Changelog

v0.4.0 Build 1

Beta89 changes
New Stuff
  • Added modules to enemies
  • Added prestige to universal experiment
  • Added new region artifact
  • Added particle effect to region artifacts
  • Added 'you spin me right round' achievement
  • Added 'botanophobia' achievement
  • Added 'and so it begins' achievement
  • Added 'full potential' achievement
  • Added 'to infinity' achievement
  • Added 'earth tunnel' achievement
  • Added 'not a scratch' achievement
  • Added 'Max. Power' skill to Power Plant
  • Added 'Power Prism' skill to museum
  • Added 'Achievement Boost' skill to museum
  • Added 'Offshore Market' exotic skill to museum
  • Added military tier 7
  • Added military tier 8
  • Added 'wave persistence' software to Headquarters
  • Added 'wave instability' software to Headquarters
  • Added 'wave vortex' software to Headquarters
  • Added 'new bounds' software to Headquarters
  • Added 'conversion rate' to Town stats display
  • Added era analysis to workshop
  • Added era research to workshop
  • Added era experiment to workshop
  • Added highest crafted power stone tier to savegame
  • Added in-game intro to era phase
  • Added new module 'Firebreath'
  • Added new module 'Bulwark'
  • Added new module 'Frost Nova'
  • Added new module 'Combustion'
  • Added new module 'Neutral Amplifier'
  • Added new module 'Dark Sacrifice'
  • Added new module 'Critical Strike'
  • Added new module 'Conductor'
  • Added new module 'Fiery Aura'
  • Added new module 'Dryness Aura'
  • Added new module 'Ice Breath'
  • Added new module 'Fire Block'
  • Added new module 'Water Block'
  • Added new module 'Earth Block'
  • Added new module 'Air Block'
  • Added new module 'Nature Block'
  • Added new module 'Light Block'
  • Added new module 'Darkness Block'
  • Added new module 'Electricity Block'
  • Added new module 'Fire Crit'
  • Added new module 'Water Crit'
  • Added new module 'Earth Crit'
  • Added new module 'Air Crit'
  • Added new module 'Nature Crit'
  • Added new module 'Light Crit'
  • Added new module 'Darkness Crit'
  • Added new module 'Electricity Crit'
  • Added new module 'Stoneskin'
  • Added new module 'Growth'
  • Added new module 'Immortality Shield'
  • Added new module 'Hurricane'
  • Added new module 'Redirect'
  • Added new module 'Universal Shield'
  • Added new module 'Gravitational Impact'
  • Added new module 'Neutral Focus'
  • Added new module 'Fire Focus'
  • Added new module 'Water Focus'
  • Added new module 'Earth Focus'
  • Added new module 'Air Focus'
  • Added new module 'Nature Focus'
  • Added new module 'Light Focus'
  • Added new module 'Darkness Focus'
  • Added new module 'Electricity Focus'
  • Added new module 'Universal Focus'
  • Added new module 'Death Wish'
  • Added AI function 'Tower: Use (Instantly)'
Changes
  • Removed element fire and electricity from winter region and added water instead
  • Moved artifacts to new save system
  • Achievements are improving resource conversion rate
  • Power stones are capped at T50
  • Era is now displayed in the region highscore
  • Hidden achievements are showing a ? instead of the icon
  • Updated patron names
Fixes
  • Fixed a crash on the first statistic goal
  • Fixed percentage formatting for float values
  • Fixed result screen percentage formatting
  • Fixed a bug that allowed the user to open the exit round dialog during the fad-out animation
  • Fixed transparency issue in special tint shader
  • Fixed being able to import a blueprint with a longer name than 24 characters
  • Fixed fire experiment upgrades not draining resources beyond 2^64
  • Fixed tower sometimes attacking the same target twice without cooldown
  • Various smaller fixes