Boss 2 Rework
- All boss attributes have been rescaled (hp, damage, projectiles, etc.)
- Overall pacing of the fight is faster
- Boss 2 gains new attacks/variations of attacks on tier 2, 3, 5, 8, 13 and 21
- Boss 2 fight features boss modules for the tower
- It is not required anymore to destroy all boss components in order to win the fight
- Components that are inactive only take a fraction of your damage so focusing on active components is rewarded
- Reloading with full ammunition is not possible anymore (in order to prevent accidental missclicks)
- Reloading while reloading is not possible anymore (in order to prevent accidental missclicks)
- Shooting now creates a small effect on the screen to provide visual feedback on shooting
- Hitting something now colors the targeting circle red for a short period of time and plays a bouncy animation
- Camera smoothly follows targets based on their priority to ensure dangers are always at the center of the screen (like in classic arcade shooters)
Fixes
- Fixed town visuals staying disabled when exiting idle mode via hotkey
- Fixed a bug with 'Bluecats Temporal Harmonizer'