Changelog

v0.3.2 Build 1

Beta27 changes
New Stuff
  • Added Town Perks (!)
  • Added military T6 requirements
  • Added Arcade infinite rewards
  • Added new skill to Headquarters
  • Added new skill to Power Plant
  • Added 'Offensive Pack' module
  • Added 'Defensive Pack' module
  • Added 'Shield of Air' module
  • Added new challenge to forest
  • Added prestige to fire experiment
  • Added prestige to light experiment
  • Added a new arrow type to the universal experiment
  • Added damage & resistance goals to the universal experiment
  • Added more era modules to enemies
  • Added Power Plant 'Sell' action to AI
Changes
  • Increased description block size in AI action popup by 32pixels
  • Power buffs now correctly refresh if power is maxed
  • Arcade is enabled again
  • Town Assets were converted in a new format
  • Town Assets are now capped at 500
  • Town Level is now capped.
Fixes
  • Fixed certain values turning 'NaN' in the exotic experiment
  • Fixed Factory not refreshing slots on loading
  • Fixed depth buffer issue in jungle
  • Fixed module blueprint crash if an invalid string was used
  • Fixed Shipyard bonus changing after shipment has been ordered
  • Fixed era element module prevention buttons not refreshing