New Stuff
- Added trade amount display to Trading Post UI
- Added new version of the dashboard
- Added exotic skill 'Experienced Merchant'
- Added difficulty selection for stat scaling to sandbox mode
- Added module 'Bluecat's Harmonizer'
Changes
- Change module 'Confusion Field' to type legendary
- Change module 'Kit's Toolkit' to type legendary
- Change module 'Diver's Shield' to type defensive
- Power Plant components can be sold for 100% of their worth per default
- Power Plant skill 'Component Recycling' has been replaced by 'Efficient Recycling'
- Reduced default Trading Post upgrade reset cooldown value from 12 hours to 30 minutes
- Slightly reduced difficulty of challenge 15-1
Fixes
- Fixed module 'Super Bounce' projectile sometimes throwing exceptions
- Fixed module 'Battery Foundation' multiplying damage by 0 at 0% energy
- Fixed pumpkin producers showing wrong icon in production section of tooltip
- Fixed worker tasks for asteroid scanning showing task parameter as internal string
- Fixed description of module 'Dark Sacrifice'
- Fixed canceling of targeted skills disabling unit selection
- Fixed Museum skill 'Research Funding' not applying the correct price reduction for each tier
- Fixed module 'Universal Shield' creating garbage memory when executing its effect
- Fixed reforge level slider showing NaN for modules with 0 levels between tiers
- Fixed challenge 11-3 not multiplying the neutral vs. neutral factor more than once
- Fixed winter wonderland not properly refreshing day of the month based bonuses on scene reloads