Changelog

v0.28.2

Early access14 changes
Perfect Space
  • Enemy rockets stop homing a tiny bit earlier
  • Rocket enemies no longer shoot when they are right next to you
  • Increased 'Volatile Payload' explosion radius multiplier from 1.8 to 2
  • Increased Plasma Cannon base explosion radius from 1 to 1.25
  • Increase 'Energy Siphon' on Plasma Cannon from 1 to 2.5
  • Increase 'Energy Siphon' on Pulse Laser from 1 to 3
  • Decreased 'Energy Siphon' on Laser from 4 to 3
  • Increased token gain from 1.4 per distance to 1.5
  • Fixed x2 token multiplier from defeating the boss not applying for token gained in endless mode
  • Changed debuff color of vulnerable, weakness and slow to represent the nebula color
  • Changed nebula color alpha from 30 to 50
  • Increased how fast enemies scale on endless mode
  • Fixed not returning a token when exiting from select screen, but from other places instead
Fixes
  • Fixed buildings being accessbile during construction without the exotic skill