 Build 1

Beta23 changes
New Stuff
  • Added 'Shield Of Nature' module
  • Added 'Violent Seeds' module
  • Added 'wave catalyst' software to Headquarters
  • Added 'first producer' achievement
  • Added 'exotic producer' achievement
  • Added 't10 ore' achievement
  • Added 'challenges completed' statistic
  • Added 'normal mode completed' statistic
  • Added 'factory shards refined' statistic
  • Added more plant mutations to the nature experiment
  • Added in-game statistics menu
  • Added memory usage to debug screen
  • Added the state of the x2 button in-game to savegame
Changes
  • Changed Museum UI
  • Changed exotic skill 'statistics boost' to regular skill
  • Optimized workshop module display
  • Moved more things to the new save system
  • Buff instances are now manually cleared when entering town
  • Number of AI scripts is now displayed in Headquarters
  • Increased factory base inventory size by 12 slots
Fixes
  • Fixed fire experiment resistance limit
  • Fixed absolute resistance module priority
  • Fixed a few minor issues