Changelog

v0.38.0

Early access13 changes
Boss 2 Rework
  • All boss attributes have been rescaled (hp, damage, projectiles, etc.)
  • Overall pacing of the fight is faster
  • Boss 2 gains new attacks/variations of attacks on tier 2, 3, 5, 8, 13 and 21
  • Boss 2 fight features boss modules for the tower
  • It is not required anymore to destroy all boss components in order to win the fight
  • Components that are inactive only take a fraction of your damage so focusing on active components is rewarded
  • Reloading with full ammunition is not possible anymore (in order to prevent accidental missclicks)
  • Reloading while reloading is not possible anymore (in order to prevent accidental missclicks)
  • Shooting now creates a small effect on the screen to provide visual feedback on shooting
  • Hitting something now colors the targeting circle red for a short period of time and plays a bouncy animation
  • Camera smoothly follows targets based on their priority to ensure dangers are always at the center of the screen (like in classic arcade shooters)
Fixes
  • Fixed town visuals staying disabled when exiting idle mode via hotkey
  • Fixed a bug with 'Bluecats Temporal Harmonizer'