Changelog

v0.37.0

Early access23 changes
New Stuff
  • Added trade amount display to Trading Post UI
  • Added new version of the dashboard
  • Added exotic skill 'Experienced Merchant'
  • Added difficulty selection for stat scaling to sandbox mode
  • Added module 'Bluecat's Harmonizer'
Changes
  • Change module 'Confusion Field' to type legendary
  • Change module 'Kit's Toolkit' to type legendary
  • Change module 'Diver's Shield' to type defensive
  • Power Plant components can be sold for 100% of their worth per default
  • Power Plant skill 'Component Recycling' has been replaced by 'Efficient Recycling'
  • Reduced default Trading Post upgrade reset cooldown value from 12 hours to 30 minutes
  • Slightly reduced difficulty of challenge 15-1
Fixes
  • Fixed module 'Super Bounce' projectile sometimes throwing exceptions
  • Fixed module 'Battery Foundation' multiplying damage by 0 at 0% energy
  • Fixed pumpkin producers showing wrong icon in production section of tooltip
  • Fixed worker tasks for asteroid scanning showing task parameter as internal string
  • Fixed description of module 'Dark Sacrifice'
  • Fixed canceling of targeted skills disabling unit selection
  • Fixed Museum skill 'Research Funding' not applying the correct price reduction for each tier
  • Fixed module 'Universal Shield' creating garbage memory when executing its effect
  • Fixed reforge level slider showing NaN for modules with 0 levels between tiers
  • Fixed challenge 11-3 not multiplying the neutral vs. neutral factor more than once
  • Fixed winter wonderland not properly refreshing day of the month based bonuses on scene reloads